Idris2Doc : Web.Raw.Webgl

Web.Raw.Webgl

(source)

Definitions

name : WebGLActiveInfo->JSIOString
Totality: total
Visibility: export
size : WebGLActiveInfo->JSIOInt32
Totality: total
Visibility: export
type : WebGLActiveInfo->JSIOBits32
Totality: total
Visibility: export
precision : WebGLShaderPrecisionFormat->JSIOInt32
Totality: total
Visibility: export
rangeMax : WebGLShaderPrecisionFormat->JSIOInt32
Totality: total
Visibility: export
rangeMin : WebGLShaderPrecisionFormat->JSIOInt32
Totality: total
Visibility: export
ACTIVE_UNIFORM_BLOCKS : Bits32
Totality: total
Visibility: public export
ALREADY_SIGNALED : Bits32
Totality: total
Visibility: public export
ANY_SAMPLES_PASSED : Bits32
Totality: total
Visibility: public export
ANY_SAMPLES_PASSED_CONSERVATIVE : Bits32
Totality: total
Visibility: public export
COLOR : Bits32
Totality: total
Visibility: public export
COLOR_ATTACHMENT1 : Bits32
Totality: total
Visibility: public export
COLOR_ATTACHMENT10 : Bits32
Totality: total
Visibility: public export
COLOR_ATTACHMENT11 : Bits32
Totality: total
Visibility: public export
COLOR_ATTACHMENT12 : Bits32
Totality: total
Visibility: public export
COLOR_ATTACHMENT13 : Bits32
Totality: total
Visibility: public export
COLOR_ATTACHMENT14 : Bits32
Totality: total
Visibility: public export
COLOR_ATTACHMENT15 : Bits32
Totality: total
Visibility: public export
COLOR_ATTACHMENT2 : Bits32
Totality: total
Visibility: public export
COLOR_ATTACHMENT3 : Bits32
Totality: total
Visibility: public export
COLOR_ATTACHMENT4 : Bits32
Totality: total
Visibility: public export
COLOR_ATTACHMENT5 : Bits32
Totality: total
Visibility: public export
COLOR_ATTACHMENT6 : Bits32
Totality: total
Visibility: public export
COLOR_ATTACHMENT7 : Bits32
Totality: total
Visibility: public export
COLOR_ATTACHMENT8 : Bits32
Totality: total
Visibility: public export
COLOR_ATTACHMENT9 : Bits32
Totality: total
Visibility: public export
COMPARE_REF_TO_TEXTURE : Bits32
Totality: total
Visibility: public export
CONDITION_SATISFIED : Bits32
Totality: total
Visibility: public export
COPY_READ_BUFFER : Bits32
Totality: total
Visibility: public export
COPY_READ_BUFFER_BINDING : Bits32
Totality: total
Visibility: public export
COPY_WRITE_BUFFER : Bits32
Totality: total
Visibility: public export
COPY_WRITE_BUFFER_BINDING : Bits32
Totality: total
Visibility: public export
CURRENT_QUERY : Bits32
Totality: total
Visibility: public export
DEPTH : Bits32
Totality: total
Visibility: public export
DEPTH24_STENCIL8 : Bits32
Totality: total
Visibility: public export
DEPTH32F_STENCIL8 : Bits32
Totality: total
Visibility: public export
DEPTH_COMPONENT24 : Bits32
Totality: total
Visibility: public export
DEPTH_COMPONENT32F : Bits32
Totality: total
Visibility: public export
DRAW_BUFFER0 : Bits32
Totality: total
Visibility: public export
DRAW_BUFFER1 : Bits32
Totality: total
Visibility: public export
DRAW_BUFFER10 : Bits32
Totality: total
Visibility: public export
DRAW_BUFFER11 : Bits32
Totality: total
Visibility: public export
DRAW_BUFFER12 : Bits32
Totality: total
Visibility: public export
DRAW_BUFFER13 : Bits32
Totality: total
Visibility: public export
DRAW_BUFFER14 : Bits32
Totality: total
Visibility: public export
DRAW_BUFFER15 : Bits32
Totality: total
Visibility: public export
DRAW_BUFFER2 : Bits32
Totality: total
Visibility: public export
DRAW_BUFFER3 : Bits32
Totality: total
Visibility: public export
DRAW_BUFFER4 : Bits32
Totality: total
Visibility: public export
DRAW_BUFFER5 : Bits32
Totality: total
Visibility: public export
DRAW_BUFFER6 : Bits32
Totality: total
Visibility: public export
DRAW_BUFFER7 : Bits32
Totality: total
Visibility: public export
DRAW_BUFFER8 : Bits32
Totality: total
Visibility: public export
DRAW_BUFFER9 : Bits32
Totality: total
Visibility: public export
DRAW_FRAMEBUFFER : Bits32
Totality: total
Visibility: public export
DRAW_FRAMEBUFFER_BINDING : Bits32
Totality: total
Visibility: public export
DYNAMIC_COPY : Bits32
Totality: total
Visibility: public export
DYNAMIC_READ : Bits32
Totality: total
Visibility: public export
FLOAT_32_UNSIGNED_INT_24_8_REV : Bits32
Totality: total
Visibility: public export
FLOAT_MAT2x3 : Bits32
Totality: total
Visibility: public export
FLOAT_MAT2x4 : Bits32
Totality: total
Visibility: public export
FLOAT_MAT3x2 : Bits32
Totality: total
Visibility: public export
FLOAT_MAT3x4 : Bits32
Totality: total
Visibility: public export
FLOAT_MAT4x2 : Bits32
Totality: total
Visibility: public export
FLOAT_MAT4x3 : Bits32
Totality: total
Visibility: public export
FRAGMENT_SHADER_DERIVATIVE_HINT : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_ATTACHMENT_RED_SIZE : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_DEFAULT : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE : Bits32
Totality: total
Visibility: public export
HALF_FLOAT : Bits32
Totality: total
Visibility: public export
INTERLEAVED_ATTRIBS : Bits32
Totality: total
Visibility: public export
INT_2_10_10_10_REV : Bits32
Totality: total
Visibility: public export
INT_SAMPLER_2D : Bits32
Totality: total
Visibility: public export
INT_SAMPLER_2D_ARRAY : Bits32
Totality: total
Visibility: public export
INT_SAMPLER_3D : Bits32
Totality: total
Visibility: public export
INT_SAMPLER_CUBE : Bits32
Totality: total
Visibility: public export
INVALID_INDEX : Bits32
Totality: total
Visibility: public export
MAX : Bits32
Totality: total
Visibility: public export
MAX_3D_TEXTURE_SIZE : Bits32
Totality: total
Visibility: public export
MAX_ARRAY_TEXTURE_LAYERS : Bits32
Totality: total
Visibility: public export
MAX_CLIENT_WAIT_TIMEOUT_WEBGL : Bits32
Totality: total
Visibility: public export
MAX_COLOR_ATTACHMENTS : Bits32
Totality: total
Visibility: public export
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS : Bits32
Totality: total
Visibility: public export
MAX_COMBINED_UNIFORM_BLOCKS : Bits32
Totality: total
Visibility: public export
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS : Bits32
Totality: total
Visibility: public export
MAX_DRAW_BUFFERS : Bits32
Totality: total
Visibility: public export
MAX_ELEMENTS_INDICES : Bits32
Totality: total
Visibility: public export
MAX_ELEMENTS_VERTICES : Bits32
Totality: total
Visibility: public export
MAX_ELEMENT_INDEX : Bits32
Totality: total
Visibility: public export
MAX_FRAGMENT_INPUT_COMPONENTS : Bits32
Totality: total
Visibility: public export
MAX_FRAGMENT_UNIFORM_BLOCKS : Bits32
Totality: total
Visibility: public export
MAX_FRAGMENT_UNIFORM_COMPONENTS : Bits32
Totality: total
Visibility: public export
MAX_PROGRAM_TEXEL_OFFSET : Bits32
Totality: total
Visibility: public export
MAX_SAMPLES : Bits32
Totality: total
Visibility: public export
MAX_SERVER_WAIT_TIMEOUT : Bits32
Totality: total
Visibility: public export
MAX_TEXTURE_LOD_BIAS : Bits32
Totality: total
Visibility: public export
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS : Bits32
Totality: total
Visibility: public export
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS : Bits32
Totality: total
Visibility: public export
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS : Bits32
Totality: total
Visibility: public export
MAX_UNIFORM_BLOCK_SIZE : Bits32
Totality: total
Visibility: public export
MAX_UNIFORM_BUFFER_BINDINGS : Bits32
Totality: total
Visibility: public export
MAX_VARYING_COMPONENTS : Bits32
Totality: total
Visibility: public export
MAX_VERTEX_OUTPUT_COMPONENTS : Bits32
Totality: total
Visibility: public export
MAX_VERTEX_UNIFORM_BLOCKS : Bits32
Totality: total
Visibility: public export
MAX_VERTEX_UNIFORM_COMPONENTS : Bits32
Totality: total
Visibility: public export
MIN : Bits32
Totality: total
Visibility: public export
MIN_PROGRAM_TEXEL_OFFSET : Bits32
Totality: total
Visibility: public export
OBJECT_TYPE : Bits32
Totality: total
Visibility: public export
PACK_ROW_LENGTH : Bits32
Totality: total
Visibility: public export
PACK_SKIP_PIXELS : Bits32
Totality: total
Visibility: public export
PACK_SKIP_ROWS : Bits32
Totality: total
Visibility: public export
PIXEL_PACK_BUFFER : Bits32
Totality: total
Visibility: public export
PIXEL_PACK_BUFFER_BINDING : Bits32
Totality: total
Visibility: public export
PIXEL_UNPACK_BUFFER : Bits32
Totality: total
Visibility: public export
PIXEL_UNPACK_BUFFER_BINDING : Bits32
Totality: total
Visibility: public export
QUERY_RESULT : Bits32
Totality: total
Visibility: public export
QUERY_RESULT_AVAILABLE : Bits32
Totality: total
Visibility: public export
R11F_G11F_B10F : Bits32
Totality: total
Visibility: public export
R16F : Bits32
Totality: total
Visibility: public export
R16I : Bits32
Totality: total
Visibility: public export
R16UI : Bits32
Totality: total
Visibility: public export
R32F : Bits32
Totality: total
Visibility: public export
R32I : Bits32
Totality: total
Visibility: public export
R32UI : Bits32
Totality: total
Visibility: public export
R8 : Bits32
Totality: total
Visibility: public export
R8I : Bits32
Totality: total
Visibility: public export
R8UI : Bits32
Totality: total
Visibility: public export
R8_SNORM : Bits32
Totality: total
Visibility: public export
RASTERIZER_DISCARD : Bits32
Totality: total
Visibility: public export
READ_BUFFER : Bits32
Totality: total
Visibility: public export
READ_FRAMEBUFFER : Bits32
Totality: total
Visibility: public export
READ_FRAMEBUFFER_BINDING : Bits32
Totality: total
Visibility: public export
RED : Bits32
Totality: total
Visibility: public export
RED_INTEGER : Bits32
Totality: total
Visibility: public export
RENDERBUFFER_SAMPLES : Bits32
Totality: total
Visibility: public export
RG : Bits32
Totality: total
Visibility: public export
RG16F : Bits32
Totality: total
Visibility: public export
RG16I : Bits32
Totality: total
Visibility: public export
RG16UI : Bits32
Totality: total
Visibility: public export
RG32F : Bits32
Totality: total
Visibility: public export
RG32I : Bits32
Totality: total
Visibility: public export
RG32UI : Bits32
Totality: total
Visibility: public export
RG8 : Bits32
Totality: total
Visibility: public export
RG8I : Bits32
Totality: total
Visibility: public export
RG8UI : Bits32
Totality: total
Visibility: public export
RG8_SNORM : Bits32
Totality: total
Visibility: public export
RGB10_A2 : Bits32
Totality: total
Visibility: public export
RGB10_A2UI : Bits32
Totality: total
Visibility: public export
RGB16F : Bits32
Totality: total
Visibility: public export
RGB16I : Bits32
Totality: total
Visibility: public export
RGB16UI : Bits32
Totality: total
Visibility: public export
RGB32F : Bits32
Totality: total
Visibility: public export
RGB32I : Bits32
Totality: total
Visibility: public export
RGB32UI : Bits32
Totality: total
Visibility: public export
RGB8 : Bits32
Totality: total
Visibility: public export
RGB8I : Bits32
Totality: total
Visibility: public export
RGB8UI : Bits32
Totality: total
Visibility: public export
RGB8_SNORM : Bits32
Totality: total
Visibility: public export
RGB9_E5 : Bits32
Totality: total
Visibility: public export
RGBA16F : Bits32
Totality: total
Visibility: public export
RGBA16I : Bits32
Totality: total
Visibility: public export
RGBA16UI : Bits32
Totality: total
Visibility: public export
RGBA32F : Bits32
Totality: total
Visibility: public export
RGBA32I : Bits32
Totality: total
Visibility: public export
RGBA32UI : Bits32
Totality: total
Visibility: public export
RGBA8 : Bits32
Totality: total
Visibility: public export
RGBA8I : Bits32
Totality: total
Visibility: public export
RGBA8UI : Bits32
Totality: total
Visibility: public export
RGBA8_SNORM : Bits32
Totality: total
Visibility: public export
RGBA_INTEGER : Bits32
Totality: total
Visibility: public export
RGB_INTEGER : Bits32
Totality: total
Visibility: public export
RG_INTEGER : Bits32
Totality: total
Visibility: public export
SAMPLER_2D_ARRAY : Bits32
Totality: total
Visibility: public export
SAMPLER_2D_ARRAY_SHADOW : Bits32
