Idris2Doc : Web.Internal.WebglPrim

Web.Internal.WebglPrim

(source)

Definitions

prim__name : WebGLActiveInfo->PrimIOString
prim__size : WebGLActiveInfo->PrimIOInt32
prim__type : WebGLActiveInfo->PrimIOBits32
prim__precision : WebGLShaderPrecisionFormat->PrimIOInt32
prim__rangeMax : WebGLShaderPrecisionFormat->PrimIOInt32
prim__rangeMin : WebGLShaderPrecisionFormat->PrimIOInt32
prim__beginQuery : WebGL2RenderingContextBase->Bits32->WebGLQuery->PrimIO ()
prim__beginTransformFeedback : WebGL2RenderingContextBase->Bits32->PrimIO ()
prim__bindBufferBase : WebGL2RenderingContextBase->Bits32->Bits32->NullableWebGLBuffer->PrimIO ()
prim__bindBufferRange : WebGL2RenderingContextBase->Bits32->Bits32->NullableWebGLBuffer->JSInt64->JSInt64->PrimIO ()
prim__bindSampler : WebGL2RenderingContextBase->Bits32->NullableWebGLSampler->PrimIO ()
prim__bindTransformFeedback : WebGL2RenderingContextBase->Bits32->NullableWebGLTransformFeedback->PrimIO ()
prim__bindVertexArray : WebGL2RenderingContextBase->NullableWebGLVertexArrayObject->PrimIO ()
prim__blitFramebuffer : WebGL2RenderingContextBase->Int32->Int32->Int32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->PrimIO ()
prim__clearBufferfi : WebGL2RenderingContextBase->Bits32->Int32->Double->Int32->PrimIO ()
prim__clearBufferfv : WebGL2RenderingContextBase->Bits32->Int32->Union2Float32Array (ArrayDouble) ->UndefOrBits32->PrimIO ()
prim__clearBufferiv : WebGL2RenderingContextBase->Bits32->Int32->Union2Int32Array (ArrayInt32) ->UndefOrBits32->PrimIO ()
prim__clearBufferuiv : WebGL2RenderingContextBase->Bits32->Int32->Union2UInt8Array (ArrayBits32) ->UndefOrBits32->PrimIO ()
prim__clientWaitSync : WebGL2RenderingContextBase->WebGLSync->Bits32->JSBits64->PrimIOBits32
prim__compressedTexImage3D : WebGL2RenderingContextBase->Bits32->Int32->Bits32->Int32->Int32->Int32->Int32->Int32->JSInt64->PrimIO ()
prim__compressedTexImage3D1 : WebGL2RenderingContextBase->Bits32->Int32->Bits32->Int32->Int32->Int32->Int32->Union10Int8ArrayInt16ArrayInt32ArrayUInt8ArrayUInt8ArrayUInt8ArrayUInt8ClampedArrayFloat32ArrayFloat64ArrayDataView->UndefOrBits32->UndefOrBits32->PrimIO ()
prim__compressedTexSubImage3D : WebGL2RenderingContextBase->Bits32->Int32->Int32->Int32->Int32->Int32->Int32->Int32->Bits32->Int32->JSInt64->PrimIO ()
prim__compressedTexSubImage3D1 : WebGL2RenderingContextBase->Bits32->Int32->Int32->Int32->Int32->Int32->Int32->Int32->Bits32->Union10Int8ArrayInt16ArrayInt32ArrayUInt8ArrayUInt8ArrayUInt8ArrayUInt8ClampedArrayFloat32ArrayFloat64ArrayDataView->UndefOrBits32->UndefOrBits32->PrimIO ()
prim__copyBufferSubData : WebGL2RenderingContextBase->Bits32->Bits32->JSInt64->JSInt64->JSInt64->PrimIO ()
prim__copyTexSubImage3D : WebGL2RenderingContextBase->Bits32->Int32->Int32->Int32->Int32->Int32->Int32->Int32->Int32->PrimIO ()
prim__createQuery : WebGL2RenderingContextBase->PrimIO (NullableWebGLQuery)
prim__createSampler : WebGL2RenderingContextBase->PrimIO (NullableWebGLSampler)
prim__createTransformFeedback : WebGL2RenderingContextBase->PrimIO (NullableWebGLTransformFeedback)
prim__createVertexArray : WebGL2RenderingContextBase->PrimIO (NullableWebGLVertexArrayObject)
prim__deleteQuery : WebGL2RenderingContextBase->NullableWebGLQuery->PrimIO ()
prim__deleteSampler : WebGL2RenderingContextBase->NullableWebGLSampler->PrimIO ()
prim__deleteSync : WebGL2RenderingContextBase->NullableWebGLSync->PrimIO ()
prim__deleteTransformFeedback : WebGL2RenderingContextBase->NullableWebGLTransformFeedback->PrimIO ()
prim__deleteVertexArray : WebGL2RenderingContextBase->NullableWebGLVertexArrayObject->PrimIO ()
prim__drawArraysInstanced : WebGL2RenderingContextBase->Bits32->Int32->Int32->Int32->PrimIO ()
prim__drawBuffers : WebGL2RenderingContextBase->ArrayBits32->PrimIO ()
prim__drawElementsInstanced : WebGL2RenderingContextBase->Bits32->Int32->Bits32->JSInt64->Int32->PrimIO ()
prim__drawRangeElements : WebGL2RenderingContextBase->Bits32->Bits32->Bits32->Int32->Bits32->JSInt64->PrimIO ()
prim__endQuery : WebGL2RenderingContextBase->Bits32->PrimIO ()
prim__endTransformFeedback : WebGL2RenderingContextBase->PrimIO ()
