Idris2Doc : Web.Raw.Webgl

Web.Raw.Webgl

(source)

Definitions

name : WebGLActiveInfo -> JSIO String
Totality: total
Visibility: export
size : WebGLActiveInfo -> JSIO Int32
Totality: total
Visibility: export
type : WebGLActiveInfo -> JSIO Bits32
Totality: total
Visibility: export
precision : WebGLShaderPrecisionFormat -> JSIO Int32
Totality: total
Visibility: export
rangeMax : WebGLShaderPrecisionFormat -> JSIO Int32
Totality: total
Visibility: export
rangeMin : WebGLShaderPrecisionFormat -> JSIO Int32
Totality: total
Visibility: export
ACTIVE_UNIFORM_BLOCKS : Bits32
Totality: total
Visibility: public export
ALREADY_SIGNALED : Bits32
Totality: total
Visibility: public export
ANY_SAMPLES_PASSED : Bits32
Totality: total
Visibility: public export
ANY_SAMPLES_PASSED_CONSERVATIVE : Bits32
Totality: total
Visibility: public export
COLOR : Bits32
Totality: total
Visibility: public export
COLOR_ATTACHMENT1 : Bits32
Totality: total
Visibility: public export
COLOR_ATTACHMENT10 : Bits32
Totality: total
Visibility: public export
COLOR_ATTACHMENT11 : Bits32
Totality: total
Visibility: public export
COLOR_ATTACHMENT12 : Bits32
Totality: total
Visibility: public export
COLOR_ATTACHMENT13 : Bits32
Totality: total
Visibility: public export
COLOR_ATTACHMENT14 : Bits32
Totality: total
Visibility: public export
COLOR_ATTACHMENT15 : Bits32
Totality: total
Visibility: public export
COLOR_ATTACHMENT2 : Bits32
Totality: total
Visibility: public export
COLOR_ATTACHMENT3 : Bits32
Totality: total
Visibility: public export
COLOR_ATTACHMENT4 : Bits32
Totality: total
Visibility: public export
COLOR_ATTACHMENT5 : Bits32
Totality: total
Visibility: public export
COLOR_ATTACHMENT6 : Bits32
Totality: total
Visibility: public export
COLOR_ATTACHMENT7 : Bits32
Totality: total
Visibility: public export
COLOR_ATTACHMENT8 : Bits32
Totality: total
Visibility: public export
COLOR_ATTACHMENT9 : Bits32
Totality: total
Visibility: public export
COMPARE_REF_TO_TEXTURE : Bits32
Totality: total
Visibility: public export
CONDITION_SATISFIED : Bits32
Totality: total
Visibility: public export
COPY_READ_BUFFER : Bits32
Totality: total
Visibility: public export
COPY_READ_BUFFER_BINDING : Bits32
Totality: total
Visibility: public export
COPY_WRITE_BUFFER : Bits32
Totality: total
Visibility: public export
COPY_WRITE_BUFFER_BINDING : Bits32
Totality: total
Visibility: public export
CURRENT_QUERY : Bits32
Totality: total
Visibility: public export
DEPTH : Bits32
Totality: total
Visibility: public export
DEPTH24_STENCIL8 : Bits32
Totality: total
Visibility: public export
DEPTH32F_STENCIL8 : Bits32
Totality: total
Visibility: public export
DEPTH_COMPONENT24 : Bits32
Totality: total
Visibility: public export
DEPTH_COMPONENT32F : Bits32
Totality: total
Visibility: public export
DRAW_BUFFER0 : Bits32
Totality: total
Visibility: public export
DRAW_BUFFER1 : Bits32
Totality: total
Visibility: public export
DRAW_BUFFER10 : Bits32
Totality: total
Visibility: public export
DRAW_BUFFER11 : Bits32
Totality: total
Visibility: public export
DRAW_BUFFER12 : Bits32
Totality: total
Visibility: public export
DRAW_BUFFER13 : Bits32
Totality: total
Visibility: public export
DRAW_BUFFER14 : Bits32
Totality: total
Visibility: public export
DRAW_BUFFER15 : Bits32
Totality: total
Visibility: public export
DRAW_BUFFER2 : Bits32
Totality: total
Visibility: public export
DRAW_BUFFER3 : Bits32
Totality: total
Visibility: public export
DRAW_BUFFER4 : Bits32
Totality: total
Visibility: public export
DRAW_BUFFER5 : Bits32
Totality: total
Visibility: public export
DRAW_BUFFER6 : Bits32
Totality: total
Visibility: public export
DRAW_BUFFER7 : Bits32
Totality: total
Visibility: public export
DRAW_BUFFER8 : Bits32
Totality: total
Visibility: public export
DRAW_BUFFER9 : Bits32
Totality: total
Visibility: public export
DRAW_FRAMEBUFFER : Bits32
Totality: total
Visibility: public export
DRAW_FRAMEBUFFER_BINDING : Bits32
Totality: total
Visibility: public export
DYNAMIC_COPY : Bits32
Totality: total
Visibility: public export
DYNAMIC_READ : Bits32
Totality: total
Visibility: public export
FLOAT_32_UNSIGNED_INT_24_8_REV : Bits32
Totality: total
Visibility: public export
FLOAT_MAT2x3 : Bits32
Totality: total
Visibility: public export
FLOAT_MAT2x4 : Bits32
Totality: total
Visibility: public export
FLOAT_MAT3x2 : Bits32
Totality: total
Visibility: public export
FLOAT_MAT3x4 : Bits32
Totality: total
Visibility: public export
FLOAT_MAT4x2 : Bits32
Totality: total
Visibility: public export
FLOAT_MAT4x3 : Bits32
Totality: total
Visibility: public export
FRAGMENT_SHADER_DERIVATIVE_HINT : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_ATTACHMENT_RED_SIZE : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_DEFAULT : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE : Bits32
Totality: total
Visibility: public export
HALF_FLOAT : Bits32
Totality: total
Visibility: public export
INTERLEAVED_ATTRIBS : Bits32
Totality: total
Visibility: public export
INT_2_10_10_10_REV : Bits32
Totality: total
Visibility: public export
INT_SAMPLER_2D : Bits32
Totality: total
Visibility: public export
INT_SAMPLER_2D_ARRAY : Bits32
Totality: total
Visibility: public export
INT_SAMPLER_3D : Bits32
Totality: total
Visibility: public export
INT_SAMPLER_CUBE : Bits32
Totality: total
Visibility: public export
INVALID_INDEX : Bits32
Totality: total
Visibility: public export
MAX : Bits32
Totality: total
Visibility: public export
MAX_3D_TEXTURE_SIZE : Bits32
Totality: total
Visibility: public export
MAX_ARRAY_TEXTURE_LAYERS : Bits32
Totality: total
Visibility: public export
MAX_CLIENT_WAIT_TIMEOUT_WEBGL : Bits32
Totality: total
Visibility: public export
MAX_COLOR_ATTACHMENTS : Bits32
Totality: total
Visibility: public export
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS : Bits32
Totality: total
Visibility: public export
MAX_COMBINED_UNIFORM_BLOCKS : Bits32
Totality: total
Visibility: public export
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS : Bits32
Totality: total
Visibility: public export
MAX_DRAW_BUFFERS : Bits32
Totality: total
Visibility: public export
MAX_ELEMENTS_INDICES : Bits32
Totality: total
Visibility: public export
MAX_ELEMENTS_VERTICES : Bits32
Totality: total
Visibility: public export
MAX_ELEMENT_INDEX : Bits32
Totality: total
Visibility: public export
MAX_FRAGMENT_INPUT_COMPONENTS : Bits32
Totality: total
Visibility: public export
MAX_FRAGMENT_UNIFORM_BLOCKS : Bits32
Totality: total
Visibility: public export
MAX_FRAGMENT_UNIFORM_COMPONENTS : Bits32
Totality: total
Visibility: public export
MAX_PROGRAM_TEXEL_OFFSET : Bits32
Totality: total
Visibility: public export
MAX_SAMPLES : Bits32
Totality: total
Visibility: public export
MAX_SERVER_WAIT_TIMEOUT : Bits32
Totality: total
Visibility: public export
MAX_TEXTURE_LOD_BIAS : Bits32
Totality: total
Visibility: public export
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS : Bits32
Totality: total
Visibility: public export
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS : Bits32
Totality: total
Visibility: public export
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS : Bits32
Totality: total
Visibility: public export
MAX_UNIFORM_BLOCK_SIZE : Bits32
Totality: total
Visibility: public export
MAX_UNIFORM_BUFFER_BINDINGS : Bits32
Totality: total
Visibility: public export
MAX_VARYING_COMPONENTS : Bits32
Totality: total
Visibility: public export
MAX_VERTEX_OUTPUT_COMPONENTS : Bits32
Totality: total
Visibility: public export
MAX_VERTEX_UNIFORM_BLOCKS : Bits32
Totality: total
Visibility: public export
MAX_VERTEX_UNIFORM_COMPONENTS : Bits32
Totality: total
Visibility: public export
MIN : Bits32
Totality: total
Visibility: public export
MIN_PROGRAM_TEXEL_OFFSET : Bits32
Totality: total
Visibility: public export
OBJECT_TYPE : Bits32
Totality: total
Visibility: public export
PACK_ROW_LENGTH : Bits32
Totality: total
Visibility: public export
PACK_SKIP_PIXELS : Bits32
Totality: total
Visibility: public export
PACK_SKIP_ROWS : Bits32
Totality: total
Visibility: public export
PIXEL_PACK_BUFFER : Bits32
Totality: total
Visibility: public export
PIXEL_PACK_BUFFER_BINDING : Bits32
Totality: total
Visibility: public export
PIXEL_UNPACK_BUFFER : Bits32
Totality: total
Visibility: public export