Totality: total
Visibility: public export
SAMPLER_2D_SHADOW : Bits32
Totality: total
Visibility: public export
SAMPLER_3D : Bits32
Totality: total
Visibility: public export
SAMPLER_BINDING : Bits32
Totality: total
Visibility: public export
SAMPLER_CUBE_SHADOW : Bits32
Totality: total
Visibility: public export
SEPARATE_ATTRIBS : Bits32
Totality: total
Visibility: public export
SIGNALED : Bits32
Totality: total
Visibility: public export
SIGNED_NORMALIZED : Bits32
Totality: total
Visibility: public export
SRGB : Bits32
Totality: total
Visibility: public export
SRGB8 : Bits32
Totality: total
Visibility: public export
SRGB8_ALPHA8 : Bits32
Totality: total
Visibility: public export
STATIC_COPY : Bits32
Totality: total
Visibility: public export
STATIC_READ : Bits32
Totality: total
Visibility: public export
STENCIL : Bits32
Totality: total
Visibility: public export
STREAM_COPY : Bits32
Totality: total
Visibility: public export
STREAM_READ : Bits32
Totality: total
Visibility: public export
SYNC_CONDITION : Bits32
Totality: total
Visibility: public export
SYNC_FENCE : Bits32
Totality: total
Visibility: public export
SYNC_FLAGS : Bits32
Totality: total
Visibility: public export
SYNC_FLUSH_COMMANDS_BIT : Bits32
Totality: total
Visibility: public export
SYNC_GPU_COMMANDS_COMPLETE : Bits32
Totality: total
Visibility: public export
SYNC_STATUS : Bits32
Totality: total
Visibility: public export
TEXTURE_2D_ARRAY : Bits32
Totality: total
Visibility: public export
TEXTURE_3D : Bits32
Totality: total
Visibility: public export
TEXTURE_BASE_LEVEL : Bits32
Totality: total
Visibility: public export
TEXTURE_BINDING_2D_ARRAY : Bits32
Totality: total
Visibility: public export
TEXTURE_BINDING_3D : Bits32
Totality: total
Visibility: public export
TEXTURE_COMPARE_FUNC : Bits32
Totality: total
Visibility: public export
TEXTURE_COMPARE_MODE : Bits32
Totality: total
Visibility: public export
TEXTURE_IMMUTABLE_FORMAT : Bits32
Totality: total
Visibility: public export
TEXTURE_IMMUTABLE_LEVELS : Bits32
Totality: total
Visibility: public export
TEXTURE_MAX_LEVEL : Bits32
Totality: total
Visibility: public export
TEXTURE_MAX_LOD : Bits32
Totality: total
Visibility: public export
TEXTURE_MIN_LOD : Bits32
Totality: total
Visibility: public export
TEXTURE_WRAP_R : Bits32
Totality: total
Visibility: public export
TIMEOUT_EXPIRED : Bits32
Totality: total
Visibility: public export
TIMEOUT_IGNORED : JSInt64
Totality: total
Visibility: public export
TRANSFORM_FEEDBACK : Bits32
Totality: total
Visibility: public export
TRANSFORM_FEEDBACK_ACTIVE : Bits32
Totality: total
Visibility: public export
TRANSFORM_FEEDBACK_BINDING : Bits32
Totality: total
Visibility: public export
TRANSFORM_FEEDBACK_BUFFER : Bits32
Totality: total
Visibility: public export
TRANSFORM_FEEDBACK_BUFFER_BINDING : Bits32
Totality: total
Visibility: public export
TRANSFORM_FEEDBACK_BUFFER_MODE : Bits32
Totality: total
Visibility: public export
TRANSFORM_FEEDBACK_BUFFER_SIZE : Bits32
Totality: total
Visibility: public export
TRANSFORM_FEEDBACK_BUFFER_START : Bits32
Totality: total
Visibility: public export
TRANSFORM_FEEDBACK_PAUSED : Bits32
Totality: total
Visibility: public export
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN : Bits32
Totality: total
Visibility: public export
TRANSFORM_FEEDBACK_VARYINGS : Bits32
Totality: total
Visibility: public export
UNIFORM_ARRAY_STRIDE : Bits32
Totality: total
Visibility: public export
UNIFORM_BLOCK_ACTIVE_UNIFORMS : Bits32
Totality: total
Visibility: public export
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES : Bits32
Totality: total
Visibility: public export
UNIFORM_BLOCK_BINDING : Bits32
Totality: total
Visibility: public export
UNIFORM_BLOCK_DATA_SIZE : Bits32
Totality: total
Visibility: public export
UNIFORM_BLOCK_INDEX : Bits32
Totality: total
Visibility: public export
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER : Bits32
Totality: total
Visibility: public export
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER : Bits32
Totality: total
Visibility: public export
UNIFORM_BUFFER : Bits32
Totality: total
Visibility: public export
UNIFORM_BUFFER_BINDING : Bits32
Totality: total
Visibility: public export
UNIFORM_BUFFER_OFFSET_ALIGNMENT : Bits32
Totality: total
Visibility: public export
UNIFORM_BUFFER_SIZE : Bits32
Totality: total
Visibility: public export
UNIFORM_BUFFER_START : Bits32
Totality: total
Visibility: public export
UNIFORM_IS_ROW_MAJOR : Bits32
Totality: total
Visibility: public export
UNIFORM_MATRIX_STRIDE : Bits32
Totality: total
Visibility: public export
UNIFORM_OFFSET : Bits32
Totality: total
Visibility: public export
UNIFORM_SIZE : Bits32
Totality: total
Visibility: public export
UNIFORM_TYPE : Bits32
Totality: total
Visibility: public export
UNPACK_IMAGE_HEIGHT : Bits32
Totality: total
Visibility: public export
UNPACK_ROW_LENGTH : Bits32
Totality: total
Visibility: public export
UNPACK_SKIP_IMAGES : Bits32
Totality: total
Visibility: public export
UNPACK_SKIP_PIXELS : Bits32
Totality: total
Visibility: public export
UNPACK_SKIP_ROWS : Bits32
Totality: total
Visibility: public export
UNSIGNALED : Bits32
Totality: total
Visibility: public export
UNSIGNED_INT_10F_11F_11F_REV : Bits32
Totality: total
Visibility: public export
UNSIGNED_INT_24_8 : Bits32
Totality: total
Visibility: public export
UNSIGNED_INT_2_10_10_10_REV : Bits32
Totality: total
Visibility: public export
UNSIGNED_INT_5_9_9_9_REV : Bits32
Totality: total
Visibility: public export
UNSIGNED_INT_SAMPLER_2D : Bits32
Totality: total
Visibility: public export
UNSIGNED_INT_SAMPLER_2D_ARRAY : Bits32
Totality: total
Visibility: public export
UNSIGNED_INT_SAMPLER_3D : Bits32
Totality: total
Visibility: public export
UNSIGNED_INT_SAMPLER_CUBE : Bits32
Totality: total
Visibility: public export
UNSIGNED_INT_VEC2 : Bits32
Totality: total
Visibility: public export
UNSIGNED_INT_VEC3 : Bits32
Totality: total
Visibility: public export
UNSIGNED_INT_VEC4 : Bits32
Totality: total
Visibility: public export
UNSIGNED_NORMALIZED : Bits32
Totality: total
Visibility: public export
VERTEX_ARRAY_BINDING : Bits32
Totality: total
Visibility: public export
VERTEX_ATTRIB_ARRAY_DIVISOR : Bits32
Totality: total
Visibility: public export
VERTEX_ATTRIB_ARRAY_INTEGER : Bits32
Totality: total
Visibility: public export
WAIT_FAILED : Bits32
Totality: total
Visibility: public export
beginQuery : {auto0{conArg:4398} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->WebGLQuery->JSIO ()
Totality: total
Visibility: export
beginTransformFeedback : {auto0{conArg:4433} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->JSIO ()
Totality: total
Visibility: export
bindBufferBase : {auto0{conArg:4465} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Bits32->MaybeWebGLBuffer->JSIO ()
Totality: total
Visibility: export
bindBufferRange : {auto0{conArg:4509} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Bits32->MaybeWebGLBuffer->JSInt64->JSInt64->JSIO ()
Totality: total
Visibility: export
bindSampler : {auto0{conArg:4559} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->MaybeWebGLSampler->JSIO ()
Totality: total
Visibility: export
bindTransformFeedback : {auto0{conArg:4600} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->MaybeWebGLTransformFeedback->JSIO ()
Totality: total
Visibility: export
bindVertexArray : {auto0{conArg:4641} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLVertexArrayObject->JSIO ()
Totality: total
Visibility: export
blitFramebuffer : {auto0{conArg:4679} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Int32->Int32->Int32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->JSIO ()
Totality: total
Visibility: export
clearBufferfi : {auto0{conArg:4738} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Int32->Double->Int32->JSIO ()
Totality: total
Visibility: export
clearBufferfv' : {auto0{conArg:4779} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Int32->HSum [Float32Array, ArrayDouble] ->OptionalBits32->JSIO ()
Totality: total
Visibility: export
clearBufferfv : {auto0{conArg:4858} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Int32->HSum [Float32Array, ArrayDouble] ->JSIO ()
Totality: total
Visibility: export
clearBufferiv' : {auto0{conArg:4929} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Int32->HSum [Int32Array, ArrayInt32] ->OptionalBits32->JSIO ()
Totality: total
Visibility: export
clearBufferiv : {auto0{conArg:5008} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Int32->HSum [Int32Array, ArrayInt32] ->JSIO ()
Totality: total
Visibility: export
clearBufferuiv' : {auto0{conArg:5079} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Int32->HSum [UInt8Array, ArrayBits32] ->OptionalBits32->JSIO ()
Totality: total
Visibility: export
clearBufferuiv : {auto0{conArg:5158} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Int32->HSum [UInt8Array, ArrayBits32] ->JSIO ()
Totality: total
Visibility: export
clientWaitSync : {auto0{conArg:5229} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->WebGLSync->Bits32->JSBits64->JSIOBits32
Totality: total
Visibility: export
compressedTexImage3D : {auto0{conArg:5266} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Int32->Bits32->Int32->Int32->Int32->Int32->Int32->JSInt64->JSIO ()
Totality: total
Visibility: export
compressedTexImage3D1' : {auto0{conArg:5322} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Int32->Bits32->Int32->Int32->Int32->Int32->HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] ->OptionalBits32->OptionalBits32->JSIO ()
Totality: total
Visibility: export
compressedTexImage3D1 : {auto0{conArg:5520} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Int32->Bits32->Int32->Int32->Int32->Int32->HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] ->JSIO ()
Totality: total
Visibility: export
compressedTexSubImage3D : {auto0{conArg:5702} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Int32->Int32->Int32->Int32->Int32->Int32->Int32->Bits32->Int32->JSInt64->JSIO ()
Totality: total
Visibility: export
compressedTexSubImage3D1' : {auto0{conArg:5764} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Int32->Int32->Int32->Int32->Int32->Int32->Int32->Bits32->HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] ->OptionalBits32->OptionalBits32->JSIO ()
Totality: total
Visibility: export
compressedTexSubImage3D1 : {auto0{conArg:5968} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Int32->Int32->Int32->Int32->Int32->Int32->Int32->Bits32->HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] ->JSIO ()
Totality: total
Visibility: export
copyBufferSubData : {auto0{conArg:6156} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Bits32->JSInt64->JSInt64->JSInt64->JSIO ()
Totality: total
Visibility: export
copyTexSubImage3D : {auto0{conArg:6200} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Int32->Int32->Int32->Int32->Int32->Int32->Int32->Int32->JSIO ()
Totality: total
Visibility: export
createQuery : {auto0{conArg:6256} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->JSIO (MaybeWebGLQuery)
Totality: total
Visibility: export
createSampler : {auto0{conArg:6292} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->JSIO (MaybeWebGLSampler)
Totality: total
Visibility: export
createTransformFeedback : {auto0{conArg:6328} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->JSIO (MaybeWebGLTransformFeedback)
Totality: total
Visibility: export
createVertexArray : {auto0{conArg:6364} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->JSIO (MaybeWebGLVertexArrayObject)
Totality: total
Visibility: export
deleteQuery : {auto0{conArg:6400} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLQuery->JSIO ()
Totality: total
Visibility: export
deleteSampler : {auto0{conArg:6438} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLSampler->JSIO ()
Totality: total