prim__fenceSync : WebGL2RenderingContextBase->Bits32->Bits32->PrimIO (NullableWebGLSync)
prim__framebufferTextureLayer : WebGL2RenderingContextBase->Bits32->Bits32->NullableWebGLTexture->Int32->Int32->PrimIO ()
prim__getActiveUniformBlockName : WebGL2RenderingContextBase->WebGLProgram->Bits32->PrimIO (NullableString)
prim__getActiveUniformBlockParameter : WebGL2RenderingContextBase->WebGLProgram->Bits32->Bits32->PrimIOAnyPtr
prim__getActiveUniforms : WebGL2RenderingContextBase->WebGLProgram->ArrayBits32->Bits32->PrimIOAnyPtr
prim__getBufferSubData : WebGL2RenderingContextBase->Bits32->JSInt64->Union10Int8ArrayInt16ArrayInt32ArrayUInt8ArrayUInt8ArrayUInt8ArrayUInt8ClampedArrayFloat32ArrayFloat64ArrayDataView->UndefOrBits32->UndefOrBits32->PrimIO ()
prim__getFragDataLocation : WebGL2RenderingContextBase->WebGLProgram->String->PrimIOInt32
prim__getIndexedParameter : WebGL2RenderingContextBase->Bits32->Bits32->PrimIOAnyPtr
prim__getInternalformatParameter : WebGL2RenderingContextBase->Bits32->Bits32->Bits32->PrimIOAnyPtr
prim__getQueryParameter : WebGL2RenderingContextBase->WebGLQuery->Bits32->PrimIOAnyPtr
prim__getQuery : WebGL2RenderingContextBase->Bits32->Bits32->PrimIO (NullableWebGLQuery)
prim__getSamplerParameter : WebGL2RenderingContextBase->WebGLSampler->Bits32->PrimIOAnyPtr
prim__getSyncParameter : WebGL2RenderingContextBase->WebGLSync->Bits32->PrimIOAnyPtr
prim__getTransformFeedbackVarying : WebGL2RenderingContextBase->WebGLProgram->Bits32->PrimIO (NullableWebGLActiveInfo)
prim__getUniformBlockIndex : WebGL2RenderingContextBase->WebGLProgram->String->PrimIOBits32
prim__getUniformIndices : WebGL2RenderingContextBase->WebGLProgram->ArrayString->PrimIO (Nullable (ArrayBits32))
prim__invalidateFramebuffer : WebGL2RenderingContextBase->Bits32->ArrayBits32->PrimIO ()
prim__invalidateSubFramebuffer : WebGL2RenderingContextBase->Bits32->ArrayBits32->Int32->Int32->Int32->Int32->PrimIO ()
prim__isQuery : WebGL2RenderingContextBase->NullableWebGLQuery->PrimIOBoolean
prim__isSampler : WebGL2RenderingContextBase->NullableWebGLSampler->PrimIOBoolean
prim__isSync : WebGL2RenderingContextBase->NullableWebGLSync->PrimIOBoolean
prim__isTransformFeedback : WebGL2RenderingContextBase->NullableWebGLTransformFeedback->PrimIOBoolean
prim__isVertexArray : WebGL2RenderingContextBase->NullableWebGLVertexArrayObject->PrimIOBoolean
prim__pauseTransformFeedback : WebGL2RenderingContextBase->PrimIO ()
prim__readBuffer : WebGL2RenderingContextBase->Bits32->PrimIO ()
prim__renderbufferStorageMultisample : WebGL2RenderingContextBase->Bits32->Int32->Bits32->Int32->Int32->PrimIO ()
prim__resumeTransformFeedback : WebGL2RenderingContextBase->PrimIO ()
prim__samplerParameterf : WebGL2RenderingContextBase->WebGLSampler->Bits32->Double->PrimIO ()
prim__samplerParameteri : WebGL2RenderingContextBase->WebGLSampler->Bits32->Int32->PrimIO ()
prim__texImage3D : WebGL2RenderingContextBase->Bits32->Int32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->JSInt64->PrimIO ()
prim__texImage3D1 : WebGL2RenderingContextBase->Bits32->Int32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->Union6ImageBitmapImageDataHTMLImageElementHTMLCanvasElementHTMLVideoElementOffscreenCanvas->PrimIO ()
prim__texImage3D2 : WebGL2RenderingContextBase->Bits32->Int32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->Nullable (Union10Int8ArrayInt16ArrayInt32ArrayUInt8ArrayUInt8ArrayUInt8ArrayUInt8ClampedArrayFloat32ArrayFloat64ArrayDataView) ->PrimIO ()
prim__texImage3D3 : WebGL2RenderingContextBase->Bits32->Int32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->Union10Int8ArrayInt16ArrayInt32ArrayUInt8ArrayUInt8ArrayUInt8ArrayUInt8ClampedArrayFloat32ArrayFloat64ArrayDataView->Bits32->PrimIO ()
prim__texStorage2D : WebGL2RenderingContextBase->Bits32->Int32->Bits32->Int32->Int32->PrimIO ()
prim__texStorage3D : WebGL2RenderingContextBase->Bits32->Int32->Bits32->Int32->Int32->Int32->PrimIO ()
prim__texSubImage3D : WebGL2RenderingContextBase->Bits32->Int32->Int32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->JSInt64->PrimIO ()
prim__texSubImage3D1 : WebGL2RenderingContextBase->Bits32->Int32->Int32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->Union6ImageBitmapImageDataHTMLImageElementHTMLCanvasElementHTMLVideoElementOffscreenCanvas->PrimIO ()