PIXEL_UNPACK_BUFFER_BINDING : Bits32
Totality: total
Visibility: public export
QUERY_RESULT : Bits32
Totality: total
Visibility: public export
QUERY_RESULT_AVAILABLE : Bits32
Totality: total
Visibility: public export
R11F_G11F_B10F : Bits32
Totality: total
Visibility: public export
R16F : Bits32
Totality: total
Visibility: public export
R16I : Bits32
Totality: total
Visibility: public export
R16UI : Bits32
Totality: total
Visibility: public export
R32F : Bits32
Totality: total
Visibility: public export
R32I : Bits32
Totality: total
Visibility: public export
R32UI : Bits32
Totality: total
Visibility: public export
R8 : Bits32
Totality: total
Visibility: public export
R8I : Bits32
Totality: total
Visibility: public export
R8UI : Bits32
Totality: total
Visibility: public export
R8_SNORM : Bits32
Totality: total
Visibility: public export
RASTERIZER_DISCARD : Bits32
Totality: total
Visibility: public export
READ_BUFFER : Bits32
Totality: total
Visibility: public export
READ_FRAMEBUFFER : Bits32
Totality: total
Visibility: public export
READ_FRAMEBUFFER_BINDING : Bits32
Totality: total
Visibility: public export
RED : Bits32
Totality: total
Visibility: public export
RED_INTEGER : Bits32
Totality: total
Visibility: public export
RENDERBUFFER_SAMPLES : Bits32
Totality: total
Visibility: public export
RG : Bits32
Totality: total
Visibility: public export
RG16F : Bits32
Totality: total
Visibility: public export
RG16I : Bits32
Totality: total
Visibility: public export
RG16UI : Bits32
Totality: total
Visibility: public export
RG32F : Bits32
Totality: total
Visibility: public export
RG32I : Bits32
Totality: total
Visibility: public export
RG32UI : Bits32
Totality: total
Visibility: public export
RG8 : Bits32
Totality: total
Visibility: public export
RG8I : Bits32
Totality: total
Visibility: public export
RG8UI : Bits32
Totality: total
Visibility: public export
RG8_SNORM : Bits32
Totality: total
Visibility: public export
RGB10_A2 : Bits32
Totality: total
Visibility: public export
RGB10_A2UI : Bits32
Totality: total
Visibility: public export
RGB16F : Bits32
Totality: total
Visibility: public export
RGB16I : Bits32
Totality: total
Visibility: public export
RGB16UI : Bits32
Totality: total
Visibility: public export
RGB32F : Bits32
Totality: total
Visibility: public export
RGB32I : Bits32
Totality: total
Visibility: public export
RGB32UI : Bits32
Totality: total
Visibility: public export
RGB8 : Bits32
Totality: total
Visibility: public export
RGB8I : Bits32
Totality: total
Visibility: public export
RGB8UI : Bits32
Totality: total
Visibility: public export
RGB8_SNORM : Bits32
Totality: total
Visibility: public export
RGB9_E5 : Bits32
Totality: total
Visibility: public export
RGBA16F : Bits32
Totality: total
Visibility: public export
RGBA16I : Bits32
Totality: total
Visibility: public export
RGBA16UI : Bits32
Totality: total
Visibility: public export
RGBA32F : Bits32
Totality: total
Visibility: public export
RGBA32I : Bits32
Totality: total
Visibility: public export
RGBA32UI : Bits32
Totality: total
Visibility: public export
RGBA8 : Bits32
Totality: total
Visibility: public export
RGBA8I : Bits32
Totality: total
Visibility: public export
RGBA8UI : Bits32
Totality: total
Visibility: public export
RGBA8_SNORM : Bits32
Totality: total
Visibility: public export
RGBA_INTEGER : Bits32
Totality: total
Visibility: public export
RGB_INTEGER : Bits32
Totality: total
Visibility: public export
RG_INTEGER : Bits32
Totality: total
Visibility: public export
SAMPLER_2D_ARRAY : Bits32
Totality: total
Visibility: public export
SAMPLER_2D_ARRAY_SHADOW : Bits32
Totality: total
Visibility: public export
SAMPLER_2D_SHADOW : Bits32
Totality: total
Visibility: public export
SAMPLER_3D : Bits32
Totality: total
Visibility: public export
SAMPLER_BINDING : Bits32
Totality: total
Visibility: public export
SAMPLER_CUBE_SHADOW : Bits32
Totality: total
Visibility: public export
SEPARATE_ATTRIBS : Bits32
Totality: total
Visibility: public export
SIGNALED : Bits32
Totality: total
Visibility: public export
SIGNED_NORMALIZED : Bits32
Totality: total
Visibility: public export
SRGB : Bits32
Totality: total
Visibility: public export
SRGB8 : Bits32
Totality: total
Visibility: public export
SRGB8_ALPHA8 : Bits32
Totality: total
Visibility: public export
STATIC_COPY : Bits32
Totality: total
Visibility: public export
STATIC_READ : Bits32
Totality: total
Visibility: public export
STENCIL : Bits32
Totality: total
Visibility: public export
STREAM_COPY : Bits32
Totality: total
Visibility: public export
STREAM_READ : Bits32
Totality: total
Visibility: public export
SYNC_CONDITION : Bits32
Totality: total
Visibility: public export
SYNC_FENCE : Bits32
Totality: total
Visibility: public export
SYNC_FLAGS : Bits32
Totality: total
Visibility: public export
SYNC_FLUSH_COMMANDS_BIT : Bits32
Totality: total
Visibility: public export
SYNC_GPU_COMMANDS_COMPLETE : Bits32
Totality: total
Visibility: public export
SYNC_STATUS : Bits32
Totality: total
Visibility: public export
TEXTURE_2D_ARRAY : Bits32
Totality: total
Visibility: public export
TEXTURE_3D : Bits32
Totality: total
Visibility: public export
TEXTURE_BASE_LEVEL : Bits32
Totality: total
Visibility: public export
TEXTURE_BINDING_2D_ARRAY : Bits32
Totality: total
Visibility: public export
TEXTURE_BINDING_3D : Bits32
Totality: total
Visibility: public export
TEXTURE_COMPARE_FUNC : Bits32
Totality: total
Visibility: public export
TEXTURE_COMPARE_MODE : Bits32
Totality: total
Visibility: public export
TEXTURE_IMMUTABLE_FORMAT : Bits32
Totality: total
Visibility: public export
TEXTURE_IMMUTABLE_LEVELS : Bits32
Totality: total
Visibility: public export
TEXTURE_MAX_LEVEL : Bits32
Totality: total
Visibility: public export
TEXTURE_MAX_LOD : Bits32
Totality: total
Visibility: public export
TEXTURE_MIN_LOD : Bits32
Totality: total
Visibility: public export
TEXTURE_WRAP_R : Bits32
Totality: total
Visibility: public export
TIMEOUT_EXPIRED : Bits32
Totality: total
Visibility: public export
TIMEOUT_IGNORED : JSInt64
Totality: total
Visibility: public export
TRANSFORM_FEEDBACK : Bits32
Totality: total
Visibility: public export
TRANSFORM_FEEDBACK_ACTIVE : Bits32
Totality: total
Visibility: public export
TRANSFORM_FEEDBACK_BINDING : Bits32
Totality: total
Visibility: public export
TRANSFORM_FEEDBACK_BUFFER : Bits32
Totality: total
Visibility: public export
TRANSFORM_FEEDBACK_BUFFER_BINDING : Bits32
Totality: total
Visibility: public export
TRANSFORM_FEEDBACK_BUFFER_MODE : Bits32
Totality: total
Visibility: public export
TRANSFORM_FEEDBACK_BUFFER_SIZE : Bits32
Totality: total
Visibility: public export
TRANSFORM_FEEDBACK_BUFFER_START : Bits32
Totality: total
Visibility: public export
TRANSFORM_FEEDBACK_PAUSED : Bits32
Totality: total
Visibility: public export
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN : Bits32
Totality: total
Visibility: public export
TRANSFORM_FEEDBACK_VARYINGS : Bits32
Totality: total
Visibility: public export
UNIFORM_ARRAY_STRIDE : Bits32
Totality: total
Visibility: public export
UNIFORM_BLOCK_ACTIVE_UNIFORMS : Bits32
Totality: total
Visibility: public export
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES : Bits32
Totality: total
Visibility: public export
UNIFORM_BLOCK_BINDING : Bits32
Totality: total
Visibility: public export
UNIFORM_BLOCK_DATA_SIZE : Bits32
Totality: total
Visibility: public export
UNIFORM_BLOCK_INDEX : Bits32
Totality: total
Visibility: public export
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER : Bits32
Totality: total
Visibility: public export
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER : Bits32
Totality: total
Visibility: public export
UNIFORM_BUFFER : Bits32
Totality: total
Visibility: public export
UNIFORM_BUFFER_BINDING : Bits32
Totality: total
Visibility: public export
UNIFORM_BUFFER_OFFSET_ALIGNMENT : Bits32
Totality: total
Visibility: public export
UNIFORM_BUFFER_SIZE : Bits32
Totality: total
Visibility: public export
UNIFORM_BUFFER_START : Bits32
Totality: total
Visibility: public export
UNIFORM_IS_ROW_MAJOR : Bits32
Totality: total
Visibility: public export
UNIFORM_MATRIX_STRIDE : Bits32
Totality: total
Visibility: public export
UNIFORM_OFFSET : Bits32
Totality: total
Visibility: public export
UNIFORM_SIZE : Bits32
Totality: total