Visibility: export
deleteSync : {auto0{conArg:6476} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLSync->JSIO ()
Totality: total
Visibility: export
deleteTransformFeedback : {auto0{conArg:6514} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLTransformFeedback->JSIO ()
Totality: total
Visibility: export
deleteVertexArray : {auto0{conArg:6552} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLVertexArrayObject->JSIO ()
Totality: total
Visibility: export
drawArraysInstanced : {auto0{conArg:6590} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Int32->Int32->Int32->JSIO ()
Totality: total
Visibility: export
drawBuffers : {auto0{conArg:6631} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->ArrayBits32->JSIO ()
Totality: total
Visibility: export
drawElementsInstanced : {auto0{conArg:6663} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Int32->Bits32->JSInt64->Int32->JSIO ()
Totality: total
Visibility: export
drawRangeElements : {auto0{conArg:6707} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Bits32->Bits32->Int32->Bits32->JSInt64->JSIO ()
Totality: total
Visibility: export
endQuery : {auto0{conArg:6754} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->JSIO ()
Totality: total
Visibility: export
endTransformFeedback : {auto0{conArg:6786} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->JSIO ()
Totality: total
Visibility: export
fenceSync : {auto0{conArg:6815} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Bits32->JSIO (MaybeWebGLSync)
Totality: total
Visibility: export
framebufferTextureLayer : {auto0{conArg:6857} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Bits32->MaybeWebGLTexture->Int32->Int32->JSIO ()
Totality: total
Visibility: export
getActiveUniformBlockName : {auto0{conArg:6907} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->WebGLProgram->Bits32->JSIO (MaybeString)
Totality: total
Visibility: export
getActiveUniformBlockParameter : {auto0{conArg:6949} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->WebGLProgram->Bits32->Bits32->JSIOAny
Totality: total
Visibility: export
getActiveUniforms : {auto0{conArg:6991} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->WebGLProgram->ArrayBits32->Bits32->JSIOAny
Totality: total
Visibility: export
getBufferSubData' : {auto0{conArg:7033} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->JSInt64->HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] ->OptionalBits32->OptionalBits32->JSIO ()
Totality: total
Visibility: export
getBufferSubData : {auto0{conArg:7216} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->JSInt64->HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] ->JSIO ()
Totality: total
Visibility: export
getFragDataLocation : {auto0{conArg:7383} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->WebGLProgram->String->JSIOInt32
Totality: total
Visibility: export
getIndexedParameter : {auto0{conArg:7417} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Bits32->JSIOAny
Totality: total
Visibility: export
getInternalformatParameter : {auto0{conArg:7456} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Bits32->Bits32->JSIOAny
Totality: total
Visibility: export
getQueryParameter : {auto0{conArg:7498} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->WebGLQuery->Bits32->JSIOAny
Totality: total
Visibility: export
getQuery : {auto0{conArg:7537} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Bits32->JSIO (MaybeWebGLQuery)
Totality: total
Visibility: export
getSamplerParameter : {auto0{conArg:7579} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->WebGLSampler->Bits32->JSIOAny
Totality: total
Visibility: export
getSyncParameter : {auto0{conArg:7618} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->WebGLSync->Bits32->JSIOAny
Totality: total
Visibility: export
getTransformFeedbackVarying : {auto0{conArg:7657} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->WebGLProgram->Bits32->JSIO (MaybeWebGLActiveInfo)
Totality: total
Visibility: export
getUniformBlockIndex : {auto0{conArg:7699} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->WebGLProgram->String->JSIOBits32
Totality: total
Visibility: export
getUniformIndices : {auto0{conArg:7733} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->WebGLProgram->ArrayString->JSIO (Maybe (ArrayBits32))
Totality: total
Visibility: export
invalidateFramebuffer : {auto0{conArg:7776} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->ArrayBits32->JSIO ()
Totality: total
Visibility: export
invalidateSubFramebuffer : {auto0{conArg:7811} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->ArrayBits32->Int32->Int32->Int32->Int32->JSIO ()
Totality: total
Visibility: export
isQuery : {auto0{conArg:7858} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLQuery->JSIOBool
Totality: total
Visibility: export
isSampler : {auto0{conArg:7899} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLSampler->JSIOBool
Totality: total
Visibility: export
isSync : {auto0{conArg:7940} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLSync->JSIOBool
Totality: total
Visibility: export
isTransformFeedback : {auto0{conArg:7981} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLTransformFeedback->JSIOBool
Totality: total
Visibility: export
isVertexArray : {auto0{conArg:8022} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLVertexArrayObject->JSIOBool
Totality: total
Visibility: export
pauseTransformFeedback : {auto0{conArg:8063} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->JSIO ()
Totality: total
Visibility: export
readBuffer : {auto0{conArg:8092} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->JSIO ()
Totality: total
Visibility: export
renderbufferStorageMultisample : {auto0{conArg:8124} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Int32->Bits32->Int32->Int32->JSIO ()
Totality: total
Visibility: export
resumeTransformFeedback : {auto0{conArg:8168} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->JSIO ()
Totality: total
Visibility: export
samplerParameterf : {auto0{conArg:8197} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->WebGLSampler->Bits32->Double->JSIO ()
Totality: total
Visibility: export
samplerParameteri : {auto0{conArg:8235} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->WebGLSampler->Bits32->Int32->JSIO ()
Totality: total
Visibility: export
texImage3D : {auto0{conArg:8273} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Int32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->JSInt64->JSIO ()
Totality: total
Visibility: export
texImage3D1 : {auto0{conArg:8332} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Int32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->HSum [ImageBitmap, ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement, OffscreenCanvas] ->JSIO ()
Totality: total
Visibility: export
texImage3D2 : {auto0{conArg:8470} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Int32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->Maybe (HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView]) ->JSIO ()
Totality: total
Visibility: export
texImage3D3 : {auto0{conArg:8659} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Int32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] ->Bits32->JSIO ()
Totality: total
Visibility: export
texStorage2D : {auto0{conArg:8848} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Int32->Bits32->Int32->Int32->JSIO ()
Totality: total
Visibility: export
texStorage3D : {auto0{conArg:8892} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Int32->Bits32->Int32->Int32->Int32->JSIO ()
Totality: total
Visibility: export
texSubImage3D : {auto0{conArg:8939} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Int32->Int32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->JSInt64->JSIO ()
Totality: total
Visibility: export
texSubImage3D1 : {auto0{conArg:9001} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Int32->Int32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->HSum [ImageBitmap, ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement, OffscreenCanvas] ->JSIO ()
Totality: total
Visibility: export
texSubImage3D2' : {auto0{conArg:9142} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Int32->Int32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->Maybe (HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView]) ->OptionalBits32->JSIO ()
Totality: total
Visibility: export
texSubImage3D2 : {auto0{conArg:9343} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Int32->Int32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->Maybe (HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView]) ->JSIO ()
Totality: total
Visibility: export
transformFeedbackVaryings : {auto0{conArg:9536} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->WebGLProgram->ArrayString->Bits32->JSIO ()
Totality: total
Visibility: export
uniform1ui : {auto0{conArg:9574} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLUniformLocation->Bits32->JSIO ()
Totality: total
Visibility: export
uniform1uiv' : {auto0{conArg:9615} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLUniformLocation->HSum [UInt8Array, ArrayBits32] ->OptionalBits32->OptionalBits32->JSIO ()
Totality: total
Visibility: export
uniform1uiv : {auto0{conArg:9706} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLUniformLocation->HSum [UInt8Array, ArrayBits32] ->JSIO ()
Totality: total
Visibility: export
uniform2ui : {auto0{conArg:9781} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLUniformLocation->Bits32->Bits32->JSIO ()
Totality: total
Visibility: export
uniform2uiv' : {auto0{conArg:9825} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLUniformLocation->HSum [UInt8Array, ArrayBits32] ->OptionalBits32->OptionalBits32->JSIO ()
Totality: total
Visibility: export
uniform2uiv : {auto0{conArg:9916} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLUniformLocation->HSum [UInt8Array, ArrayBits32] ->JSIO ()
Totality: total
Visibility: export
uniform3ui : {auto0{conArg:9991} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLUniformLocation->Bits32->Bits32->Bits32->JSIO ()
Totality: total
Visibility: export
uniform3uiv' : {auto0{conArg:10038} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLUniformLocation->HSum [UInt8Array, ArrayBits32] ->OptionalBits32->OptionalBits32->JSIO ()
Totality: total
Visibility: export
uniform3uiv : {auto0{conArg:10129} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLUniformLocation->HSum [UInt8Array, ArrayBits32] ->JSIO ()
Totality: total
Visibility: export
uniform4ui : {auto0{conArg:10204} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLUniformLocation->Bits32->Bits32->Bits32->Bits32->JSIO ()
Totality: total
Visibility: export
uniform4uiv' : {auto0{conArg:10254} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLUniformLocation->HSum [UInt8Array, ArrayBits32] ->OptionalBits32->OptionalBits32->JSIO ()
Totality: total
Visibility: export
uniform4uiv : {auto0{conArg:10345} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLUniformLocation->HSum [UInt8Array, ArrayBits32] ->JSIO ()
Totality: total
Visibility: export
uniformBlockBinding : {auto0{conArg:10420} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->WebGLProgram->Bits32->Bits32->JSIO ()
Totality: total
Visibility: export
uniformMatrix2x3fv' : {auto0{conArg:10458} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLUniformLocation->Bool->HSum [Float32Array, ArrayDouble] ->OptionalBits32->OptionalBits32->JSIO ()
Totality: total
Visibility: export
uniformMatrix2x3fv : {auto0{conArg:10555} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLUniformLocation->Bool->HSum [Float32Array, ArrayDouble] ->JSIO ()
Totality: total
Visibility: export
uniformMatrix2x4fv' : {auto0{conArg:10636} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLUniformLocation->Bool->HSum [Float32Array, ArrayDouble] ->OptionalBits32->OptionalBits32->JSIO ()