prim__texSubImage3D2 : WebGL2RenderingContextBase->Bits32->Int32->Int32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->Nullable (Union10Int8ArrayInt16ArrayInt32ArrayUInt8ArrayUInt8ArrayUInt8ArrayUInt8ClampedArrayFloat32ArrayFloat64ArrayDataView) ->UndefOrBits32->PrimIO ()
prim__transformFeedbackVaryings : WebGL2RenderingContextBase->WebGLProgram->ArrayString->Bits32->PrimIO ()
prim__uniform1ui : WebGL2RenderingContextBase->NullableWebGLUniformLocation->Bits32->PrimIO ()
prim__uniform1uiv : WebGL2RenderingContextBase->NullableWebGLUniformLocation->Union2UInt8Array (ArrayBits32) ->UndefOrBits32->UndefOrBits32->PrimIO ()
prim__uniform2ui : WebGL2RenderingContextBase->NullableWebGLUniformLocation->Bits32->Bits32->PrimIO ()
prim__uniform2uiv : WebGL2RenderingContextBase->NullableWebGLUniformLocation->Union2UInt8Array (ArrayBits32) ->UndefOrBits32->UndefOrBits32->PrimIO ()
prim__uniform3ui : WebGL2RenderingContextBase->NullableWebGLUniformLocation->Bits32->Bits32->Bits32->PrimIO ()
prim__uniform3uiv : WebGL2RenderingContextBase->NullableWebGLUniformLocation->Union2UInt8Array (ArrayBits32) ->UndefOrBits32->UndefOrBits32->PrimIO ()
prim__uniform4ui : WebGL2RenderingContextBase->NullableWebGLUniformLocation->Bits32->Bits32->Bits32->Bits32->PrimIO ()
prim__uniform4uiv : WebGL2RenderingContextBase->NullableWebGLUniformLocation->Union2UInt8Array (ArrayBits32) ->UndefOrBits32->UndefOrBits32->PrimIO ()
prim__uniformBlockBinding : WebGL2RenderingContextBase->WebGLProgram->Bits32->Bits32->PrimIO ()
prim__uniformMatrix2x3fv : WebGL2RenderingContextBase->NullableWebGLUniformLocation->Boolean->Union2Float32Array (ArrayDouble) ->UndefOrBits32->UndefOrBits32->PrimIO ()
prim__uniformMatrix2x4fv : WebGL2RenderingContextBase->NullableWebGLUniformLocation->Boolean->Union2Float32Array (ArrayDouble) ->UndefOrBits32->UndefOrBits32->PrimIO ()
prim__uniformMatrix3x2fv : WebGL2RenderingContextBase->NullableWebGLUniformLocation->Boolean->Union2Float32Array (ArrayDouble) ->UndefOrBits32->UndefOrBits32->PrimIO ()
prim__uniformMatrix3x4fv : WebGL2RenderingContextBase->NullableWebGLUniformLocation->Boolean->Union2Float32Array (ArrayDouble) ->UndefOrBits32->UndefOrBits32->PrimIO ()
prim__uniformMatrix4x2fv : WebGL2RenderingContextBase->NullableWebGLUniformLocation->Boolean->Union2Float32Array (ArrayDouble) ->UndefOrBits32->UndefOrBits32->PrimIO ()
prim__uniformMatrix4x3fv : WebGL2RenderingContextBase->NullableWebGLUniformLocation->Boolean->Union2Float32Array (ArrayDouble) ->UndefOrBits32->UndefOrBits32->PrimIO ()
prim__vertexAttribDivisor : WebGL2RenderingContextBase->Bits32->Bits32->PrimIO ()
prim__vertexAttribI4i : WebGL2RenderingContextBase->Bits32->Int32->Int32->Int32->Int32->PrimIO ()
prim__vertexAttribI4iv : WebGL2RenderingContextBase->Bits32->Union2Int32Array (ArrayInt32) ->PrimIO ()
prim__vertexAttribI4ui : WebGL2RenderingContextBase->Bits32->Bits32->Bits32->Bits32->Bits32->PrimIO ()
prim__vertexAttribI4uiv : WebGL2RenderingContextBase->Bits32->Union2UInt8Array (ArrayBits32) ->PrimIO ()
prim__vertexAttribIPointer : WebGL2RenderingContextBase->Bits32->Int32->Bits32->Int32->JSInt64->PrimIO ()
prim__waitSync : WebGL2RenderingContextBase->WebGLSync->Bits32->JSInt64->PrimIO ()
prim__bufferData : WebGL2RenderingContextOverloads->Bits32->JSInt64->Bits32->PrimIO ()
prim__bufferData1 : WebGL2RenderingContextOverloads->Bits32->Nullable (Union11Int8ArrayInt16ArrayInt32ArrayUInt8ArrayUInt8ArrayUInt8ArrayUInt8ClampedArrayFloat32ArrayFloat64ArrayDataViewArrayBuffer) ->Bits32->PrimIO ()
prim__bufferData2 : WebGL2RenderingContextOverloads->Bits32->Union10Int8ArrayInt16ArrayInt32ArrayUInt8ArrayUInt8ArrayUInt8ArrayUInt8ClampedArrayFloat32ArrayFloat64ArrayDataView->Bits32->Bits32->UndefOrBits32->PrimIO ()
prim__bufferSubData : WebGL2RenderingContextOverloads->Bits32->JSInt64->Union11Int8ArrayInt16ArrayInt32ArrayUInt8ArrayUInt8ArrayUInt8ArrayUInt8ClampedArrayFloat32ArrayFloat64ArrayDataViewArrayBuffer->PrimIO ()