Visibility: public export
UNIFORM_TYPE : Bits32
Totality: total
Visibility: public export
UNPACK_IMAGE_HEIGHT : Bits32
Totality: total
Visibility: public export
UNPACK_ROW_LENGTH : Bits32
Totality: total
Visibility: public export
UNPACK_SKIP_IMAGES : Bits32
Totality: total
Visibility: public export
UNPACK_SKIP_PIXELS : Bits32
Totality: total
Visibility: public export
UNPACK_SKIP_ROWS : Bits32
Totality: total
Visibility: public export
UNSIGNALED : Bits32
Totality: total
Visibility: public export
UNSIGNED_INT_10F_11F_11F_REV : Bits32
Totality: total
Visibility: public export
UNSIGNED_INT_24_8 : Bits32
Totality: total
Visibility: public export
UNSIGNED_INT_2_10_10_10_REV : Bits32
Totality: total
Visibility: public export
UNSIGNED_INT_5_9_9_9_REV : Bits32
Totality: total
Visibility: public export
UNSIGNED_INT_SAMPLER_2D : Bits32
Totality: total
Visibility: public export
UNSIGNED_INT_SAMPLER_2D_ARRAY : Bits32
Totality: total
Visibility: public export
UNSIGNED_INT_SAMPLER_3D : Bits32
Totality: total
Visibility: public export
UNSIGNED_INT_SAMPLER_CUBE : Bits32
Totality: total
Visibility: public export
UNSIGNED_INT_VEC2 : Bits32
Totality: total
Visibility: public export
UNSIGNED_INT_VEC3 : Bits32
Totality: total
Visibility: public export
UNSIGNED_INT_VEC4 : Bits32
Totality: total
Visibility: public export
UNSIGNED_NORMALIZED : Bits32
Totality: total
Visibility: public export
VERTEX_ARRAY_BINDING : Bits32
Totality: total
Visibility: public export
VERTEX_ATTRIB_ARRAY_DIVISOR : Bits32
Totality: total
Visibility: public export
VERTEX_ATTRIB_ARRAY_INTEGER : Bits32
Totality: total
Visibility: public export
WAIT_FAILED : Bits32
Totality: total
Visibility: public export
beginQuery : {auto 0 {conArg:4398} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> WebGLQuery -> JSIO ()
Totality: total
Visibility: export
beginTransformFeedback : {auto 0 {conArg:4433} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO ()
Totality: total
Visibility: export
bindBufferBase : {auto 0 {conArg:4465} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> Maybe WebGLBuffer -> JSIO ()
Totality: total
Visibility: export
bindBufferRange : {auto 0 {conArg:4509} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> Maybe WebGLBuffer -> JSInt64 -> JSInt64 -> JSIO ()
Totality: total
Visibility: export
bindSampler : {auto 0 {conArg:4559} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Maybe WebGLSampler -> JSIO ()
Totality: total
Visibility: export
bindTransformFeedback : {auto 0 {conArg:4600} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Maybe WebGLTransformFeedback -> JSIO ()
Totality: total
Visibility: export
bindVertexArray : {auto 0 {conArg:4641} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLVertexArrayObject -> JSIO ()
Totality: total
Visibility: export
blitFramebuffer : {auto 0 {conArg:4679} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> JSIO ()
Totality: total
Visibility: export
clearBufferfi : {auto 0 {conArg:4738} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Double -> Int32 -> JSIO ()
Totality: total
Visibility: export
clearBufferfv' : {auto 0 {conArg:4779} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> HSum [Float32Array, Array Double] -> Optional Bits32 -> JSIO ()
Totality: total
Visibility: export
clearBufferfv : {auto 0 {conArg:4858} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> HSum [Float32Array, Array Double] -> JSIO ()
Totality: total
Visibility: export
clearBufferiv' : {auto 0 {conArg:4929} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> HSum [Int32Array, Array Int32] -> Optional Bits32 -> JSIO ()
Totality: total
Visibility: export
clearBufferiv : {auto 0 {conArg:5008} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> HSum [Int32Array, Array Int32] -> JSIO ()
Totality: total
Visibility: export
clearBufferuiv' : {auto 0 {conArg:5079} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> HSum [UInt8Array, Array Bits32] -> Optional Bits32 -> JSIO ()
Totality: total
Visibility: export
clearBufferuiv : {auto 0 {conArg:5158} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> HSum [UInt8Array, Array Bits32] -> JSIO ()
Totality: total
Visibility: export
clientWaitSync : {auto 0 {conArg:5229} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> WebGLSync -> Bits32 -> JSBits64 -> JSIO Bits32
Totality: total
Visibility: export
compressedTexImage3D : {auto 0 {conArg:5266} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> JSInt64 -> JSIO ()
Totality: total
Visibility: export
compressedTexImage3D1' : {auto 0 {conArg:5322} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> Optional Bits32 -> Optional Bits32 -> JSIO ()
Totality: total
Visibility: export
compressedTexImage3D1 : {auto 0 {conArg:5520} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> JSIO ()
Totality: total
Visibility: export
compressedTexSubImage3D : {auto 0 {conArg:5702} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Int32 -> JSInt64 -> JSIO ()
Totality: total
Visibility: export
compressedTexSubImage3D1' : {auto 0 {conArg:5764} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> Optional Bits32 -> Optional Bits32 -> JSIO ()
Totality: total
Visibility: export
compressedTexSubImage3D1 : {auto 0 {conArg:5968} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> JSIO ()
Totality: total
Visibility: export
copyBufferSubData : {auto 0 {conArg:6156} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> JSInt64 -> JSInt64 -> JSInt64 -> JSIO ()
Totality: total
Visibility: export
copyTexSubImage3D : {auto 0 {conArg:6200} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> JSIO ()
Totality: total
Visibility: export
createQuery : {auto 0 {conArg:6256} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> JSIO (Maybe WebGLQuery)
Totality: total
Visibility: export
createSampler : {auto 0 {conArg:6292} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> JSIO (Maybe WebGLSampler)
Totality: total
Visibility: export
createTransformFeedback : {auto 0 {conArg:6328} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> JSIO (Maybe WebGLTransformFeedback)
Totality: total
Visibility: export
createVertexArray : {auto 0 {conArg:6364} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> JSIO (Maybe WebGLVertexArrayObject)
Totality: total
Visibility: export
deleteQuery : {auto 0 {conArg:6400} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLQuery -> JSIO ()
Totality: total
Visibility: export
deleteSampler : {auto 0 {conArg:6438} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLSampler -> JSIO ()
Totality: total
Visibility: export
deleteSync : {auto 0 {conArg:6476} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLSync -> JSIO ()
Totality: total
Visibility: export
deleteTransformFeedback : {auto 0 {conArg:6514} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLTransformFeedback -> JSIO ()
Totality: total
Visibility: export
deleteVertexArray : {auto 0 {conArg:6552} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLVertexArrayObject -> JSIO ()
Totality: total
Visibility: export
drawArraysInstanced : {auto 0 {conArg:6590} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> JSIO ()
Totality: total
Visibility: export
drawBuffers : {auto 0 {conArg:6631} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Array Bits32 -> JSIO ()
Totality: total
Visibility: export
drawElementsInstanced : {auto 0 {conArg:6663} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Bits32 -> JSInt64 -> Int32 -> JSIO ()
Totality: total
Visibility: export
drawRangeElements : {auto 0 {conArg:6707} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> Bits32 -> Int32 -> Bits32 -> JSInt64 -> JSIO ()
Totality: total
Visibility: export
endQuery : {auto 0 {conArg:6754} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO ()
Totality: total
Visibility: export
endTransformFeedback : {auto 0 {conArg:6786} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> JSIO ()
Totality: total
Visibility: export
fenceSync : {auto 0 {conArg:6815} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> JSIO (Maybe WebGLSync)
Totality: total
Visibility: export
framebufferTextureLayer : {auto 0 {conArg:6857} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> Maybe WebGLTexture -> Int32 -> Int32 -> JSIO ()
Totality: total