Totality: total
Visibility: export
uniformMatrix2x4fv : {auto0{conArg:10733} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLUniformLocation->Bool->HSum [Float32Array, ArrayDouble] ->JSIO ()
Totality: total
Visibility: export
uniformMatrix3x2fv' : {auto0{conArg:10814} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLUniformLocation->Bool->HSum [Float32Array, ArrayDouble] ->OptionalBits32->OptionalBits32->JSIO ()
Totality: total
Visibility: export
uniformMatrix3x2fv : {auto0{conArg:10911} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLUniformLocation->Bool->HSum [Float32Array, ArrayDouble] ->JSIO ()
Totality: total
Visibility: export
uniformMatrix3x4fv' : {auto0{conArg:10992} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLUniformLocation->Bool->HSum [Float32Array, ArrayDouble] ->OptionalBits32->OptionalBits32->JSIO ()
Totality: total
Visibility: export
uniformMatrix3x4fv : {auto0{conArg:11089} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLUniformLocation->Bool->HSum [Float32Array, ArrayDouble] ->JSIO ()
Totality: total
Visibility: export
uniformMatrix4x2fv' : {auto0{conArg:11170} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLUniformLocation->Bool->HSum [Float32Array, ArrayDouble] ->OptionalBits32->OptionalBits32->JSIO ()
Totality: total
Visibility: export
uniformMatrix4x2fv : {auto0{conArg:11267} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLUniformLocation->Bool->HSum [Float32Array, ArrayDouble] ->JSIO ()
Totality: total
Visibility: export
uniformMatrix4x3fv' : {auto0{conArg:11348} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLUniformLocation->Bool->HSum [Float32Array, ArrayDouble] ->OptionalBits32->OptionalBits32->JSIO ()
Totality: total
Visibility: export
uniformMatrix4x3fv : {auto0{conArg:11445} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->MaybeWebGLUniformLocation->Bool->HSum [Float32Array, ArrayDouble] ->JSIO ()
Totality: total
Visibility: export
vertexAttribDivisor : {auto0{conArg:11526} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Bits32->JSIO ()
Totality: total
Visibility: export
vertexAttribI4i : {auto0{conArg:11561} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Int32->Int32->Int32->Int32->JSIO ()
Totality: total
Visibility: export
vertexAttribI4iv : {auto0{conArg:11605} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->HSum [Int32Array, ArrayInt32] ->JSIO ()
Totality: total
Visibility: export
vertexAttribI4ui : {auto0{conArg:11672} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Bits32->Bits32->Bits32->Bits32->JSIO ()
Totality: total
Visibility: export
vertexAttribI4uiv : {auto0{conArg:11716} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->HSum [UInt8Array, ArrayBits32] ->JSIO ()
Totality: total
Visibility: export
vertexAttribIPointer : {auto0{conArg:11783} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->Bits32->Int32->Bits32->Int32->JSInt64->JSIO ()
Totality: total
Visibility: export
waitSync : {auto0{conArg:11827} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextBase (Typest1)} ->t1->WebGLSync->Bits32->JSInt64->JSIO ()
Totality: total
Visibility: export
bufferData : {auto0{conArg:11865} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->Bits32->JSInt64->Bits32->JSIO ()
Totality: total
Visibility: export
bufferData1 : {auto0{conArg:11903} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->Bits32->Maybe (HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView, ArrayBuffer]) ->Bits32->JSIO ()
Totality: total
Visibility: export
bufferData2' : {auto0{conArg:12083} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->Bits32->HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] ->Bits32->Bits32->OptionalBits32->JSIO ()
Totality: total
Visibility: export
bufferData2 : {auto0{conArg:12260} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->Bits32->HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] ->Bits32->Bits32->JSIO ()
Totality: total
Visibility: export
bufferSubData : {auto0{conArg:12429} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->Bits32->JSInt64->HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView, ArrayBuffer] ->JSIO ()
Totality: total
Visibility: export
bufferSubData1' : {auto0{conArg:12606} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->Bits32->JSInt64->HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] ->Bits32->OptionalBits32->JSIO ()
Totality: total
Visibility: export
bufferSubData1 : {auto0{conArg:12783} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->Bits32->JSInt64->HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] ->Bits32->JSIO ()
Totality: total
Visibility: export
compressedTexImage2D : {auto0{conArg:12952} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->Bits32->Int32->Bits32->Int32->Int32->Int32->Int32->JSInt64->JSIO ()
Totality: total
Visibility: export
compressedTexImage2D1' : {auto0{conArg:13005} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->Bits32->Int32->Bits32->Int32->Int32->Int32->HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] ->OptionalBits32->OptionalBits32->JSIO ()
Totality: total
Visibility: export
compressedTexImage2D1 : {auto0{conArg:13200} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->Bits32->Int32->Bits32->Int32->Int32->Int32->HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] ->JSIO ()
Totality: total
Visibility: export
compressedTexSubImage2D : {auto0{conArg:13379} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->Bits32->Int32->Int32->Int32->Int32->Int32->Bits32->Int32->JSInt64->JSIO ()
Totality: total
Visibility: export
compressedTexSubImage2D1' : {auto0{conArg:13435} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->Bits32->Int32->Int32->Int32->Int32->Int32->Bits32->HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] ->OptionalBits32->OptionalBits32->JSIO ()
Totality: total
Visibility: export
compressedTexSubImage2D1 : {auto0{conArg:13633} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->Bits32->Int32->Int32->Int32->Int32->Int32->Bits32->HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] ->JSIO ()
Totality: total
Visibility: export
readPixels : {auto0{conArg:13815} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->Int32->Int32->Int32->Int32->Bits32->Bits32->Maybe (HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView]) ->JSIO ()
Totality: total
Visibility: export
readPixels1 : {auto0{conArg:13995} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->Int32->Int32->Int32->Int32->Bits32->Bits32->JSInt64->JSIO ()
Totality: total
Visibility: export
readPixels2 : {auto0{conArg:14045} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->Int32->Int32->Int32->Int32->Bits32->Bits32->HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] ->Bits32->JSIO ()
Totality: total
Visibility: export
texImage2D : {auto0{conArg:14225} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->Bits32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->Maybe (HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView]) ->JSIO ()
Totality: total
Visibility: export
texImage2D1 : {auto0{conArg:14411} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->Bits32->Int32->Int32->Bits32->Bits32->HSum [ImageBitmap, ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement, OffscreenCanvas] ->JSIO ()
Totality: total
Visibility: export
texImage2D2 : {auto0{conArg:14537} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->Bits32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->JSInt64->JSIO ()
Totality: total
Visibility: export
texImage2D3 : {auto0{conArg:14593} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->Bits32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->HSum [ImageBitmap, ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement, OffscreenCanvas] ->JSIO ()
Totality: total
Visibility: export
texImage2D4 : {auto0{conArg:14728} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->Bits32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] ->Bits32->JSIO ()
Totality: total
Visibility: export
texSubImage2D : {auto0{conArg:14914} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->Bits32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->Maybe (HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView]) ->JSIO ()
Totality: total
Visibility: export
texSubImage2D1 : {auto0{conArg:15100} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->Bits32->Int32->Int32->Int32->Bits32->Bits32->HSum [ImageBitmap, ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement, OffscreenCanvas] ->JSIO ()
Totality: total
Visibility: export
texSubImage2D2 : {auto0{conArg:15229} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->Bits32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->JSInt64->JSIO ()
Totality: total
Visibility: export
texSubImage2D3 : {auto0{conArg:15285} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->Bits32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->HSum [ImageBitmap, ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement, OffscreenCanvas] ->JSIO ()
Totality: total
Visibility: export
texSubImage2D4 : {auto0{conArg:15420} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->Bits32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] ->Bits32->JSIO ()
Totality: total
Visibility: export
uniform1fv' : {auto0{conArg:15606} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->MaybeWebGLUniformLocation->HSum [Float32Array, ArrayDouble] ->OptionalBits32->OptionalBits32->JSIO ()
Totality: total
Visibility: export
uniform1fv : {auto0{conArg:15697} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->MaybeWebGLUniformLocation->HSum [Float32Array, ArrayDouble] ->JSIO ()
Totality: total
Visibility: export
uniform1iv' : {auto0{conArg:15772} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->MaybeWebGLUniformLocation->HSum [Int32Array, ArrayInt32] ->OptionalBits32->OptionalBits32->JSIO ()
Totality: total
Visibility: export
uniform1iv : {auto0{conArg:15863} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->MaybeWebGLUniformLocation->HSum [Int32Array, ArrayInt32] ->JSIO ()
Totality: total
Visibility: export
uniform2fv' : {auto0{conArg:15938} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->MaybeWebGLUniformLocation->HSum [Float32Array, ArrayDouble] ->OptionalBits32->OptionalBits32->JSIO ()
Totality: total
Visibility: export
uniform2fv : {auto0{conArg:16029} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->MaybeWebGLUniformLocation->HSum [Float32Array, ArrayDouble] ->JSIO ()
Totality: total
Visibility: export
uniform2iv' : {auto0{conArg:16104} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->MaybeWebGLUniformLocation->HSum [Int32Array, ArrayInt32] ->OptionalBits32->OptionalBits32->JSIO ()
Totality: total
Visibility: export
uniform2iv : {auto0{conArg:16195} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->MaybeWebGLUniformLocation->HSum [Int32Array, ArrayInt32] ->JSIO ()
Totality: total
Visibility: export
uniform3fv' : {auto0{conArg:16270} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->MaybeWebGLUniformLocation->HSum [Float32Array, ArrayDouble] ->OptionalBits32->OptionalBits32->JSIO ()
Totality: total
Visibility: export
uniform3fv : {auto0{conArg:16361} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->MaybeWebGLUniformLocation->HSum [Float32Array, ArrayDouble] ->JSIO ()
Totality: total
Visibility: export
uniform3iv' : {auto0{conArg:16436} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->MaybeWebGLUniformLocation->HSum [Int32Array, ArrayInt32] ->OptionalBits32->OptionalBits32->JSIO ()
Totality: total
Visibility: export
uniform3iv : {auto0{conArg:16527} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->MaybeWebGLUniformLocation->HSum [Int32Array, ArrayInt32] ->JSIO ()