prim__bufferSubData1 : WebGL2RenderingContextOverloads->Bits32->JSInt64->Union10Int8ArrayInt16ArrayInt32ArrayUInt8ArrayUInt8ArrayUInt8ArrayUInt8ClampedArrayFloat32ArrayFloat64ArrayDataView->Bits32->UndefOrBits32->PrimIO ()
prim__compressedTexImage2D : WebGL2RenderingContextOverloads->Bits32->Int32->Bits32->Int32->Int32->Int32->Int32->JSInt64->PrimIO ()
prim__compressedTexImage2D1 : WebGL2RenderingContextOverloads->Bits32->Int32->Bits32->Int32->Int32->Int32->Union10Int8ArrayInt16ArrayInt32ArrayUInt8ArrayUInt8ArrayUInt8ArrayUInt8ClampedArrayFloat32ArrayFloat64ArrayDataView->UndefOrBits32->UndefOrBits32->PrimIO ()
prim__compressedTexSubImage2D : WebGL2RenderingContextOverloads->Bits32->Int32->Int32->Int32->Int32->Int32->Bits32->Int32->JSInt64->PrimIO ()
prim__compressedTexSubImage2D1 : WebGL2RenderingContextOverloads->Bits32->Int32->Int32->Int32->Int32->Int32->Bits32->Union10Int8ArrayInt16ArrayInt32ArrayUInt8ArrayUInt8ArrayUInt8ArrayUInt8ClampedArrayFloat32ArrayFloat64ArrayDataView->UndefOrBits32->UndefOrBits32->PrimIO ()
prim__readPixels : WebGL2RenderingContextOverloads->Int32->Int32->Int32->Int32->Bits32->Bits32->Nullable (Union10Int8ArrayInt16ArrayInt32ArrayUInt8ArrayUInt8ArrayUInt8ArrayUInt8ClampedArrayFloat32ArrayFloat64ArrayDataView) ->PrimIO ()
prim__readPixels1 : WebGL2RenderingContextOverloads->Int32->Int32->Int32->Int32->Bits32->Bits32->JSInt64->PrimIO ()
prim__readPixels2 : WebGL2RenderingContextOverloads->Int32->Int32->Int32->Int32->Bits32->Bits32->Union10Int8ArrayInt16ArrayInt32ArrayUInt8ArrayUInt8ArrayUInt8ArrayUInt8ClampedArrayFloat32ArrayFloat64ArrayDataView->Bits32->PrimIO ()
prim__texImage2D : WebGL2RenderingContextOverloads->Bits32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->Nullable (Union10Int8ArrayInt16ArrayInt32ArrayUInt8ArrayUInt8ArrayUInt8ArrayUInt8ClampedArrayFloat32ArrayFloat64ArrayDataView) ->PrimIO ()
prim__texImage2D1 : WebGL2RenderingContextOverloads->Bits32->Int32->Int32->Bits32->Bits32->Union6ImageBitmapImageDataHTMLImageElementHTMLCanvasElementHTMLVideoElementOffscreenCanvas->PrimIO ()
prim__texImage2D2 : WebGL2RenderingContextOverloads->Bits32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->JSInt64->PrimIO ()
prim__texImage2D3 : WebGL2RenderingContextOverloads->Bits32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->Union6ImageBitmapImageDataHTMLImageElementHTMLCanvasElementHTMLVideoElementOffscreenCanvas->PrimIO ()
prim__texImage2D4 : WebGL2RenderingContextOverloads->Bits32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->Union10Int8ArrayInt16ArrayInt32ArrayUInt8ArrayUInt8ArrayUInt8ArrayUInt8ClampedArrayFloat32ArrayFloat64ArrayDataView->Bits32->PrimIO ()
prim__texSubImage2D : WebGL2RenderingContextOverloads->Bits32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->Nullable (Union10Int8ArrayInt16ArrayInt32ArrayUInt8ArrayUInt8ArrayUInt8ArrayUInt8ClampedArrayFloat32ArrayFloat64ArrayDataView) ->PrimIO ()
prim__texSubImage2D1 : WebGL2RenderingContextOverloads->Bits32->Int32->Int32->Int32->Bits32->Bits32->Union6ImageBitmapImageDataHTMLImageElementHTMLCanvasElementHTMLVideoElementOffscreenCanvas->PrimIO ()
prim__texSubImage2D2 : WebGL2RenderingContextOverloads->Bits32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->JSInt64->PrimIO ()
prim__texSubImage2D3 : WebGL2RenderingContextOverloads->Bits32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->Union6ImageBitmapImageDataHTMLImageElementHTMLCanvasElementHTMLVideoElementOffscreenCanvas->PrimIO ()
prim__texSubImage2D4 : WebGL2RenderingContextOverloads->Bits32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->Union10Int8ArrayInt16ArrayInt32ArrayUInt8ArrayUInt8ArrayUInt8ArrayUInt8ClampedArrayFloat32ArrayFloat64ArrayDataView->Bits32->PrimIO ()
prim__uniform1fv : WebGL2RenderingContextOverloads->NullableWebGLUniformLocation->Union2Float32Array (ArrayDouble) ->UndefOrBits32->UndefOrBits32->PrimIO ()
prim__uniform1iv : WebGL2RenderingContextOverloads->NullableWebGLUniformLocation->Union2Int32Array (ArrayInt32) ->UndefOrBits32->UndefOrBits32->PrimIO ()
prim__uniform2fv : WebGL2RenderingContextOverloads->NullableWebGLUniformLocation->Union2Float32Array (ArrayDouble) ->UndefOrBits32->UndefOrBits32->PrimIO ()