Visibility: export
getActiveUniformBlockName : {auto 0 {conArg:6907} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> Bits32 -> JSIO (Maybe String)
Totality: total
Visibility: export
getActiveUniformBlockParameter : {auto 0 {conArg:6949} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> Bits32 -> Bits32 -> JSIO Any
Totality: total
Visibility: export
getActiveUniforms : {auto 0 {conArg:6991} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> Array Bits32 -> Bits32 -> JSIO Any
Totality: total
Visibility: export
getBufferSubData' : {auto 0 {conArg:7033} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSInt64 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> Optional Bits32 -> Optional Bits32 -> JSIO ()
Totality: total
Visibility: export
getBufferSubData : {auto 0 {conArg:7216} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSInt64 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> JSIO ()
Totality: total
Visibility: export
getFragDataLocation : {auto 0 {conArg:7383} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> String -> JSIO Int32
Totality: total
Visibility: export
getIndexedParameter : {auto 0 {conArg:7417} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> JSIO Any
Totality: total
Visibility: export
getInternalformatParameter : {auto 0 {conArg:7456} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> Bits32 -> JSIO Any
Totality: total
Visibility: export
getQueryParameter : {auto 0 {conArg:7498} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> WebGLQuery -> Bits32 -> JSIO Any
Totality: total
Visibility: export
getQuery : {auto 0 {conArg:7537} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> JSIO (Maybe WebGLQuery)
Totality: total
Visibility: export
getSamplerParameter : {auto 0 {conArg:7579} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> WebGLSampler -> Bits32 -> JSIO Any
Totality: total
Visibility: export
getSyncParameter : {auto 0 {conArg:7618} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> WebGLSync -> Bits32 -> JSIO Any
Totality: total
Visibility: export
getTransformFeedbackVarying : {auto 0 {conArg:7657} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> Bits32 -> JSIO (Maybe WebGLActiveInfo)
Totality: total
Visibility: export
getUniformBlockIndex : {auto 0 {conArg:7699} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> String -> JSIO Bits32
Totality: total
Visibility: export
getUniformIndices : {auto 0 {conArg:7733} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> Array String -> JSIO (Maybe (Array Bits32))
Totality: total
Visibility: export
invalidateFramebuffer : {auto 0 {conArg:7776} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Array Bits32 -> JSIO ()
Totality: total
Visibility: export
invalidateSubFramebuffer : {auto 0 {conArg:7811} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Array Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> JSIO ()
Totality: total
Visibility: export
isQuery : {auto 0 {conArg:7858} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLQuery -> JSIO Bool
Totality: total
Visibility: export
isSampler : {auto 0 {conArg:7899} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLSampler -> JSIO Bool
Totality: total
Visibility: export
isSync : {auto 0 {conArg:7940} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLSync -> JSIO Bool
Totality: total
Visibility: export
isTransformFeedback : {auto 0 {conArg:7981} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLTransformFeedback -> JSIO Bool
Totality: total
Visibility: export
isVertexArray : {auto 0 {conArg:8022} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLVertexArrayObject -> JSIO Bool
Totality: total
Visibility: export
pauseTransformFeedback : {auto 0 {conArg:8063} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> JSIO ()
Totality: total
Visibility: export
readBuffer : {auto 0 {conArg:8092} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO ()
Totality: total
Visibility: export
renderbufferStorageMultisample : {auto 0 {conArg:8124} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Bits32 -> Int32 -> Int32 -> JSIO ()
Totality: total
Visibility: export
resumeTransformFeedback : {auto 0 {conArg:8168} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> JSIO ()
Totality: total
Visibility: export
samplerParameterf : {auto 0 {conArg:8197} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> WebGLSampler -> Bits32 -> Double -> JSIO ()
Totality: total
Visibility: export
samplerParameteri : {auto 0 {conArg:8235} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> WebGLSampler -> Bits32 -> Int32 -> JSIO ()
Totality: total
Visibility: export
texImage3D : {auto 0 {conArg:8273} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> JSInt64 -> JSIO ()
Totality: total
Visibility: export
texImage3D1 : {auto 0 {conArg:8332} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> HSum [ImageBitmap, ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement, OffscreenCanvas] -> JSIO ()
Totality: total
Visibility: export
texImage3D2 : {auto 0 {conArg:8470} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> Maybe (HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView]) -> JSIO ()
Totality: total
Visibility: export
texImage3D3 : {auto 0 {conArg:8659} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> Bits32 -> JSIO ()
Totality: total
Visibility: export
texStorage2D : {auto 0 {conArg:8848} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Bits32 -> Int32 -> Int32 -> JSIO ()
Totality: total
Visibility: export
texStorage3D : {auto 0 {conArg:8892} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Bits32 -> Int32 -> Int32 -> Int32 -> JSIO ()
Totality: total
Visibility: export
texSubImage3D : {auto 0 {conArg:8939} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> JSInt64 -> JSIO ()
Totality: total
Visibility: export
texSubImage3D1 : {auto 0 {conArg:9001} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> HSum [ImageBitmap, ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement, OffscreenCanvas] -> JSIO ()
Totality: total
Visibility: export
texSubImage3D2' : {auto 0 {conArg:9142} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> Maybe (HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView]) -> Optional Bits32 -> JSIO ()
Totality: total
Visibility: export
texSubImage3D2 : {auto 0 {conArg:9343} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> Maybe (HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView]) -> JSIO ()
Totality: total
Visibility: export
transformFeedbackVaryings : {auto 0 {conArg:9536} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> Array String -> Bits32 -> JSIO ()
Totality: total
Visibility: export
uniform1ui : {auto 0 {conArg:9574} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bits32 -> JSIO ()
Totality: total
Visibility: export
uniform1uiv' : {auto 0 {conArg:9615} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [UInt8Array, Array Bits32] -> Optional Bits32 -> Optional Bits32 -> JSIO ()
Totality: total
Visibility: export
uniform1uiv : {auto 0 {conArg:9706} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [UInt8Array, Array Bits32] -> JSIO ()
Totality: total
Visibility: export
uniform2ui : {auto 0 {conArg:9781} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bits32 -> Bits32 -> JSIO ()
Totality: total
Visibility: export
uniform2uiv' : {auto 0 {conArg:9825} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [UInt8Array, Array Bits32] -> Optional Bits32 -> Optional Bits32 -> JSIO ()
Totality: total
Visibility: export
uniform2uiv : {auto 0 {conArg:9916} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [UInt8Array, Array Bits32] -> JSIO ()
Totality: total
Visibility: export
uniform3ui : {auto 0 {conArg:9991} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bits32 -> Bits32 -> Bits32 -> JSIO ()
Totality: total
Visibility: export
uniform3uiv' : {auto 0 {conArg:10038} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [UInt8Array, Array Bits32] -> Optional Bits32 -> Optional Bits32 -> JSIO ()
Totality: total
Visibility: export
uniform3uiv : {auto 0 {conArg:10129} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [UInt8Array, Array Bits32] -> JSIO ()
Totality: total
Visibility: export