Totality: total
Visibility: export
uniform4fv' : {auto0{conArg:16602} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->MaybeWebGLUniformLocation->HSum [Float32Array, ArrayDouble] ->OptionalBits32->OptionalBits32->JSIO ()
Totality: total
Visibility: export
uniform4fv : {auto0{conArg:16693} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->MaybeWebGLUniformLocation->HSum [Float32Array, ArrayDouble] ->JSIO ()
Totality: total
Visibility: export
uniform4iv' : {auto0{conArg:16768} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->MaybeWebGLUniformLocation->HSum [Int32Array, ArrayInt32] ->OptionalBits32->OptionalBits32->JSIO ()
Totality: total
Visibility: export
uniform4iv : {auto0{conArg:16859} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->MaybeWebGLUniformLocation->HSum [Int32Array, ArrayInt32] ->JSIO ()
Totality: total
Visibility: export
uniformMatrix2fv' : {auto0{conArg:16934} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->MaybeWebGLUniformLocation->Bool->HSum [Float32Array, ArrayDouble] ->OptionalBits32->OptionalBits32->JSIO ()
Totality: total
Visibility: export
uniformMatrix2fv : {auto0{conArg:17031} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->MaybeWebGLUniformLocation->Bool->HSum [Float32Array, ArrayDouble] ->JSIO ()
Totality: total
Visibility: export
uniformMatrix3fv' : {auto0{conArg:17112} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->MaybeWebGLUniformLocation->Bool->HSum [Float32Array, ArrayDouble] ->OptionalBits32->OptionalBits32->JSIO ()
Totality: total
Visibility: export
uniformMatrix3fv : {auto0{conArg:17209} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->MaybeWebGLUniformLocation->Bool->HSum [Float32Array, ArrayDouble] ->JSIO ()
Totality: total
Visibility: export
uniformMatrix4fv' : {auto0{conArg:17290} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->MaybeWebGLUniformLocation->Bool->HSum [Float32Array, ArrayDouble] ->OptionalBits32->OptionalBits32->JSIO ()
Totality: total
Visibility: export
uniformMatrix4fv : {auto0{conArg:17387} : JSTypet1} -> {auto0_ : ElemWebGL2RenderingContextOverloads (Typest1)} ->t1->MaybeWebGLUniformLocation->Bool->HSum [Float32Array, ArrayDouble] ->JSIO ()
Totality: total
Visibility: export
ACTIVE_ATTRIBUTES : Bits32
Totality: total
Visibility: public export
ACTIVE_TEXTURE : Bits32
Totality: total
Visibility: public export
ACTIVE_UNIFORMS : Bits32
Totality: total
Visibility: public export
ALIASED_LINE_WIDTH_RANGE : Bits32
Totality: total
Visibility: public export
ALIASED_POINT_SIZE_RANGE : Bits32
Totality: total
Visibility: public export
ALPHA : Bits32
Totality: total
Visibility: public export
ALPHA_BITS : Bits32
Totality: total
Visibility: public export
ALWAYS : Bits32
Totality: total
Visibility: public export
ARRAY_BUFFER : Bits32
Totality: total
Visibility: public export
ARRAY_BUFFER_BINDING : Bits32
Totality: total
Visibility: public export
ATTACHED_SHADERS : Bits32
Totality: total
Visibility: public export
BACK : Bits32
Totality: total
Visibility: public export
BLEND : Bits32
Totality: total
Visibility: public export
BLEND_COLOR : Bits32
Totality: total
Visibility: public export
BLEND_DST_ALPHA : Bits32
Totality: total
Visibility: public export
BLEND_DST_RGB : Bits32
Totality: total
Visibility: public export
BLEND_EQUATION : Bits32
Totality: total
Visibility: public export
BLEND_EQUATION_ALPHA : Bits32
Totality: total
Visibility: public export
BLEND_EQUATION_RGB : Bits32
Totality: total
Visibility: public export
BLEND_SRC_ALPHA : Bits32
Totality: total
Visibility: public export
BLEND_SRC_RGB : Bits32
Totality: total
Visibility: public export
BLUE_BITS : Bits32
Totality: total
Visibility: public export
BOOL : Bits32
Totality: total
Visibility: public export
BOOL_VEC2 : Bits32
Totality: total
Visibility: public export
BOOL_VEC3 : Bits32
Totality: total
Visibility: public export
BOOL_VEC4 : Bits32
Totality: total
Visibility: public export
BROWSER_DEFAULT_WEBGL : Bits32
Totality: total
Visibility: public export
BUFFER_SIZE : Bits32
Totality: total
Visibility: public export
BUFFER_USAGE : Bits32
Totality: total
Visibility: public export
BYTE : Bits32
Totality: total
Visibility: public export
CCW : Bits32
Totality: total
Visibility: public export
CLAMP_TO_EDGE : Bits32
Totality: total
Visibility: public export
COLOR_ATTACHMENT0 : Bits32
Totality: total
Visibility: public export
COLOR_BUFFER_BIT : Bits32
Totality: total
Visibility: public export
COLOR_CLEAR_VALUE : Bits32
Totality: total
Visibility: public export
COLOR_WRITEMASK : Bits32
Totality: total
Visibility: public export
COMPILE_STATUS : Bits32
Totality: total
Visibility: public export
COMPRESSED_TEXTURE_FORMATS : Bits32
Totality: total
Visibility: public export
CONSTANT_ALPHA : Bits32
Totality: total
Visibility: public export
CONSTANT_COLOR : Bits32
Totality: total
Visibility: public export
CONTEXT_LOST_WEBGL : Bits32
Totality: total
Visibility: public export
CULL_FACE : Bits32
Totality: total
Visibility: public export
CULL_FACE_MODE : Bits32
Totality: total
Visibility: public export
CURRENT_PROGRAM : Bits32
Totality: total
Visibility: public export
CURRENT_VERTEX_ATTRIB : Bits32
Totality: total
Visibility: public export
CW : Bits32
Totality: total
Visibility: public export
DECR : Bits32
Totality: total
Visibility: public export
DECR_WRAP : Bits32
Totality: total
Visibility: public export
DELETE_STATUS : Bits32
Totality: total
Visibility: public export
DEPTH_ATTACHMENT : Bits32
Totality: total
Visibility: public export
DEPTH_BITS : Bits32
Totality: total
Visibility: public export
DEPTH_BUFFER_BIT : Bits32
Totality: total
Visibility: public export
DEPTH_CLEAR_VALUE : Bits32
Totality: total
Visibility: public export
DEPTH_COMPONENT : Bits32
Totality: total
Visibility: public export
DEPTH_COMPONENT16 : Bits32
Totality: total
Visibility: public export
DEPTH_FUNC : Bits32
Totality: total
Visibility: public export
DEPTH_RANGE : Bits32
Totality: total
Visibility: public export
DEPTH_STENCIL : Bits32
Totality: total
Visibility: public export
DEPTH_STENCIL_ATTACHMENT : Bits32
Totality: total
Visibility: public export
DEPTH_TEST : Bits32
Totality: total
Visibility: public export
DEPTH_WRITEMASK : Bits32
Totality: total
Visibility: public export
DITHER : Bits32
Totality: total
Visibility: public export
DONT_CARE : Bits32
Totality: total
Visibility: public export
DST_ALPHA : Bits32
Totality: total
Visibility: public export
DST_COLOR : Bits32
Totality: total
Visibility: public export
DYNAMIC_DRAW : Bits32
Totality: total
Visibility: public export
ELEMENT_ARRAY_BUFFER : Bits32
Totality: total
Visibility: public export
ELEMENT_ARRAY_BUFFER_BINDING : Bits32
Totality: total
Visibility: public export
EQUAL : Bits32
Totality: total
Visibility: public export
FASTEST : Bits32
Totality: total
Visibility: public export
FLOAT : Bits32
Totality: total
Visibility: public export
FLOAT_MAT2 : Bits32
Totality: total
Visibility: public export
FLOAT_MAT3 : Bits32
Totality: total
Visibility: public export
FLOAT_MAT4 : Bits32
Totality: total
Visibility: public export
FLOAT_VEC2 : Bits32
Totality: total
Visibility: public export
FLOAT_VEC3 : Bits32
Totality: total
Visibility: public export
FLOAT_VEC4 : Bits32
Totality: total
Visibility: public export
FRAGMENT_SHADER : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_BINDING : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_COMPLETE : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_INCOMPLETE_ATTACHMENT : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_INCOMPLETE_DIMENSIONS : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_UNSUPPORTED : Bits32
Totality: total
Visibility: public export
FRONT : Bits32
Totality: total
Visibility: public export
FRONT_AND_BACK : Bits32
Totality: total
Visibility: public export
FRONT_FACE : Bits32
Totality: total
Visibility: public export
FUNC_ADD : Bits32
Totality: total
Visibility: public export
FUNC_REVERSE_SUBTRACT : Bits32
Totality: total
Visibility: public export
FUNC_SUBTRACT : Bits32
Totality: total
Visibility: public export
GENERATE_MIPMAP_HINT : Bits32
Totality: total
Visibility: public export
GEQUAL : Bits32
Totality: total
Visibility: public export
GREATER : Bits32
Totality: total
Visibility: public export
GREEN_BITS : Bits32
Totality: total
Visibility: public export
HIGH_FLOAT : Bits32
Totality: total
Visibility: public export
HIGH_INT : Bits32
Totality: total
Visibility: public export
IMPLEMENTATION_COLOR_READ_FORMAT : Bits32
Totality: total
Visibility: public export
IMPLEMENTATION_COLOR_READ_TYPE : Bits32
Totality: total
Visibility: public export
INCR : Bits32
Totality: total
Visibility: public export
INCR_WRAP : Bits32
Totality: total
Visibility: public export
INT : Bits32
Totality: total
Visibility: public export
INT_VEC2 : Bits32
Totality: total
Visibility: public export
INT_VEC3 : Bits32
Totality: total
Visibility: public export
INT_VEC4 : Bits32
Totality: total
Visibility: public export
INVALID_ENUM : Bits32
Totality: total
Visibility: public export
INVALID_FRAMEBUFFER_OPERATION : Bits32
Totality: total
Visibility: public export
INVALID_OPERATION : Bits32
Totality: total
Visibility: public export
INVALID_VALUE : Bits32
Totality: total
Visibility: public export
INVERT : Bits32
Totality: total
Visibility: public export
KEEP : Bits32
Totality: total
Visibility: public export
LEQUAL : Bits32
Totality: total
Visibility: public export
LESS : Bits32
Totality: total
Visibility: public export
LINEAR : Bits32
Totality: total
Visibility: public export
LINEAR_MIPMAP_LINEAR : Bits32
Totality: total
Visibility: public export
LINEAR_MIPMAP_NEAREST : Bits32
Totality: total
Visibility: public export
LINES : Bits32
Totality: total
Visibility: public export
LINE_LOOP : Bits32
Totality: total
Visibility: public export
LINE_STRIP : Bits32
Totality: total
Visibility: public export
LINE_WIDTH : Bits32
Totality: total
Visibility: public export
Totality: total
Visibility: public export
LOW_FLOAT : Bits32
Totality: total
Visibility: public export
LOW_INT : Bits32
Totality: total
Visibility: public export
LUMINANCE : Bits32
Totality: total
Visibility: public export
LUMINANCE_ALPHA : Bits32
Totality: total
Visibility: public export
MAX_COMBINED_TEXTURE_IMAGE_UNITS : Bits32
Totality: total
Visibility: public export
MAX_CUBE_MAP_TEXTURE_SIZE : Bits32
Totality: total
Visibility: public export
MAX_FRAGMENT_UNIFORM_VECTORS : Bits32
Totality: total
Visibility: public export
MAX_RENDERBUFFER_SIZE : Bits32
Totality: total
Visibility: public export
MAX_TEXTURE_IMAGE_UNITS : Bits32
Totality: total
Visibility: public export
MAX_TEXTURE_SIZE : Bits32
Totality: total
Visibility: public export
MAX_VARYING_VECTORS : Bits32
Totality: total
Visibility: public export
MAX_VERTEX_ATTRIBS : Bits32
Totality: total
Visibility: public export
MAX_VERTEX_TEXTURE_IMAGE_UNITS : Bits32
Totality: total
Visibility: public export
MAX_VERTEX_UNIFORM_VECTORS : Bits32
Totality: total
Visibility: public export
MAX_VIEWPORT_DIMS : Bits32
Totality: total
Visibility: public export
MEDIUM_FLOAT : Bits32
Totality: total
Visibility: public export
MEDIUM_INT : Bits32
Totality: total
Visibility: public export
MIRRORED_REPEAT : Bits32
Totality: total
Visibility: public export
NEAREST : Bits32
Totality: total
Visibility: public export
NEAREST_MIPMAP_LINEAR : Bits32
Totality: total
Visibility: public export
NEAREST_MIPMAP_NEAREST : Bits32
Totality: total
Visibility: public export
NEVER : Bits32
Totality: total
Visibility: public export
NICEST : Bits32
Totality: total
Visibility: public export
NONE : Bits32
Totality: total
Visibility: public export
NOTEQUAL : Bits32
Totality: total
Visibility: public export
NO_ERROR : Bits32
Totality: total
Visibility: public export
ONE : Bits32
Totality: total
Visibility: public export
ONE_MINUS_CONSTANT_ALPHA : Bits32
Totality: total