prim__uniform2iv : WebGL2RenderingContextOverloads->NullableWebGLUniformLocation->Union2Int32Array (ArrayInt32) ->UndefOrBits32->UndefOrBits32->PrimIO ()
prim__uniform3fv : WebGL2RenderingContextOverloads->NullableWebGLUniformLocation->Union2Float32Array (ArrayDouble) ->UndefOrBits32->UndefOrBits32->PrimIO ()
prim__uniform3iv : WebGL2RenderingContextOverloads->NullableWebGLUniformLocation->Union2Int32Array (ArrayInt32) ->UndefOrBits32->UndefOrBits32->PrimIO ()
prim__uniform4fv : WebGL2RenderingContextOverloads->NullableWebGLUniformLocation->Union2Float32Array (ArrayDouble) ->UndefOrBits32->UndefOrBits32->PrimIO ()
prim__uniform4iv : WebGL2RenderingContextOverloads->NullableWebGLUniformLocation->Union2Int32Array (ArrayInt32) ->UndefOrBits32->UndefOrBits32->PrimIO ()
prim__uniformMatrix2fv : WebGL2RenderingContextOverloads->NullableWebGLUniformLocation->Boolean->Union2Float32Array (ArrayDouble) ->UndefOrBits32->UndefOrBits32->PrimIO ()
prim__uniformMatrix3fv : WebGL2RenderingContextOverloads->NullableWebGLUniformLocation->Boolean->Union2Float32Array (ArrayDouble) ->UndefOrBits32->UndefOrBits32->PrimIO ()
prim__uniformMatrix4fv : WebGL2RenderingContextOverloads->NullableWebGLUniformLocation->Boolean->Union2Float32Array (ArrayDouble) ->UndefOrBits32->UndefOrBits32->PrimIO ()
prim__canvas : WebGLRenderingContextBase->PrimIO (Union2HTMLCanvasElementOffscreenCanvas)
prim__drawingBufferHeight : WebGLRenderingContextBase->PrimIOInt32
prim__drawingBufferWidth : WebGLRenderingContextBase->PrimIOInt32
prim__activeTexture : WebGLRenderingContextBase->Bits32->PrimIO ()
prim__attachShader : WebGLRenderingContextBase->WebGLProgram->WebGLShader->PrimIO ()
prim__bindAttribLocation : WebGLRenderingContextBase->WebGLProgram->Bits32->String->PrimIO ()
prim__bindBuffer : WebGLRenderingContextBase->Bits32->NullableWebGLBuffer->PrimIO ()
prim__bindFramebuffer : WebGLRenderingContextBase->Bits32->NullableWebGLFramebuffer->PrimIO ()
prim__bindRenderbuffer : WebGLRenderingContextBase->Bits32->NullableWebGLRenderbuffer->PrimIO ()
prim__bindTexture : WebGLRenderingContextBase->Bits32->NullableWebGLTexture->PrimIO ()
prim__blendColor : WebGLRenderingContextBase->Double->Double->Double->Double->PrimIO ()
prim__blendEquationSeparate : WebGLRenderingContextBase->Bits32->Bits32->PrimIO ()
prim__blendEquation : WebGLRenderingContextBase->Bits32->PrimIO ()
prim__blendFuncSeparate : WebGLRenderingContextBase->Bits32->Bits32->Bits32->Bits32->PrimIO ()
prim__blendFunc : WebGLRenderingContextBase->Bits32->Bits32->PrimIO ()
prim__checkFramebufferStatus : WebGLRenderingContextBase->Bits32->PrimIOBits32
prim__clearColor : WebGLRenderingContextBase->Double->Double->Double->Double->PrimIO ()
prim__clearDepth : WebGLRenderingContextBase->Double->PrimIO ()
prim__clearStencil : WebGLRenderingContextBase->Int32->PrimIO ()
prim__clear : WebGLRenderingContextBase->Bits32->PrimIO ()
prim__colorMask : WebGLRenderingContextBase->Boolean->Boolean->Boolean->Boolean->PrimIO ()
prim__compileShader : WebGLRenderingContextBase->WebGLShader->PrimIO ()
prim__copyTexImage2D : WebGLRenderingContextBase->Bits32->Int32->Bits32->Int32->Int32->Int32->Int32->Int32->PrimIO ()
prim__copyTexSubImage2D : WebGLRenderingContextBase->Bits32->Int32->Int32->Int32->Int32->Int32->Int32->Int32->PrimIO ()
prim__createBuffer : WebGLRenderingContextBase->PrimIO (NullableWebGLBuffer)
prim__createFramebuffer : WebGLRenderingContextBase->PrimIO (NullableWebGLFramebuffer)
prim__createProgram : WebGLRenderingContextBase->PrimIO (NullableWebGLProgram)
prim__createRenderbuffer : WebGLRenderingContextBase->PrimIO (NullableWebGLRenderbuffer)
prim__createShader : WebGLRenderingContextBase->Bits32->PrimIO (NullableWebGLShader)
prim__createTexture : WebGLRenderingContextBase->PrimIO (NullableWebGLTexture)
prim__cullFace : WebGLRenderingContextBase->Bits32->PrimIO ()
prim__deleteBuffer : WebGLRenderingContextBase->NullableWebGLBuffer->PrimIO ()
prim__deleteFramebuffer : WebGLRenderingContextBase->NullableWebGLFramebuffer->PrimIO ()
prim__deleteProgram : WebGLRenderingContextBase->NullableWebGLProgram->PrimIO ()
prim__deleteRenderbuffer : WebGLRenderingContextBase->NullableWebGLRenderbuffer->PrimIO ()