uniform4ui : {auto 0 {conArg:10204} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bits32 -> Bits32 -> Bits32 -> Bits32 -> JSIO ()
Totality: total
Visibility: export
uniform4uiv' : {auto 0 {conArg:10254} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [UInt8Array, Array Bits32] -> Optional Bits32 -> Optional Bits32 -> JSIO ()
Totality: total
Visibility: export
uniform4uiv : {auto 0 {conArg:10345} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [UInt8Array, Array Bits32] -> JSIO ()
Totality: total
Visibility: export
uniformBlockBinding : {auto 0 {conArg:10420} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> Bits32 -> Bits32 -> JSIO ()
Totality: total
Visibility: export
uniformMatrix2x3fv' : {auto 0 {conArg:10458} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> Optional Bits32 -> Optional Bits32 -> JSIO ()
Totality: total
Visibility: export
uniformMatrix2x3fv : {auto 0 {conArg:10555} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> JSIO ()
Totality: total
Visibility: export
uniformMatrix2x4fv' : {auto 0 {conArg:10636} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> Optional Bits32 -> Optional Bits32 -> JSIO ()
Totality: total
Visibility: export
uniformMatrix2x4fv : {auto 0 {conArg:10733} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> JSIO ()
Totality: total
Visibility: export
uniformMatrix3x2fv' : {auto 0 {conArg:10814} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> Optional Bits32 -> Optional Bits32 -> JSIO ()
Totality: total
Visibility: export
uniformMatrix3x2fv : {auto 0 {conArg:10911} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> JSIO ()
Totality: total
Visibility: export
uniformMatrix3x4fv' : {auto 0 {conArg:10992} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> Optional Bits32 -> Optional Bits32 -> JSIO ()
Totality: total
Visibility: export
uniformMatrix3x4fv : {auto 0 {conArg:11089} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> JSIO ()
Totality: total
Visibility: export
uniformMatrix4x2fv' : {auto 0 {conArg:11170} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> Optional Bits32 -> Optional Bits32 -> JSIO ()
Totality: total
Visibility: export
uniformMatrix4x2fv : {auto 0 {conArg:11267} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> JSIO ()
Totality: total
Visibility: export
uniformMatrix4x3fv' : {auto 0 {conArg:11348} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> Optional Bits32 -> Optional Bits32 -> JSIO ()
Totality: total
Visibility: export
uniformMatrix4x3fv : {auto 0 {conArg:11445} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> JSIO ()
Totality: total
Visibility: export
vertexAttribDivisor : {auto 0 {conArg:11526} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> JSIO ()
Totality: total
Visibility: export
vertexAttribI4i : {auto 0 {conArg:11561} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> JSIO ()
Totality: total
Visibility: export
vertexAttribI4iv : {auto 0 {conArg:11605} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> HSum [Int32Array, Array Int32] -> JSIO ()
Totality: total
Visibility: export
vertexAttribI4ui : {auto 0 {conArg:11672} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> Bits32 -> Bits32 -> Bits32 -> JSIO ()
Totality: total
Visibility: export
vertexAttribI4uiv : {auto 0 {conArg:11716} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> HSum [UInt8Array, Array Bits32] -> JSIO ()
Totality: total
Visibility: export
vertexAttribIPointer : {auto 0 {conArg:11783} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Bits32 -> Int32 -> JSInt64 -> JSIO ()
Totality: total
Visibility: export
waitSync : {auto 0 {conArg:11827} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> WebGLSync -> Bits32 -> JSInt64 -> JSIO ()
Totality: total
Visibility: export
bufferData : {auto 0 {conArg:11865} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> JSInt64 -> Bits32 -> JSIO ()
Totality: total
Visibility: export
bufferData1 : {auto 0 {conArg:11903} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Maybe (HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView, ArrayBuffer]) -> Bits32 -> JSIO ()
Totality: total
Visibility: export
bufferData2' : {auto 0 {conArg:12083} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> Bits32 -> Bits32 -> Optional Bits32 -> JSIO ()
Totality: total
Visibility: export
bufferData2 : {auto 0 {conArg:12260} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> Bits32 -> Bits32 -> JSIO ()
Totality: total
Visibility: export
bufferSubData : {auto 0 {conArg:12429} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> JSInt64 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView, ArrayBuffer] -> JSIO ()
Totality: total
Visibility: export
bufferSubData1' : {auto 0 {conArg:12606} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> JSInt64 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> Bits32 -> Optional Bits32 -> JSIO ()
Totality: total
Visibility: export
bufferSubData1 : {auto 0 {conArg:12783} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> JSInt64 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> Bits32 -> JSIO ()
Totality: total
Visibility: export
compressedTexImage2D : {auto 0 {conArg:12952} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> JSInt64 -> JSIO ()
Totality: total
Visibility: export
compressedTexImage2D1' : {auto 0 {conArg:13005} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Bits32 -> Int32 -> Int32 -> Int32 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> Optional Bits32 -> Optional Bits32 -> JSIO ()
Totality: total
Visibility: export
compressedTexImage2D1 : {auto 0 {conArg:13200} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Bits32 -> Int32 -> Int32 -> Int32 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> JSIO ()
Totality: total
Visibility: export
compressedTexSubImage2D : {auto 0 {conArg:13379} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Int32 -> JSInt64 -> JSIO ()
Totality: total
Visibility: export
compressedTexSubImage2D1' : {auto 0 {conArg:13435} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> Optional Bits32 -> Optional Bits32 -> JSIO ()
Totality: total
Visibility: export
compressedTexSubImage2D1 : {auto 0 {conArg:13633} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> JSIO ()
Totality: total
Visibility: export
readPixels : {auto 0 {conArg:13815} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> Maybe (HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView]) -> JSIO ()
Totality: total
Visibility: export
readPixels1 : {auto 0 {conArg:13995} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> JSInt64 -> JSIO ()
Totality: total
Visibility: export
readPixels2 : {auto 0 {conArg:14045} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> Bits32 -> JSIO ()
Totality: total
Visibility: export
texImage2D : {auto 0 {conArg:14225} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> Maybe (HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView]) -> JSIO ()
Totality: total
Visibility: export
texImage2D1 : {auto 0 {conArg:14411} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> HSum [ImageBitmap, ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement, OffscreenCanvas] -> JSIO ()
Totality: total
Visibility: export
texImage2D2 : {auto 0 {conArg:14537} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> JSInt64 -> JSIO ()
Totality: total
Visibility: export
texImage2D3 : {auto 0 {conArg:14593} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> HSum [ImageBitmap, ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement, OffscreenCanvas] -> JSIO ()
Totality: total
Visibility: export
texImage2D4 : {auto 0 {conArg:14728} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> Bits32 -> JSIO ()
Totality: total
Visibility: export
texSubImage2D : {auto 0 {conArg:14914} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> Maybe (HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView]) -> JSIO ()
Totality: total
Visibility: export
texSubImage2D1 : {auto 0 {conArg:15100} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> HSum [ImageBitmap, ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement, OffscreenCanvas] -> JSIO ()
Totality: total
Visibility: export
texSubImage2D2 : {auto 0 {conArg:15229} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> JSInt64 -> JSIO ()