Visibility: public export
ONE_MINUS_CONSTANT_COLOR : Bits32
Totality: total
Visibility: public export
ONE_MINUS_DST_ALPHA : Bits32
Totality: total
Visibility: public export
ONE_MINUS_DST_COLOR : Bits32
Totality: total
Visibility: public export
ONE_MINUS_SRC_ALPHA : Bits32
Totality: total
Visibility: public export
ONE_MINUS_SRC_COLOR : Bits32
Totality: total
Visibility: public export
OUT_OF_MEMORY : Bits32
Totality: total
Visibility: public export
PACK_ALIGNMENT : Bits32
Totality: total
Visibility: public export
POINTS : Bits32
Totality: total
Visibility: public export
POLYGON_OFFSET_FACTOR : Bits32
Totality: total
Visibility: public export
POLYGON_OFFSET_FILL : Bits32
Totality: total
Visibility: public export
POLYGON_OFFSET_UNITS : Bits32
Totality: total
Visibility: public export
RED_BITS : Bits32
Totality: total
Visibility: public export
RENDERBUFFER : Bits32
Totality: total
Visibility: public export
RENDERBUFFER_ALPHA_SIZE : Bits32
Totality: total
Visibility: public export
RENDERBUFFER_BINDING : Bits32
Totality: total
Visibility: public export
RENDERBUFFER_BLUE_SIZE : Bits32
Totality: total
Visibility: public export
RENDERBUFFER_DEPTH_SIZE : Bits32
Totality: total
Visibility: public export
RENDERBUFFER_GREEN_SIZE : Bits32
Totality: total
Visibility: public export
RENDERBUFFER_HEIGHT : Bits32
Totality: total
Visibility: public export
RENDERBUFFER_INTERNAL_FORMAT : Bits32
Totality: total
Visibility: public export
RENDERBUFFER_RED_SIZE : Bits32
Totality: total
Visibility: public export
RENDERBUFFER_STENCIL_SIZE : Bits32
Totality: total
Visibility: public export
RENDERBUFFER_WIDTH : Bits32
Totality: total
Visibility: public export
RENDERER : Bits32
Totality: total
Visibility: public export
REPEAT : Bits32
Totality: total
Visibility: public export
REPLACE : Bits32
Totality: total
Visibility: public export
RGB : Bits32
Totality: total
Visibility: public export
RGB565 : Bits32
Totality: total
Visibility: public export
RGB5_A1 : Bits32
Totality: total
Visibility: public export
RGBA : Bits32
Totality: total
Visibility: public export
RGBA4 : Bits32
Totality: total
Visibility: public export
SAMPLER_2D : Bits32
Totality: total
Visibility: public export
SAMPLER_CUBE : Bits32
Totality: total
Visibility: public export
SAMPLES : Bits32
Totality: total
Visibility: public export
SAMPLE_ALPHA_TO_COVERAGE : Bits32
Totality: total
Visibility: public export
SAMPLE_BUFFERS : Bits32
Totality: total
Visibility: public export
SAMPLE_COVERAGE : Bits32
Totality: total
Visibility: public export
SAMPLE_COVERAGE_INVERT : Bits32
Totality: total
Visibility: public export
SAMPLE_COVERAGE_VALUE : Bits32
Totality: total
Visibility: public export
SCISSOR_BOX : Bits32
Totality: total
Visibility: public export
SCISSOR_TEST : Bits32
Totality: total
Visibility: public export
SHADER_TYPE : Bits32
Totality: total
Visibility: public export
SHADING_LANGUAGE_VERSION : Bits32
Totality: total
Visibility: public export
SHORT : Bits32
Totality: total
Visibility: public export
SRC_ALPHA : Bits32
Totality: total
Visibility: public export
SRC_ALPHA_SATURATE : Bits32
Totality: total
Visibility: public export
SRC_COLOR : Bits32
Totality: total
Visibility: public export
STATIC_DRAW : Bits32
Totality: total
Visibility: public export
STENCIL_ATTACHMENT : Bits32
Totality: total
Visibility: public export
STENCIL_BACK_FAIL : Bits32
Totality: total
Visibility: public export
STENCIL_BACK_FUNC : Bits32
Totality: total
Visibility: public export
STENCIL_BACK_PASS_DEPTH_FAIL : Bits32
Totality: total
Visibility: public export
STENCIL_BACK_PASS_DEPTH_PASS : Bits32
Totality: total
Visibility: public export
STENCIL_BACK_REF : Bits32
Totality: total
Visibility: public export
STENCIL_BACK_VALUE_MASK : Bits32
Totality: total
Visibility: public export
STENCIL_BACK_WRITEMASK : Bits32
Totality: total
Visibility: public export
STENCIL_BITS : Bits32
Totality: total
Visibility: public export
STENCIL_BUFFER_BIT : Bits32
Totality: total
Visibility: public export
STENCIL_CLEAR_VALUE : Bits32
Totality: total
Visibility: public export
STENCIL_FAIL : Bits32
Totality: total
Visibility: public export
STENCIL_FUNC : Bits32
Totality: total
Visibility: public export
STENCIL_INDEX8 : Bits32
Totality: total
Visibility: public export
STENCIL_PASS_DEPTH_FAIL : Bits32
Totality: total
Visibility: public export
STENCIL_PASS_DEPTH_PASS : Bits32
Totality: total
Visibility: public export
STENCIL_REF : Bits32
Totality: total
Visibility: public export
STENCIL_TEST : Bits32
Totality: total
Visibility: public export
STENCIL_VALUE_MASK : Bits32
Totality: total
Visibility: public export
STENCIL_WRITEMASK : Bits32
Totality: total
Visibility: public export
STREAM_DRAW : Bits32
Totality: total
Visibility: public export
SUBPIXEL_BITS : Bits32
Totality: total
Visibility: public export
TEXTURE : Bits32
Totality: total
Visibility: public export
TEXTURE0 : Bits32
Totality: total
Visibility: public export
TEXTURE1 : Bits32
Totality: total
Visibility: public export
TEXTURE10 : Bits32
Totality: total
Visibility: public export
TEXTURE11 : Bits32
Totality: total
Visibility: public export
TEXTURE12 : Bits32
Totality: total
Visibility: public export
TEXTURE13 : Bits32
Totality: total
Visibility: public export
TEXTURE14 : Bits32
Totality: total
Visibility: public export
TEXTURE15 : Bits32
Totality: total
Visibility: public export
TEXTURE16 : Bits32
Totality: total
Visibility: public export
TEXTURE17 : Bits32
Totality: total
Visibility: public export
TEXTURE18 : Bits32
Totality: total
Visibility: public export
TEXTURE19 : Bits32
Totality: total
Visibility: public export
TEXTURE2 : Bits32
Totality: total
Visibility: public export
TEXTURE20 : Bits32
Totality: total
Visibility: public export
TEXTURE21 : Bits32
Totality: total
Visibility: public export
TEXTURE22 : Bits32
Totality: total
Visibility: public export
TEXTURE23 : Bits32
Totality: total
Visibility: public export
TEXTURE24 : Bits32
Totality: total
Visibility: public export
TEXTURE25 : Bits32
Totality: total
Visibility: public export
TEXTURE26 : Bits32
Totality: total
Visibility: public export
TEXTURE27 : Bits32
Totality: total
Visibility: public export
TEXTURE28 : Bits32
Totality: total
Visibility: public export
TEXTURE29 : Bits32
Totality: total
Visibility: public export
TEXTURE3 : Bits32
Totality: total
Visibility: public export
TEXTURE30 : Bits32
Totality: total
Visibility: public export
TEXTURE31 : Bits32
Totality: total
Visibility: public export
TEXTURE4 : Bits32
Totality: total
Visibility: public export
TEXTURE5 : Bits32
Totality: total
Visibility: public export
TEXTURE6 : Bits32
Totality: total
Visibility: public export
TEXTURE7 : Bits32
Totality: total
Visibility: public export
TEXTURE8 : Bits32
Totality: total
Visibility: public export
TEXTURE9 : Bits32
Totality: total
Visibility: public export
TEXTURE_2D : Bits32
Totality: total
Visibility: public export
TEXTURE_BINDING_2D : Bits32
Totality: total
Visibility: public export
TEXTURE_BINDING_CUBE_MAP : Bits32
Totality: total
Visibility: public export
TEXTURE_CUBE_MAP : Bits32
Totality: total
Visibility: public export
TEXTURE_CUBE_MAP_NEGATIVE_X : Bits32
Totality: total
Visibility: public export
TEXTURE_CUBE_MAP_NEGATIVE_Y : Bits32
Totality: total
Visibility: public export
TEXTURE_CUBE_MAP_NEGATIVE_Z : Bits32
Totality: total
Visibility: public export
TEXTURE_CUBE_MAP_POSITIVE_X : Bits32
Totality: total
Visibility: public export
TEXTURE_CUBE_MAP_POSITIVE_Y : Bits32
Totality: total
Visibility: public export
TEXTURE_CUBE_MAP_POSITIVE_Z : Bits32
Totality: total
Visibility: public export
TEXTURE_MAG_FILTER : Bits32
Totality: total
Visibility: public export
TEXTURE_MIN_FILTER : Bits32
Totality: total
Visibility: public export
TEXTURE_WRAP_S : Bits32
Totality: total
Visibility: public export
TEXTURE_WRAP_T : Bits32
Totality: total
Visibility: public export
TRIANGLES : Bits32
Totality: total
Visibility: public export
TRIANGLE_FAN : Bits32
Totality: total
Visibility: public export
TRIANGLE_STRIP : Bits32
Totality: total
Visibility: public export
UNPACK_ALIGNMENT : Bits32
Totality: total
Visibility: public export
UNPACK_COLORSPACE_CONVERSION_WEBGL : Bits32
Totality: total
Visibility: public export
UNPACK_FLIP_Y_WEBGL : Bits32
Totality: total
Visibility: public export
UNPACK_PREMULTIPLY_ALPHA_WEBGL : Bits32
Totality: total
Visibility: public export
UNSIGNED_BYTE : Bits32
Totality: total
Visibility: public export
UNSIGNED_INT : Bits32
Totality: total
Visibility: public export
UNSIGNED_SHORT : Bits32
Totality: total
Visibility: public export
UNSIGNED_SHORT_4_4_4_4 : Bits32
Totality: total
Visibility: public export
UNSIGNED_SHORT_5_5_5_1 : Bits32
Totality: total
Visibility: public export
UNSIGNED_SHORT_5_6_5 : Bits32
Totality: total
Visibility: public export
VALIDATE_STATUS : Bits32
Totality: total
Visibility: public export
VENDOR : Bits32
Totality: total
Visibility: public export
VERSION : Bits32
Totality: total
Visibility: public export
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING : Bits32
Totality: total
Visibility: public export
VERTEX_ATTRIB_ARRAY_ENABLED : Bits32
Totality: total
Visibility: public export
VERTEX_ATTRIB_ARRAY_NORMALIZED : Bits32
Totality: total
Visibility: public export
VERTEX_ATTRIB_ARRAY_POINTER : Bits32
Totality: total
Visibility: public export
VERTEX_ATTRIB_ARRAY_SIZE : Bits32
Totality: total
Visibility: public export
VERTEX_ATTRIB_ARRAY_STRIDE : Bits32
Totality: total
Visibility: public export
VERTEX_ATTRIB_ARRAY_TYPE : Bits32
Totality: total
Visibility: public export
VERTEX_SHADER : Bits32
Totality: total
Visibility: public export
VIEWPORT : Bits32
Totality: total
Visibility: public export
ZERO : Bits32
Totality: total
Visibility: public export
canvas : {auto0{conArg:18356} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->JSIO (HSum [HTMLCanvasElement, OffscreenCanvas])
Totality: total
Visibility: export
drawingBufferHeight : {auto0{conArg:18431} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->JSIOInt32
Totality: total
Visibility: export
drawingBufferWidth : {auto0{conArg:18459} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->JSIOInt32
Totality: total
Visibility: export
activeTexture : {auto0{conArg:18487} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->JSIO ()
Totality: total
Visibility: export
attachShader : {auto0{conArg:18519} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->WebGLProgram->WebGLShader->JSIO ()
Totality: total
Visibility: export
bindAttribLocation : {auto0{conArg:18554} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->WebGLProgram->Bits32->String->JSIO ()
Totality: total
Visibility: export
bindBuffer : {auto0{conArg:18592} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->MaybeWebGLBuffer->JSIO ()
Totality: total
Visibility: export
bindFramebuffer : {auto0{conArg:18633} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->MaybeWebGLFramebuffer->JSIO ()
Totality: total
Visibility: export
bindRenderbuffer : {auto0{conArg:18674} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->MaybeWebGLRenderbuffer->JSIO ()
Totality: total
Visibility: export
bindTexture : {auto0{conArg:18715} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->MaybeWebGLTexture->JSIO ()
Totality: total
Visibility: export
blendColor : {auto0{conArg:18756} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Double->Double->Double->Double->JSIO ()
Totality: total
Visibility: export
blendEquationSeparate : {auto0{conArg:18797} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->Bits32->JSIO ()
Totality: total
Visibility: export
blendEquation : {auto0{conArg:18832} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->JSIO ()
Totality: total
Visibility: export
blendFuncSeparate : {auto0{conArg:18864} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->Bits32->Bits32->Bits32->JSIO ()