prim__deleteShader : WebGLRenderingContextBase->NullableWebGLShader->PrimIO ()
prim__deleteTexture : WebGLRenderingContextBase->NullableWebGLTexture->PrimIO ()
prim__depthFunc : WebGLRenderingContextBase->Bits32->PrimIO ()
prim__depthMask : WebGLRenderingContextBase->Boolean->PrimIO ()
prim__depthRange : WebGLRenderingContextBase->Double->Double->PrimIO ()
prim__detachShader : WebGLRenderingContextBase->WebGLProgram->WebGLShader->PrimIO ()
prim__disableVertexAttribArray : WebGLRenderingContextBase->Bits32->PrimIO ()
prim__disable : WebGLRenderingContextBase->Bits32->PrimIO ()
prim__drawArrays : WebGLRenderingContextBase->Bits32->Int32->Int32->PrimIO ()
prim__drawElements : WebGLRenderingContextBase->Bits32->Int32->Bits32->JSInt64->PrimIO ()
prim__enableVertexAttribArray : WebGLRenderingContextBase->Bits32->PrimIO ()
prim__enable : WebGLRenderingContextBase->Bits32->PrimIO ()
prim__finish : WebGLRenderingContextBase->PrimIO ()
prim__flush : WebGLRenderingContextBase->PrimIO ()
prim__framebufferRenderbuffer : WebGLRenderingContextBase->Bits32->Bits32->Bits32->NullableWebGLRenderbuffer->PrimIO ()
prim__framebufferTexture2D : WebGLRenderingContextBase->Bits32->Bits32->Bits32->NullableWebGLTexture->Int32->PrimIO ()
prim__frontFace : WebGLRenderingContextBase->Bits32->PrimIO ()
prim__generateMipmap : WebGLRenderingContextBase->Bits32->PrimIO ()
prim__getActiveAttrib : WebGLRenderingContextBase->WebGLProgram->Bits32->PrimIO (NullableWebGLActiveInfo)
prim__getActiveUniform : WebGLRenderingContextBase->WebGLProgram->Bits32->PrimIO (NullableWebGLActiveInfo)
prim__getAttachedShaders : WebGLRenderingContextBase->WebGLProgram->PrimIO (Nullable (ArrayWebGLShader))
prim__getAttribLocation : WebGLRenderingContextBase->WebGLProgram->String->PrimIOInt32
prim__getBufferParameter : WebGLRenderingContextBase->Bits32->Bits32->PrimIOAnyPtr
prim__getContextAttributes : WebGLRenderingContextBase->PrimIO (NullableWebGLContextAttributes)
prim__getError : WebGLRenderingContextBase->PrimIOBits32
prim__getExtension : WebGLRenderingContextBase->String->PrimIO (NullableObject)
prim__getFramebufferAttachmentParameter : WebGLRenderingContextBase->Bits32->Bits32->Bits32->PrimIOAnyPtr
prim__getParameter : WebGLRenderingContextBase->Bits32->PrimIOAnyPtr
prim__getProgramInfoLog : WebGLRenderingContextBase->WebGLProgram->PrimIO (NullableString)
prim__getProgramParameter : WebGLRenderingContextBase->WebGLProgram->Bits32->PrimIOAnyPtr
prim__getRenderbufferParameter : WebGLRenderingContextBase->Bits32->Bits32->PrimIOAnyPtr
prim__getShaderInfoLog : WebGLRenderingContextBase->WebGLShader->PrimIO (NullableString)
prim__getShaderParameter : WebGLRenderingContextBase->WebGLShader->Bits32->PrimIOAnyPtr
prim__getShaderPrecisionFormat : WebGLRenderingContextBase->Bits32->Bits32->PrimIO (NullableWebGLShaderPrecisionFormat)
prim__getShaderSource : WebGLRenderingContextBase->WebGLShader->PrimIO (NullableString)
prim__getSupportedExtensions : WebGLRenderingContextBase->PrimIO (Nullable (ArrayString))
prim__getTexParameter : WebGLRenderingContextBase->Bits32->Bits32->PrimIOAnyPtr
prim__getUniformLocation : WebGLRenderingContextBase->WebGLProgram->String->PrimIO (NullableWebGLUniformLocation)
prim__getUniform : WebGLRenderingContextBase->WebGLProgram->WebGLUniformLocation->PrimIOAnyPtr
prim__getVertexAttribOffset : WebGLRenderingContextBase->Bits32->Bits32->PrimIOJSInt64
prim__getVertexAttrib : WebGLRenderingContextBase->Bits32->Bits32->PrimIOAnyPtr
prim__hint : WebGLRenderingContextBase->Bits32->Bits32->PrimIO ()
prim__isBuffer : WebGLRenderingContextBase->NullableWebGLBuffer->PrimIOBoolean
prim__isContextLost : WebGLRenderingContextBase->PrimIOBoolean
prim__isEnabled : WebGLRenderingContextBase->Bits32->PrimIOBoolean
prim__isFramebuffer : WebGLRenderingContextBase->NullableWebGLFramebuffer->PrimIOBoolean
prim__isProgram : WebGLRenderingContextBase->NullableWebGLProgram->PrimIOBoolean
prim__isRenderbuffer : WebGLRenderingContextBase->NullableWebGLRenderbuffer->PrimIOBoolean
prim__isShader : WebGLRenderingContextBase->NullableWebGLShader->PrimIOBoolean
prim__isTexture : WebGLRenderingContextBase->NullableWebGLTexture->PrimIOBoolean