Totality: total
Visibility: export
texSubImage2D3 : {auto 0 {conArg:15285} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> HSum [ImageBitmap, ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement, OffscreenCanvas] -> JSIO ()
Totality: total
Visibility: export
texSubImage2D4 : {auto 0 {conArg:15420} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> Bits32 -> JSIO ()
Totality: total
Visibility: export
uniform1fv' : {auto 0 {conArg:15606} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Float32Array, Array Double] -> Optional Bits32 -> Optional Bits32 -> JSIO ()
Totality: total
Visibility: export
uniform1fv : {auto 0 {conArg:15697} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Float32Array, Array Double] -> JSIO ()
Totality: total
Visibility: export
uniform1iv' : {auto 0 {conArg:15772} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Int32Array, Array Int32] -> Optional Bits32 -> Optional Bits32 -> JSIO ()
Totality: total
Visibility: export
uniform1iv : {auto 0 {conArg:15863} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Int32Array, Array Int32] -> JSIO ()
Totality: total
Visibility: export
uniform2fv' : {auto 0 {conArg:15938} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Float32Array, Array Double] -> Optional Bits32 -> Optional Bits32 -> JSIO ()
Totality: total
Visibility: export
uniform2fv : {auto 0 {conArg:16029} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Float32Array, Array Double] -> JSIO ()
Totality: total
Visibility: export
uniform2iv' : {auto 0 {conArg:16104} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Int32Array, Array Int32] -> Optional Bits32 -> Optional Bits32 -> JSIO ()
Totality: total
Visibility: export
uniform2iv : {auto 0 {conArg:16195} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Int32Array, Array Int32] -> JSIO ()
Totality: total
Visibility: export
uniform3fv' : {auto 0 {conArg:16270} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Float32Array, Array Double] -> Optional Bits32 -> Optional Bits32 -> JSIO ()
Totality: total
Visibility: export
uniform3fv : {auto 0 {conArg:16361} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Float32Array, Array Double] -> JSIO ()
Totality: total
Visibility: export
uniform3iv' : {auto 0 {conArg:16436} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Int32Array, Array Int32] -> Optional Bits32 -> Optional Bits32 -> JSIO ()
Totality: total
Visibility: export
uniform3iv : {auto 0 {conArg:16527} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Int32Array, Array Int32] -> JSIO ()
Totality: total
Visibility: export
uniform4fv' : {auto 0 {conArg:16602} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Float32Array, Array Double] -> Optional Bits32 -> Optional Bits32 -> JSIO ()
Totality: total
Visibility: export
uniform4fv : {auto 0 {conArg:16693} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Float32Array, Array Double] -> JSIO ()
Totality: total
Visibility: export
uniform4iv' : {auto 0 {conArg:16768} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Int32Array, Array Int32] -> Optional Bits32 -> Optional Bits32 -> JSIO ()
Totality: total
Visibility: export
uniform4iv : {auto 0 {conArg:16859} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Int32Array, Array Int32] -> JSIO ()
Totality: total
Visibility: export
uniformMatrix2fv' : {auto 0 {conArg:16934} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> Optional Bits32 -> Optional Bits32 -> JSIO ()
Totality: total
Visibility: export
uniformMatrix2fv : {auto 0 {conArg:17031} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> JSIO ()
Totality: total
Visibility: export
uniformMatrix3fv' : {auto 0 {conArg:17112} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> Optional Bits32 -> Optional Bits32 -> JSIO ()
Totality: total
Visibility: export
uniformMatrix3fv : {auto 0 {conArg:17209} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> JSIO ()
Totality: total
Visibility: export
uniformMatrix4fv' : {auto 0 {conArg:17290} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> Optional Bits32 -> Optional Bits32 -> JSIO ()
Totality: total
Visibility: export
uniformMatrix4fv : {auto 0 {conArg:17387} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> JSIO ()
Totality: total
Visibility: export
ACTIVE_ATTRIBUTES : Bits32
Totality: total
Visibility: public export
ACTIVE_TEXTURE : Bits32
Totality: total
Visibility: public export
ACTIVE_UNIFORMS : Bits32
Totality: total
Visibility: public export
ALIASED_LINE_WIDTH_RANGE : Bits32
Totality: total
Visibility: public export
ALIASED_POINT_SIZE_RANGE : Bits32
Totality: total
Visibility: public export
ALPHA : Bits32
Totality: total
Visibility: public export
ALPHA_BITS : Bits32
Totality: total
Visibility: public export
ALWAYS : Bits32
Totality: total
Visibility: public export
ARRAY_BUFFER : Bits32
Totality: total
Visibility: public export
ARRAY_BUFFER_BINDING : Bits32
Totality: total
Visibility: public export
ATTACHED_SHADERS : Bits32
Totality: total
Visibility: public export
BACK : Bits32
Totality: total
Visibility: public export
BLEND : Bits32
Totality: total
Visibility: public export
BLEND_COLOR : Bits32
Totality: total
Visibility: public export
BLEND_DST_ALPHA : Bits32
Totality: total
Visibility: public export
BLEND_DST_RGB : Bits32
Totality: total
Visibility: public export
BLEND_EQUATION : Bits32
Totality: total
Visibility: public export
BLEND_EQUATION_ALPHA : Bits32
Totality: total
Visibility: public export
BLEND_EQUATION_RGB : Bits32
Totality: total
Visibility: public export
BLEND_SRC_ALPHA : Bits32
Totality: total
Visibility: public export
BLEND_SRC_RGB : Bits32
Totality: total
Visibility: public export
BLUE_BITS : Bits32
Totality: total
Visibility: public export
BOOL : Bits32
Totality: total
Visibility: public export
BOOL_VEC2 : Bits32
Totality: total
Visibility: public export
BOOL_VEC3 : Bits32
Totality: total
Visibility: public export
BOOL_VEC4 : Bits32
Totality: total
Visibility: public export
BROWSER_DEFAULT_WEBGL : Bits32
Totality: total
Visibility: public export
BUFFER_SIZE : Bits32
Totality: total
Visibility: public export
BUFFER_USAGE : Bits32
Totality: total
Visibility: public export
BYTE : Bits32
Totality: total
Visibility: public export
CCW : Bits32
Totality: total
Visibility: public export
CLAMP_TO_EDGE : Bits32
Totality: total
Visibility: public export
COLOR_ATTACHMENT0 : Bits32
Totality: total
Visibility: public export
COLOR_BUFFER_BIT : Bits32
Totality: total
Visibility: public export
COLOR_CLEAR_VALUE : Bits32
Totality: total
Visibility: public export
COLOR_WRITEMASK : Bits32
Totality: total
Visibility: public export
COMPILE_STATUS : Bits32
Totality: total
Visibility: public export
COMPRESSED_TEXTURE_FORMATS : Bits32
Totality: total
Visibility: public export
CONSTANT_ALPHA : Bits32
Totality: total
Visibility: public export
CONSTANT_COLOR : Bits32
Totality: total
Visibility: public export
CONTEXT_LOST_WEBGL : Bits32
Totality: total
Visibility: public export
CULL_FACE : Bits32
Totality: total
Visibility: public export
CULL_FACE_MODE : Bits32
Totality: total
Visibility: public export
CURRENT_PROGRAM : Bits32
Totality: total
Visibility: public export
CURRENT_VERTEX_ATTRIB : Bits32
Totality: total
Visibility: public export
CW : Bits32
Totality: total
Visibility: public export
DECR : Bits32
Totality: total
Visibility: public export
DECR_WRAP : Bits32
Totality: total
Visibility: public export
DELETE_STATUS : Bits32
Totality: total
Visibility: public export
DEPTH_ATTACHMENT : Bits32
Totality: total
Visibility: public export
DEPTH_BITS : Bits32
Totality: total
Visibility: public export
DEPTH_BUFFER_BIT : Bits32
Totality: total
Visibility: public export
DEPTH_CLEAR_VALUE : Bits32
Totality: total
Visibility: public export
DEPTH_COMPONENT : Bits32
Totality: total
Visibility: public export
DEPTH_COMPONENT16 : Bits32
Totality: total
Visibility: public export
DEPTH_FUNC : Bits32
Totality: total
Visibility: public export
DEPTH_RANGE : Bits32
Totality: total
Visibility: public export
DEPTH_STENCIL : Bits32
Totality: total
Visibility: public export
DEPTH_STENCIL_ATTACHMENT : Bits32
Totality: total
Visibility: public export
DEPTH_TEST : Bits32
Totality: total
Visibility: public export
DEPTH_WRITEMASK : Bits32
Totality: total