Totality: total
Visibility: export
blendFunc : {auto0{conArg:18905} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->Bits32->JSIO ()
Totality: total
Visibility: export
checkFramebufferStatus : {auto0{conArg:18940} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->JSIOBits32
Totality: total
Visibility: export
clearColor : {auto0{conArg:18971} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Double->Double->Double->Double->JSIO ()
Totality: total
Visibility: export
clearDepth : {auto0{conArg:19012} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Double->JSIO ()
Totality: total
Visibility: export
clearStencil : {auto0{conArg:19044} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Int32->JSIO ()
Totality: total
Visibility: export
clear : {auto0{conArg:19076} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->JSIO ()
Totality: total
Visibility: export
colorMask : {auto0{conArg:19108} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bool->Bool->Bool->Bool->JSIO ()
Totality: total
Visibility: export
compileShader : {auto0{conArg:19161} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->WebGLShader->JSIO ()
Totality: total
Visibility: export
copyTexImage2D : {auto0{conArg:19193} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->Int32->Bits32->Int32->Int32->Int32->Int32->Int32->JSIO ()
Totality: total
Visibility: export
copyTexSubImage2D : {auto0{conArg:19246} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->Int32->Int32->Int32->Int32->Int32->Int32->Int32->JSIO ()
Totality: total
Visibility: export
createBuffer : {auto0{conArg:19299} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->JSIO (MaybeWebGLBuffer)
Totality: total
Visibility: export
createFramebuffer : {auto0{conArg:19335} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->JSIO (MaybeWebGLFramebuffer)
Totality: total
Visibility: export
createProgram : {auto0{conArg:19371} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->JSIO (MaybeWebGLProgram)
Totality: total
Visibility: export
createRenderbuffer : {auto0{conArg:19407} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->JSIO (MaybeWebGLRenderbuffer)
Totality: total
Visibility: export
createShader : {auto0{conArg:19443} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->JSIO (MaybeWebGLShader)
Totality: total
Visibility: export
createTexture : {auto0{conArg:19482} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->JSIO (MaybeWebGLTexture)
Totality: total
Visibility: export
cullFace : {auto0{conArg:19518} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->JSIO ()
Totality: total
Visibility: export
deleteBuffer : {auto0{conArg:19550} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->MaybeWebGLBuffer->JSIO ()
Totality: total
Visibility: export
deleteFramebuffer : {auto0{conArg:19588} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->MaybeWebGLFramebuffer->JSIO ()
Totality: total
Visibility: export
deleteProgram : {auto0{conArg:19626} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->MaybeWebGLProgram->JSIO ()
Totality: total
Visibility: export
deleteRenderbuffer : {auto0{conArg:19664} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->MaybeWebGLRenderbuffer->JSIO ()
Totality: total
Visibility: export
deleteShader : {auto0{conArg:19702} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->MaybeWebGLShader->JSIO ()
Totality: total
Visibility: export
deleteTexture : {auto0{conArg:19740} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->MaybeWebGLTexture->JSIO ()
Totality: total
Visibility: export
depthFunc : {auto0{conArg:19778} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->JSIO ()
Totality: total
Visibility: export
depthMask : {auto0{conArg:19810} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bool->JSIO ()
Totality: total
Visibility: export
depthRange : {auto0{conArg:19845} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Double->Double->JSIO ()
Totality: total
Visibility: export
detachShader : {auto0{conArg:19880} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->WebGLProgram->WebGLShader->JSIO ()
Totality: total
Visibility: export
disableVertexAttribArray : {auto0{conArg:19915} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->JSIO ()
Totality: total
Visibility: export
disable : {auto0{conArg:19947} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->JSIO ()
Totality: total
Visibility: export
drawArrays : {auto0{conArg:19979} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->Int32->Int32->JSIO ()
Totality: total
Visibility: export
drawElements : {auto0{conArg:20017} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->Int32->Bits32->JSInt64->JSIO ()
Totality: total
Visibility: export
enableVertexAttribArray : {auto0{conArg:20058} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->JSIO ()
Totality: total
Visibility: export
enable : {auto0{conArg:20090} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->JSIO ()
Totality: total
Visibility: export
finish : {auto0{conArg:20122} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->JSIO ()
Totality: total
Visibility: export
flush : {auto0{conArg:20151} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->JSIO ()
Totality: total
Visibility: export
framebufferRenderbuffer : {auto0{conArg:20180} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->Bits32->Bits32->MaybeWebGLRenderbuffer->JSIO ()
Totality: total
Visibility: export
framebufferTexture2D : {auto0{conArg:20227} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->Bits32->Bits32->MaybeWebGLTexture->Int32->JSIO ()
Totality: total
Visibility: export
frontFace : {auto0{conArg:20277} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->JSIO ()
Totality: total
Visibility: export
generateMipmap : {auto0{conArg:20309} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->JSIO ()
Totality: total
Visibility: export
getActiveAttrib : {auto0{conArg:20341} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->WebGLProgram->Bits32->JSIO (MaybeWebGLActiveInfo)
Totality: total
Visibility: export
getActiveUniform : {auto0{conArg:20383} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->WebGLProgram->Bits32->JSIO (MaybeWebGLActiveInfo)
Totality: total
Visibility: export
getAttachedShaders : {auto0{conArg:20425} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->WebGLProgram->JSIO (Maybe (ArrayWebGLShader))
Totality: total
Visibility: export
getAttribLocation : {auto0{conArg:20465} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->WebGLProgram->String->JSIOInt32
Totality: total
Visibility: export
getBufferParameter : {auto0{conArg:20499} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->Bits32->JSIOAny
Totality: total
Visibility: export
getContextAttributes : {auto0{conArg:20538} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->JSIO (MaybeWebGLContextAttributes)
Totality: total
Visibility: export
getError : {auto0{conArg:20574} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->JSIOBits32
Totality: total
Visibility: export
getExtension : {auto0{conArg:20602} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->String->JSIO (MaybeObject)
Totality: total
Visibility: export
getFramebufferAttachmentParameter : {auto0{conArg:20642} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->Bits32->Bits32->JSIOAny
Totality: total
Visibility: export
getParameter : {auto0{conArg:20684} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->JSIOAny
Totality: total
Visibility: export
getProgramInfoLog : {auto0{conArg:20720} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->WebGLProgram->JSIO (MaybeString)
Totality: total
Visibility: export
getProgramParameter : {auto0{conArg:20759} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->WebGLProgram->Bits32->JSIOAny
Totality: total
Visibility: export
getRenderbufferParameter : {auto0{conArg:20798} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->Bits32->JSIOAny
Totality: total
Visibility: export
getShaderInfoLog : {auto0{conArg:20837} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->WebGLShader->JSIO (MaybeString)
Totality: total
Visibility: export
getShaderParameter : {auto0{conArg:20876} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->WebGLShader->Bits32->JSIOAny
Totality: total
Visibility: export
getShaderPrecisionFormat : {auto0{conArg:20915} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->Bits32->JSIO (MaybeWebGLShaderPrecisionFormat)
Totality: total
Visibility: export
getShaderSource : {auto0{conArg:20957} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->WebGLShader->JSIO (MaybeString)
Totality: total
Visibility: export
getSupportedExtensions : {auto0{conArg:20996} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->JSIO (Maybe (ArrayString))
Totality: total
Visibility: export
getTexParameter : {auto0{conArg:21033} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->Bits32->JSIOAny
Totality: total
Visibility: export
getUniformLocation : {auto0{conArg:21072} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->WebGLProgram->String->JSIO (MaybeWebGLUniformLocation)
Totality: total
Visibility: export
getUniform : {auto0{conArg:21114} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->WebGLProgram->WebGLUniformLocation->JSIOAny
Totality: total
Visibility: export
getVertexAttribOffset : {auto0{conArg:21153} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->Bits32->JSIOJSInt64
Totality: total
Visibility: export
getVertexAttrib : {auto0{conArg:21187} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->Bits32->JSIOAny
Totality: total
Visibility: export
hint : {auto0{conArg:21226} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->Bits32->JSIO ()
Totality: total
Visibility: export
isBuffer : {auto0{conArg:21261} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->MaybeWebGLBuffer->JSIOBool
Totality: total
Visibility: export
isContextLost : {auto0{conArg:21302} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->JSIOBool
Totality: total
Visibility: export
isEnabled : {auto0{conArg:21334} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->JSIOBool
Totality: total
Visibility: export
isFramebuffer : {auto0{conArg:21369} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->MaybeWebGLFramebuffer->JSIOBool
Totality: total
Visibility: export
isProgram : {auto0{conArg:21410} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->MaybeWebGLProgram->JSIOBool
Totality: total
Visibility: export
isRenderbuffer : {auto0{conArg:21451} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->MaybeWebGLRenderbuffer->JSIOBool
Totality: total
Visibility: export
isShader : {auto0{conArg:21492} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->MaybeWebGLShader->JSIOBool
Totality: total
Visibility: export
isTexture : {auto0{conArg:21533} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->MaybeWebGLTexture->JSIOBool
Totality: total
Visibility: export
lineWidth : {auto0{conArg:21574} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Double->JSIO ()
Totality: total
Visibility: export
linkProgram : {auto0{conArg:21606} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->WebGLProgram->JSIO ()
Totality: total
Visibility: export
pixelStorei : {auto0{conArg:21638} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->Int32->JSIO ()
Totality: total
Visibility: export
polygonOffset : {auto0{conArg:21673} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Double->Double->JSIO ()
Totality: total
Visibility: export
renderbufferStorage : {auto0{conArg:21708} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->Bits32->Int32->Int32->JSIO ()
Totality: total
Visibility: export
sampleCoverage : {auto0{conArg:21749} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Double->Bool->JSIO ()
Totality: total
Visibility: export