prim__lineWidth : WebGLRenderingContextBase->Double->PrimIO ()
prim__linkProgram : WebGLRenderingContextBase->WebGLProgram->PrimIO ()
prim__pixelStorei : WebGLRenderingContextBase->Bits32->Int32->PrimIO ()
prim__polygonOffset : WebGLRenderingContextBase->Double->Double->PrimIO ()
prim__renderbufferStorage : WebGLRenderingContextBase->Bits32->Bits32->Int32->Int32->PrimIO ()
prim__sampleCoverage : WebGLRenderingContextBase->Double->Boolean->PrimIO ()
prim__scissor : WebGLRenderingContextBase->Int32->Int32->Int32->Int32->PrimIO ()
prim__shaderSource : WebGLRenderingContextBase->WebGLShader->String->PrimIO ()
prim__stencilFuncSeparate : WebGLRenderingContextBase->Bits32->Bits32->Int32->Bits32->PrimIO ()
prim__stencilFunc : WebGLRenderingContextBase->Bits32->Int32->Bits32->PrimIO ()
prim__stencilMaskSeparate : WebGLRenderingContextBase->Bits32->Bits32->PrimIO ()
prim__stencilMask : WebGLRenderingContextBase->Bits32->PrimIO ()
prim__stencilOpSeparate : WebGLRenderingContextBase->Bits32->Bits32->Bits32->Bits32->PrimIO ()
prim__stencilOp : WebGLRenderingContextBase->Bits32->Bits32->Bits32->PrimIO ()
prim__texParameterf : WebGLRenderingContextBase->Bits32->Bits32->Double->PrimIO ()
prim__texParameteri : WebGLRenderingContextBase->Bits32->Bits32->Int32->PrimIO ()
prim__uniform1f : WebGLRenderingContextBase->NullableWebGLUniformLocation->Double->PrimIO ()
prim__uniform1i : WebGLRenderingContextBase->NullableWebGLUniformLocation->Int32->PrimIO ()
prim__uniform2f : WebGLRenderingContextBase->NullableWebGLUniformLocation->Double->Double->PrimIO ()
prim__uniform2i : WebGLRenderingContextBase->NullableWebGLUniformLocation->Int32->Int32->PrimIO ()
prim__uniform3f : WebGLRenderingContextBase->NullableWebGLUniformLocation->Double->Double->Double->PrimIO ()
prim__uniform3i : WebGLRenderingContextBase->NullableWebGLUniformLocation->Int32->Int32->Int32->PrimIO ()
prim__uniform4f : WebGLRenderingContextBase->NullableWebGLUniformLocation->Double->Double->Double->Double->PrimIO ()
prim__uniform4i : WebGLRenderingContextBase->NullableWebGLUniformLocation->Int32->Int32->Int32->Int32->PrimIO ()
prim__useProgram : WebGLRenderingContextBase->NullableWebGLProgram->PrimIO ()
prim__validateProgram : WebGLRenderingContextBase->WebGLProgram->PrimIO ()
prim__vertexAttrib1f : WebGLRenderingContextBase->Bits32->Double->PrimIO ()
prim__vertexAttrib1fv : WebGLRenderingContextBase->Bits32->Union2Float32Array (ArrayDouble) ->PrimIO ()
prim__vertexAttrib2f : WebGLRenderingContextBase->Bits32->Double->Double->PrimIO ()
prim__vertexAttrib2fv : WebGLRenderingContextBase->Bits32->Union2Float32Array (ArrayDouble) ->PrimIO ()
prim__vertexAttrib3f : WebGLRenderingContextBase->Bits32->Double->Double->Double->PrimIO ()
prim__vertexAttrib3fv : WebGLRenderingContextBase->Bits32->Union2Float32Array (ArrayDouble) ->PrimIO ()
prim__vertexAttrib4f : WebGLRenderingContextBase->Bits32->Double->Double->Double->Double->PrimIO ()
prim__vertexAttrib4fv : WebGLRenderingContextBase->Bits32->Union2Float32Array (ArrayDouble) ->PrimIO ()
prim__vertexAttribPointer : WebGLRenderingContextBase->Bits32->Int32->Bits32->Boolean->Int32->JSInt64->PrimIO ()
prim__viewport : WebGLRenderingContextBase->Int32->Int32->Int32->Int32->PrimIO ()
prim__bufferData : WebGLRenderingContextOverloads->Bits32->JSInt64->Bits32->PrimIO ()
prim__bufferData1 : WebGLRenderingContextOverloads->Bits32->Nullable (Union11Int8ArrayInt16ArrayInt32ArrayUInt8ArrayUInt8ArrayUInt8ArrayUInt8ClampedArrayFloat32ArrayFloat64ArrayDataViewArrayBuffer) ->Bits32->PrimIO ()
prim__bufferSubData : WebGLRenderingContextOverloads->Bits32->JSInt64->Union11Int8ArrayInt16ArrayInt32ArrayUInt8ArrayUInt8ArrayUInt8ArrayUInt8ClampedArrayFloat32ArrayFloat64ArrayDataViewArrayBuffer->PrimIO ()
prim__compressedTexImage2D : WebGLRenderingContextOverloads->Bits32->Int32->Bits32->Int32->Int32->Int32->Union10Int8ArrayInt16ArrayInt32ArrayUInt8ArrayUInt8ArrayUInt8ArrayUInt8ClampedArrayFloat32ArrayFloat64ArrayDataView->PrimIO ()
prim__compressedTexSubImage2D : WebGLRenderingContextOverloads->Bits32->Int32->Int32->Int32->Int32->Int32->Bits32->Union10Int8ArrayInt16ArrayInt32ArrayUInt8ArrayUInt8ArrayUInt8ArrayUInt8ClampedArrayFloat32ArrayFloat64ArrayDataView->PrimIO ()