Visibility: public export
DITHER : Bits32
Totality: total
Visibility: public export
DONT_CARE : Bits32
Totality: total
Visibility: public export
DST_ALPHA : Bits32
Totality: total
Visibility: public export
DST_COLOR : Bits32
Totality: total
Visibility: public export
DYNAMIC_DRAW : Bits32
Totality: total
Visibility: public export
ELEMENT_ARRAY_BUFFER : Bits32
Totality: total
Visibility: public export
ELEMENT_ARRAY_BUFFER_BINDING : Bits32
Totality: total
Visibility: public export
EQUAL : Bits32
Totality: total
Visibility: public export
FASTEST : Bits32
Totality: total
Visibility: public export
FLOAT : Bits32
Totality: total
Visibility: public export
FLOAT_MAT2 : Bits32
Totality: total
Visibility: public export
FLOAT_MAT3 : Bits32
Totality: total
Visibility: public export
FLOAT_MAT4 : Bits32
Totality: total
Visibility: public export
FLOAT_VEC2 : Bits32
Totality: total
Visibility: public export
FLOAT_VEC3 : Bits32
Totality: total
Visibility: public export
FLOAT_VEC4 : Bits32
Totality: total
Visibility: public export
FRAGMENT_SHADER : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_BINDING : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_COMPLETE : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_INCOMPLETE_ATTACHMENT : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_INCOMPLETE_DIMENSIONS : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT : Bits32
Totality: total
Visibility: public export
FRAMEBUFFER_UNSUPPORTED : Bits32
Totality: total
Visibility: public export
FRONT : Bits32
Totality: total
Visibility: public export
FRONT_AND_BACK : Bits32
Totality: total
Visibility: public export
FRONT_FACE : Bits32
Totality: total
Visibility: public export
FUNC_ADD : Bits32
Totality: total
Visibility: public export
FUNC_REVERSE_SUBTRACT : Bits32
Totality: total
Visibility: public export
FUNC_SUBTRACT : Bits32
Totality: total
Visibility: public export
GENERATE_MIPMAP_HINT : Bits32
Totality: total
Visibility: public export
GEQUAL : Bits32
Totality: total
Visibility: public export
GREATER : Bits32
Totality: total
Visibility: public export
GREEN_BITS : Bits32
Totality: total
Visibility: public export
HIGH_FLOAT : Bits32
Totality: total
Visibility: public export
HIGH_INT : Bits32
Totality: total
Visibility: public export
IMPLEMENTATION_COLOR_READ_FORMAT : Bits32
Totality: total
Visibility: public export
IMPLEMENTATION_COLOR_READ_TYPE : Bits32
Totality: total
Visibility: public export
INCR : Bits32
Totality: total
Visibility: public export
INCR_WRAP : Bits32
Totality: total
Visibility: public export
INT : Bits32
Totality: total
Visibility: public export
INT_VEC2 : Bits32
Totality: total
Visibility: public export
INT_VEC3 : Bits32
Totality: total
Visibility: public export
INT_VEC4 : Bits32
Totality: total
Visibility: public export
INVALID_ENUM : Bits32
Totality: total
Visibility: public export
INVALID_FRAMEBUFFER_OPERATION : Bits32
Totality: total
Visibility: public export
INVALID_OPERATION : Bits32
Totality: total
Visibility: public export
INVALID_VALUE : Bits32
Totality: total
Visibility: public export
INVERT : Bits32
Totality: total
Visibility: public export
KEEP : Bits32
Totality: total
Visibility: public export
LEQUAL : Bits32
Totality: total
Visibility: public export
LESS : Bits32
Totality: total
Visibility: public export
LINEAR : Bits32
Totality: total
Visibility: public export
LINEAR_MIPMAP_LINEAR : Bits32
Totality: total
Visibility: public export
LINEAR_MIPMAP_NEAREST : Bits32
Totality: total
Visibility: public export
LINES : Bits32
Totality: total
Visibility: public export
LINE_LOOP : Bits32
Totality: total
Visibility: public export
LINE_STRIP : Bits32
Totality: total
Visibility: public export
LINE_WIDTH : Bits32
Totality: total
Visibility: public export
Totality: total
Visibility: public export
LOW_FLOAT : Bits32
Totality: total
Visibility: public export
LOW_INT : Bits32
Totality: total
Visibility: public export
LUMINANCE : Bits32
Totality: total
Visibility: public export
LUMINANCE_ALPHA : Bits32
Totality: total
Visibility: public export
MAX_COMBINED_TEXTURE_IMAGE_UNITS : Bits32
Totality: total
Visibility: public export
MAX_CUBE_MAP_TEXTURE_SIZE : Bits32
Totality: total
Visibility: public export
MAX_FRAGMENT_UNIFORM_VECTORS : Bits32
Totality: total
Visibility: public export
MAX_RENDERBUFFER_SIZE : Bits32
Totality: total
Visibility: public export
MAX_TEXTURE_IMAGE_UNITS : Bits32
Totality: total
Visibility: public export
MAX_TEXTURE_SIZE : Bits32
Totality: total
Visibility: public export
MAX_VARYING_VECTORS : Bits32
Totality: total
Visibility: public export
MAX_VERTEX_ATTRIBS : Bits32
Totality: total
Visibility: public export
MAX_VERTEX_TEXTURE_IMAGE_UNITS : Bits32
Totality: total
Visibility: public export
MAX_VERTEX_UNIFORM_VECTORS : Bits32
Totality: total
Visibility: public export
MAX_VIEWPORT_DIMS : Bits32
Totality: total
Visibility: public export
MEDIUM_FLOAT : Bits32
Totality: total
Visibility: public export
MEDIUM_INT : Bits32
Totality: total
Visibility: public export
MIRRORED_REPEAT : Bits32
Totality: total
Visibility: public export
NEAREST : Bits32
Totality: total
Visibility: public export
NEAREST_MIPMAP_LINEAR : Bits32
Totality: total
Visibility: public export
NEAREST_MIPMAP_NEAREST : Bits32
Totality: total
Visibility: public export
NEVER : Bits32
Totality: total
Visibility: public export
NICEST : Bits32
Totality: total
Visibility: public export
NONE : Bits32
Totality: total
Visibility: public export
NOTEQUAL : Bits32
Totality: total
Visibility: public export
NO_ERROR : Bits32
Totality: total
Visibility: public export
ONE : Bits32
Totality: total
Visibility: public export
ONE_MINUS_CONSTANT_ALPHA : Bits32
Totality: total
Visibility: public export
ONE_MINUS_CONSTANT_COLOR : Bits32
Totality: total
Visibility: public export
ONE_MINUS_DST_ALPHA : Bits32
Totality: total
Visibility: public export
ONE_MINUS_DST_COLOR : Bits32
Totality: total
Visibility: public export
ONE_MINUS_SRC_ALPHA : Bits32
Totality: total
Visibility: public export
ONE_MINUS_SRC_COLOR : Bits32
Totality: total
Visibility: public export
OUT_OF_MEMORY : Bits32
Totality: total
Visibility: public export
PACK_ALIGNMENT : Bits32
Totality: total
Visibility: public export
POINTS : Bits32
Totality: total
Visibility: public export
POLYGON_OFFSET_FACTOR : Bits32
Totality: total
Visibility: public export
POLYGON_OFFSET_FILL : Bits32
Totality: total
Visibility: public export
POLYGON_OFFSET_UNITS : Bits32
Totality: total
Visibility: public export
RED_BITS : Bits32
Totality: total
Visibility: public export
RENDERBUFFER : Bits32
Totality: total
Visibility: public export
RENDERBUFFER_ALPHA_SIZE : Bits32
Totality: total
Visibility: public export
RENDERBUFFER_BINDING : Bits32
Totality: total
Visibility: public export
RENDERBUFFER_BLUE_SIZE : Bits32
Totality: total
Visibility: public export
RENDERBUFFER_DEPTH_SIZE : Bits32
Totality: total
Visibility: public export
RENDERBUFFER_GREEN_SIZE : Bits32
Totality: total
Visibility: public export
RENDERBUFFER_HEIGHT : Bits32
Totality: total
Visibility: public export
RENDERBUFFER_INTERNAL_FORMAT : Bits32
Totality: total
Visibility: public export
RENDERBUFFER_RED_SIZE : Bits32
Totality: total
Visibility: public export
RENDERBUFFER_STENCIL_SIZE : Bits32
Totality: total
Visibility: public export
RENDERBUFFER_WIDTH : Bits32
Totality: total
Visibility: public export
RENDERER : Bits32
Totality: total
Visibility: public export
REPEAT : Bits32
Totality: total
Visibility: public export
REPLACE : Bits32
Totality: total
Visibility: public export
RGB : Bits32
Totality: total
Visibility: public export
RGB565 : Bits32
Totality: total
Visibility: public export
RGB5_A1 : Bits32
Totality: total
Visibility: public export
RGBA : Bits32
Totality: total
Visibility: public export
RGBA4 : Bits32
Totality: total
Visibility: public export
SAMPLER_2D : Bits32
Totality: total
Visibility: public export
SAMPLER_CUBE : Bits32
Totality: total
Visibility: public export
SAMPLES : Bits32
Totality: total
Visibility: public export
SAMPLE_ALPHA_TO_COVERAGE : Bits32
Totality: total
Visibility: public export
SAMPLE_BUFFERS : Bits32
Totality: total
Visibility: public export
SAMPLE_COVERAGE : Bits32
Totality: total
Visibility: public export
SAMPLE_COVERAGE_INVERT : Bits32
Totality: total
Visibility: public export