scissor : {auto0{conArg:21787} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Int32->Int32->Int32->Int32->JSIO ()
Totality: total
Visibility: export
shaderSource : {auto0{conArg:21828} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->WebGLShader->String->JSIO ()
Totality: total
Visibility: export
stencilFuncSeparate : {auto0{conArg:21863} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->Bits32->Int32->Bits32->JSIO ()
Totality: total
Visibility: export
stencilFunc : {auto0{conArg:21904} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->Int32->Bits32->JSIO ()
Totality: total
Visibility: export
stencilMaskSeparate : {auto0{conArg:21942} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->Bits32->JSIO ()
Totality: total
Visibility: export
stencilMask : {auto0{conArg:21977} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->JSIO ()
Totality: total
Visibility: export
stencilOpSeparate : {auto0{conArg:22009} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->Bits32->Bits32->Bits32->JSIO ()
Totality: total
Visibility: export
stencilOp : {auto0{conArg:22050} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->Bits32->Bits32->JSIO ()
Totality: total
Visibility: export
texParameterf : {auto0{conArg:22088} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->Bits32->Double->JSIO ()
Totality: total
Visibility: export
texParameteri : {auto0{conArg:22126} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->Bits32->Int32->JSIO ()
Totality: total
Visibility: export
uniform1f : {auto0{conArg:22164} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->MaybeWebGLUniformLocation->Double->JSIO ()
Totality: total
Visibility: export
uniform1i : {auto0{conArg:22205} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->MaybeWebGLUniformLocation->Int32->JSIO ()
Totality: total
Visibility: export
uniform2f : {auto0{conArg:22246} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->MaybeWebGLUniformLocation->Double->Double->JSIO ()
Totality: total
Visibility: export
uniform2i : {auto0{conArg:22290} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->MaybeWebGLUniformLocation->Int32->Int32->JSIO ()
Totality: total
Visibility: export
uniform3f : {auto0{conArg:22334} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->MaybeWebGLUniformLocation->Double->Double->Double->JSIO ()
Totality: total
Visibility: export
uniform3i : {auto0{conArg:22381} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->MaybeWebGLUniformLocation->Int32->Int32->Int32->JSIO ()
Totality: total
Visibility: export
uniform4f : {auto0{conArg:22428} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->MaybeWebGLUniformLocation->Double->Double->Double->Double->JSIO ()
Totality: total
Visibility: export
uniform4i : {auto0{conArg:22478} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->MaybeWebGLUniformLocation->Int32->Int32->Int32->Int32->JSIO ()
Totality: total
Visibility: export
useProgram : {auto0{conArg:22528} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->MaybeWebGLProgram->JSIO ()
Totality: total
Visibility: export
validateProgram : {auto0{conArg:22566} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->WebGLProgram->JSIO ()
Totality: total
Visibility: export
vertexAttrib1f : {auto0{conArg:22598} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->Double->JSIO ()
Totality: total
Visibility: export
vertexAttrib1fv : {auto0{conArg:22633} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->HSum [Float32Array, ArrayDouble] ->JSIO ()
Totality: total
Visibility: export
vertexAttrib2f : {auto0{conArg:22700} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->Double->Double->JSIO ()
Totality: total
Visibility: export
vertexAttrib2fv : {auto0{conArg:22738} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->HSum [Float32Array, ArrayDouble] ->JSIO ()
Totality: total
Visibility: export
vertexAttrib3f : {auto0{conArg:22805} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->Double->Double->Double->JSIO ()
Totality: total
Visibility: export
vertexAttrib3fv : {auto0{conArg:22846} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->HSum [Float32Array, ArrayDouble] ->JSIO ()
Totality: total
Visibility: export
vertexAttrib4f : {auto0{conArg:22913} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->Double->Double->Double->Double->JSIO ()
Totality: total
Visibility: export
vertexAttrib4fv : {auto0{conArg:22957} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->HSum [Float32Array, ArrayDouble] ->JSIO ()
Totality: total
Visibility: export
vertexAttribPointer : {auto0{conArg:23024} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Bits32->Int32->Bits32->Bool->Int32->JSInt64->JSIO ()
Totality: total
Visibility: export
viewport : {auto0{conArg:23074} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextBase (Typest1)} ->t1->Int32->Int32->Int32->Int32->JSIO ()
Totality: total
Visibility: export
bufferData : {auto0{conArg:23115} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextOverloads (Typest1)} ->t1->Bits32->JSInt64->Bits32->JSIO ()
Totality: total
Visibility: export
bufferData1 : {auto0{conArg:23153} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextOverloads (Typest1)} ->t1->Bits32->Maybe (HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView, ArrayBuffer]) ->Bits32->JSIO ()
Totality: total
Visibility: export
bufferSubData : {auto0{conArg:23333} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextOverloads (Typest1)} ->t1->Bits32->JSInt64->HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView, ArrayBuffer] ->JSIO ()
Totality: total
Visibility: export
compressedTexImage2D : {auto0{conArg:23510} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextOverloads (Typest1)} ->t1->Bits32->Int32->Bits32->Int32->Int32->Int32->HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] ->JSIO ()
Totality: total
Visibility: export
compressedTexSubImage2D : {auto0{conArg:23687} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextOverloads (Typest1)} ->t1->Bits32->Int32->Int32->Int32->Int32->Int32->Bits32->HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] ->JSIO ()
Totality: total
Visibility: export
readPixels : {auto0{conArg:23867} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextOverloads (Typest1)} ->t1->Int32->Int32->Int32->Int32->Bits32->Bits32->Maybe (HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView]) ->JSIO ()
Totality: total
Visibility: export
texImage2D : {auto0{conArg:24047} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextOverloads (Typest1)} ->t1->Bits32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->Maybe (HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView]) ->JSIO ()
Totality: total
Visibility: export
texImage2D1 : {auto0{conArg:24233} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextOverloads (Typest1)} ->t1->Bits32->Int32->Int32->Bits32->Bits32->HSum [ImageBitmap, ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement, OffscreenCanvas] ->JSIO ()
Totality: total
Visibility: export
texSubImage2D : {auto0{conArg:24359} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextOverloads (Typest1)} ->t1->Bits32->Int32->Int32->Int32->Int32->Int32->Bits32->Bits32->Maybe (HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView]) ->JSIO ()
Totality: total
Visibility: export
texSubImage2D1 : {auto0{conArg:24545} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextOverloads (Typest1)} ->t1->Bits32->Int32->Int32->Int32->Bits32->Bits32->HSum [ImageBitmap, ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement, OffscreenCanvas] ->JSIO ()
Totality: total
Visibility: export
uniform1fv : {auto0{conArg:24674} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextOverloads (Typest1)} ->t1->MaybeWebGLUniformLocation->HSum [Float32Array, ArrayDouble] ->JSIO ()
Totality: total
Visibility: export
uniform1iv : {auto0{conArg:24747} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextOverloads (Typest1)} ->t1->MaybeWebGLUniformLocation->HSum [Int32Array, ArrayInt32] ->JSIO ()
Totality: total
Visibility: export
uniform2fv : {auto0{conArg:24820} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextOverloads (Typest1)} ->t1->MaybeWebGLUniformLocation->HSum [Float32Array, ArrayDouble] ->JSIO ()
Totality: total
Visibility: export
uniform2iv : {auto0{conArg:24893} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextOverloads (Typest1)} ->t1->MaybeWebGLUniformLocation->HSum [Int32Array, ArrayInt32] ->JSIO ()
Totality: total
Visibility: export
uniform3fv : {auto0{conArg:24966} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextOverloads (Typest1)} ->t1->MaybeWebGLUniformLocation->HSum [Float32Array, ArrayDouble] ->JSIO ()
Totality: total
Visibility: export
uniform3iv : {auto0{conArg:25039} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextOverloads (Typest1)} ->t1->MaybeWebGLUniformLocation->HSum [Int32Array, ArrayInt32] ->JSIO ()
Totality: total
Visibility: export
uniform4fv : {auto0{conArg:25112} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextOverloads (Typest1)} ->t1->MaybeWebGLUniformLocation->HSum [Float32Array, ArrayDouble] ->JSIO ()
Totality: total
Visibility: export
uniform4iv : {auto0{conArg:25185} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextOverloads (Typest1)} ->t1->MaybeWebGLUniformLocation->HSum [Int32Array, ArrayInt32] ->JSIO ()
Totality: total
Visibility: export
uniformMatrix2fv : {auto0{conArg:25258} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextOverloads (Typest1)} ->t1->MaybeWebGLUniformLocation->Bool->HSum [Float32Array, ArrayDouble] ->JSIO ()
Totality: total
Visibility: export
uniformMatrix3fv : {auto0{conArg:25337} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextOverloads (Typest1)} ->t1->MaybeWebGLUniformLocation->Bool->HSum [Float32Array, ArrayDouble] ->JSIO ()
Totality: total
Visibility: export
uniformMatrix4fv : {auto0{conArg:25416} : JSTypet1} -> {auto0_ : ElemWebGLRenderingContextOverloads (Typest1)} ->t1->MaybeWebGLUniformLocation->Bool->HSum [Float32Array, ArrayDouble] ->JSIO ()
Totality: total
Visibility: export
new' : OptionalBool->OptionalBool->OptionalBool->OptionalBool->OptionalBool->OptionalBool->OptionalWebGLPowerPreference->OptionalBool->OptionalBool->JSIOWebGLContextAttributes
Totality: total
Visibility: export
new : JSIOWebGLContextAttributes
Totality: total
Visibility: export
alpha : {auto0{conArg:25591} : JSTypet} -> {auto0_ : ElemWebGLContextAttributes (Typest)} ->t->AttributeTrueOptionalBool
Totality: total
Visibility: export
antialias : {auto0{conArg:25629} : JSTypet} -> {auto0_ : ElemWebGLContextAttributes (Typest)} ->t->AttributeTrueOptionalBool
Totality: total
Visibility: export
depth : {auto0{conArg:25667} : JSTypet} -> {auto0_ : ElemWebGLContextAttributes (Typest)} ->t->AttributeTrueOptionalBool
Totality: total
Visibility: export
desynchronized : {auto0{conArg:25705} : JSTypet} -> {auto0_ : ElemWebGLContextAttributes (Typest)} ->t->AttributeTrueOptionalBool
Totality: total
Visibility: export
failIfMajorPerformanceCaveat : {auto0{conArg:25743} : JSTypet} -> {auto0_ : ElemWebGLContextAttributes (Typest)} ->t->AttributeTrueOptionalBool
Totality: total
Visibility: export
powerPreference : {auto0{conArg:25781} : JSTypet} -> {auto0_ : ElemWebGLContextAttributes (Typest)} ->t->AttributeFalseOptionalWebGLPowerPreference
Totality: total
Visibility: export
premultipliedAlpha : {auto0{conArg:25818} : JSTypet} -> {auto0_ : ElemWebGLContextAttributes (Typest)} ->t->AttributeTrueOptionalBool
Totality: total
Visibility: export
preserveDrawingBuffer : {auto0{conArg:25856} : JSTypet} -> {auto0_ : ElemWebGLContextAttributes (Typest)} ->t->AttributeTrueOptionalBool
Totality: total
Visibility: export
stencil : {auto0{conArg:25894} : JSTypet} -> {auto0_ : ElemWebGLContextAttributes (Typest)} ->t->AttributeTrueOptionalBool
Totality: total
Visibility: export