prim__readPixels : WebGLRenderingContextOverloads->Int32->Int32->Int32->Int32->Bits32->Bits32->Nullable (Union10Int8ArrayInt16ArrayInt32ArrayUInt8ArrayUInt8ArrayUInt8ArrayUInt8ClampedArrayFloat32ArrayFloat64ArrayDataView) ->PrimIO ()
prim__texImage2D : WebGLRenderingContextOverloads->Bits32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->Nullable (Union10Int8ArrayInt16ArrayInt32ArrayUInt8ArrayUInt8ArrayUInt8ArrayUInt8ClampedArrayFloat32ArrayFloat64ArrayDataView) ->PrimIO ()
prim__texImage2D1 : WebGLRenderingContextOverloads->Bits32->Int32->Int32->Bits32->Bits32->Union6ImageBitmapImageDataHTMLImageElementHTMLCanvasElementHTMLVideoElementOffscreenCanvas->PrimIO ()
prim__texSubImage2D : WebGLRenderingContextOverloads->Bits32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->Nullable (Union10Int8ArrayInt16ArrayInt32ArrayUInt8ArrayUInt8ArrayUInt8ArrayUInt8ClampedArrayFloat32ArrayFloat64ArrayDataView) ->PrimIO ()
prim__texSubImage2D1 : WebGLRenderingContextOverloads->Bits32->Int32->Int32->Int32->Bits32->Bits32->Union6ImageBitmapImageDataHTMLImageElementHTMLCanvasElementHTMLVideoElementOffscreenCanvas->PrimIO ()
prim__uniform1fv : WebGLRenderingContextOverloads->NullableWebGLUniformLocation->Union2Float32Array (ArrayDouble) ->PrimIO ()
prim__uniform1iv : WebGLRenderingContextOverloads->NullableWebGLUniformLocation->Union2Int32Array (ArrayInt32) ->PrimIO ()
prim__uniform2fv : WebGLRenderingContextOverloads->NullableWebGLUniformLocation->Union2Float32Array (ArrayDouble) ->PrimIO ()
prim__uniform2iv : WebGLRenderingContextOverloads->NullableWebGLUniformLocation->Union2Int32Array (ArrayInt32) ->PrimIO ()
prim__uniform3fv : WebGLRenderingContextOverloads->NullableWebGLUniformLocation->Union2Float32Array (ArrayDouble) ->PrimIO ()
prim__uniform3iv : WebGLRenderingContextOverloads->NullableWebGLUniformLocation->Union2Int32Array (ArrayInt32) ->PrimIO ()
prim__uniform4fv : WebGLRenderingContextOverloads->NullableWebGLUniformLocation->Union2Float32Array (ArrayDouble) ->PrimIO ()
prim__uniform4iv : WebGLRenderingContextOverloads->NullableWebGLUniformLocation->Union2Int32Array (ArrayInt32) ->PrimIO ()
prim__uniformMatrix2fv : WebGLRenderingContextOverloads->NullableWebGLUniformLocation->Boolean->Union2Float32Array (ArrayDouble) ->PrimIO ()
prim__uniformMatrix3fv : WebGLRenderingContextOverloads->NullableWebGLUniformLocation->Boolean->Union2Float32Array (ArrayDouble) ->PrimIO ()
prim__uniformMatrix4fv : WebGLRenderingContextOverloads->NullableWebGLUniformLocation->Boolean->Union2Float32Array (ArrayDouble) ->PrimIO ()
prim__new : UndefOrBoolean->UndefOrBoolean->UndefOrBoolean->UndefOrBoolean->UndefOrBoolean->UndefOrBoolean->UndefOrString->UndefOrBoolean->UndefOrBoolean->PrimIOWebGLContextAttributes
prim__alpha : WebGLContextAttributes->PrimIO (UndefOrBoolean)
prim__setAlpha : WebGLContextAttributes->UndefOrBoolean->PrimIO ()
prim__antialias : WebGLContextAttributes->PrimIO (UndefOrBoolean)
prim__setAntialias : WebGLContextAttributes->UndefOrBoolean->PrimIO ()
prim__depth : WebGLContextAttributes->PrimIO (UndefOrBoolean)
prim__setDepth : WebGLContextAttributes->UndefOrBoolean->PrimIO ()
prim__desynchronized : WebGLContextAttributes->PrimIO (UndefOrBoolean)
prim__setDesynchronized : WebGLContextAttributes->UndefOrBoolean->PrimIO ()
prim__failIfMajorPerformanceCaveat : WebGLContextAttributes->PrimIO (UndefOrBoolean)
prim__setFailIfMajorPerformanceCaveat : WebGLContextAttributes->UndefOrBoolean->PrimIO ()
prim__powerPreference : WebGLContextAttributes->PrimIO (UndefOrString)
prim__setPowerPreference : WebGLContextAttributes->UndefOrString->PrimIO ()
prim__premultipliedAlpha : WebGLContextAttributes->PrimIO (UndefOrBoolean)
prim__setPremultipliedAlpha : WebGLContextAttributes->UndefOrBoolean->PrimIO ()
prim__preserveDrawingBuffer : WebGLContextAttributes->PrimIO (UndefOrBoolean)
prim__setPreserveDrawingBuffer : WebGLContextAttributes->UndefOrBoolean->PrimIO ()
prim__stencil : WebGLContextAttributes->PrimIO (UndefOrBoolean)
prim__setStencil : WebGLContextAttributes->UndefOrBoolean->PrimIO ()