SAMPLE_COVERAGE_VALUE : Bits32
Totality: total
Visibility: public export
SCISSOR_BOX : Bits32
Totality: total
Visibility: public export
SCISSOR_TEST : Bits32
Totality: total
Visibility: public export
SHADER_TYPE : Bits32
Totality: total
Visibility: public export
SHADING_LANGUAGE_VERSION : Bits32
Totality: total
Visibility: public export
SHORT : Bits32
Totality: total
Visibility: public export
SRC_ALPHA : Bits32
Totality: total
Visibility: public export
SRC_ALPHA_SATURATE : Bits32
Totality: total
Visibility: public export
SRC_COLOR : Bits32
Totality: total
Visibility: public export
STATIC_DRAW : Bits32
Totality: total
Visibility: public export
STENCIL_ATTACHMENT : Bits32
Totality: total
Visibility: public export
STENCIL_BACK_FAIL : Bits32
Totality: total
Visibility: public export
STENCIL_BACK_FUNC : Bits32
Totality: total
Visibility: public export
STENCIL_BACK_PASS_DEPTH_FAIL : Bits32
Totality: total
Visibility: public export
STENCIL_BACK_PASS_DEPTH_PASS : Bits32
Totality: total
Visibility: public export
STENCIL_BACK_REF : Bits32
Totality: total
Visibility: public export
STENCIL_BACK_VALUE_MASK : Bits32
Totality: total
Visibility: public export
STENCIL_BACK_WRITEMASK : Bits32
Totality: total
Visibility: public export
STENCIL_BITS : Bits32
Totality: total
Visibility: public export
STENCIL_BUFFER_BIT : Bits32
Totality: total
Visibility: public export
STENCIL_CLEAR_VALUE : Bits32
Totality: total
Visibility: public export
STENCIL_FAIL : Bits32
Totality: total
Visibility: public export
STENCIL_FUNC : Bits32
Totality: total
Visibility: public export
STENCIL_INDEX8 : Bits32
Totality: total
Visibility: public export
STENCIL_PASS_DEPTH_FAIL : Bits32
Totality: total
Visibility: public export
STENCIL_PASS_DEPTH_PASS : Bits32
Totality: total
Visibility: public export
STENCIL_REF : Bits32
Totality: total
Visibility: public export
STENCIL_TEST : Bits32
Totality: total
Visibility: public export
STENCIL_VALUE_MASK : Bits32
Totality: total
Visibility: public export
STENCIL_WRITEMASK : Bits32
Totality: total
Visibility: public export
STREAM_DRAW : Bits32
Totality: total
Visibility: public export
SUBPIXEL_BITS : Bits32
Totality: total
Visibility: public export
TEXTURE : Bits32
Totality: total
Visibility: public export
TEXTURE0 : Bits32
Totality: total
Visibility: public export
TEXTURE1 : Bits32
Totality: total
Visibility: public export
TEXTURE10 : Bits32
Totality: total
Visibility: public export
TEXTURE11 : Bits32
Totality: total
Visibility: public export
TEXTURE12 : Bits32
Totality: total
Visibility: public export
TEXTURE13 : Bits32
Totality: total
Visibility: public export
TEXTURE14 : Bits32
Totality: total
Visibility: public export
TEXTURE15 : Bits32
Totality: total
Visibility: public export
TEXTURE16 : Bits32
Totality: total
Visibility: public export
TEXTURE17 : Bits32
Totality: total
Visibility: public export
TEXTURE18 : Bits32
Totality: total
Visibility: public export
TEXTURE19 : Bits32
Totality: total
Visibility: public export
TEXTURE2 : Bits32
Totality: total
Visibility: public export
TEXTURE20 : Bits32
Totality: total
Visibility: public export
TEXTURE21 : Bits32
Totality: total
Visibility: public export
TEXTURE22 : Bits32
Totality: total
Visibility: public export
TEXTURE23 : Bits32
Totality: total
Visibility: public export
TEXTURE24 : Bits32
Totality: total
Visibility: public export
TEXTURE25 : Bits32
Totality: total
Visibility: public export
TEXTURE26 : Bits32
Totality: total
Visibility: public export
TEXTURE27 : Bits32
Totality: total
Visibility: public export
TEXTURE28 : Bits32
Totality: total
Visibility: public export
TEXTURE29 : Bits32
Totality: total
Visibility: public export
TEXTURE3 : Bits32
Totality: total
Visibility: public export
TEXTURE30 : Bits32
Totality: total
Visibility: public export
TEXTURE31 : Bits32
Totality: total
Visibility: public export
TEXTURE4 : Bits32
Totality: total
Visibility: public export
TEXTURE5 : Bits32
Totality: total
Visibility: public export
TEXTURE6 : Bits32
Totality: total
Visibility: public export
TEXTURE7 : Bits32
Totality: total
Visibility: public export
TEXTURE8 : Bits32
Totality: total
Visibility: public export
TEXTURE9 : Bits32
Totality: total
Visibility: public export
TEXTURE_2D : Bits32
Totality: total
Visibility: public export
TEXTURE_BINDING_2D : Bits32
Totality: total
Visibility: public export
TEXTURE_BINDING_CUBE_MAP : Bits32
Totality: total
Visibility: public export
TEXTURE_CUBE_MAP : Bits32
Totality: total
Visibility: public export
TEXTURE_CUBE_MAP_NEGATIVE_X : Bits32
Totality: total
Visibility: public export
TEXTURE_CUBE_MAP_NEGATIVE_Y : Bits32
Totality: total
Visibility: public export
TEXTURE_CUBE_MAP_NEGATIVE_Z : Bits32
Totality: total
Visibility: public export
TEXTURE_CUBE_MAP_POSITIVE_X : Bits32
Totality: total
Visibility: public export
TEXTURE_CUBE_MAP_POSITIVE_Y : Bits32
Totality: total
Visibility: public export
TEXTURE_CUBE_MAP_POSITIVE_Z : Bits32
Totality: total
Visibility: public export
TEXTURE_MAG_FILTER : Bits32
Totality: total
Visibility: public export
TEXTURE_MIN_FILTER : Bits32
Totality: total
Visibility: public export
TEXTURE_WRAP_S : Bits32
Totality: total
Visibility: public export
TEXTURE_WRAP_T : Bits32
Totality: total
Visibility: public export
TRIANGLES : Bits32
Totality: total
Visibility: public export
TRIANGLE_FAN : Bits32
Totality: total
Visibility: public export
TRIANGLE_STRIP : Bits32
Totality: total
Visibility: public export
UNPACK_ALIGNMENT : Bits32
Totality: total
Visibility: public export
UNPACK_COLORSPACE_CONVERSION_WEBGL : Bits32
Totality: total
Visibility: public export
UNPACK_FLIP_Y_WEBGL : Bits32
Totality: total
Visibility: public export
UNPACK_PREMULTIPLY_ALPHA_WEBGL : Bits32
Totality: total
Visibility: public export
UNSIGNED_BYTE : Bits32
Totality: total
Visibility: public export
UNSIGNED_INT : Bits32
Totality: total
Visibility: public export
UNSIGNED_SHORT : Bits32
Totality: total
Visibility: public export
UNSIGNED_SHORT_4_4_4_4 : Bits32
Totality: total
Visibility: public export
UNSIGNED_SHORT_5_5_5_1 : Bits32
Totality: total
Visibility: public export
UNSIGNED_SHORT_5_6_5 : Bits32
Totality: total
Visibility: public export
VALIDATE_STATUS : Bits32
Totality: total
Visibility: public export
VENDOR : Bits32
Totality: total
Visibility: public export
VERSION : Bits32
Totality: total
Visibility: public export
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING : Bits32
Totality: total
Visibility: public export
VERTEX_ATTRIB_ARRAY_ENABLED : Bits32
Totality: total
Visibility: public export
VERTEX_ATTRIB_ARRAY_NORMALIZED : Bits32
Totality: total
Visibility: public export
VERTEX_ATTRIB_ARRAY_POINTER : Bits32
Totality: total
Visibility: public export
VERTEX_ATTRIB_ARRAY_SIZE : Bits32
Totality: total
Visibility: public export
VERTEX_ATTRIB_ARRAY_STRIDE : Bits32
Totality: total
Visibility: public export
VERTEX_ATTRIB_ARRAY_TYPE : Bits32
Totality: total
Visibility: public export
VERTEX_SHADER : Bits32
Totality: total
Visibility: public export
VIEWPORT : Bits32
Totality: total
Visibility: public export
ZERO : Bits32
Totality: total
Visibility: public export
canvas : {auto 0 {conArg:18356} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> JSIO (HSum [HTMLCanvasElement, OffscreenCanvas])
Totality: total
Visibility: export
drawingBufferHeight : {auto 0 {conArg:18431} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> JSIO Int32
Totality: total
Visibility: export
drawingBufferWidth : {auto 0 {conArg:18459} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> JSIO Int32
Totality: total
Visibility: export
activeTexture : {auto 0 {conArg:18487} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO ()
Totality: total
Visibility: export
attachShader : {auto 0 {conArg:18519} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> WebGLShader -> JSIO ()
Totality: total
Visibility: export
bindAttribLocation : {auto 0 {conArg:18554} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> Bits32 -> String -> JSIO ()
Totality: total
Visibility: export
bindBuffer : {auto 0 {conArg:18592} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Maybe WebGLBuffer -> JSIO ()
Totality: total
Visibility: export
bindFramebuffer : {auto 0 {conArg:18633} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Maybe WebGLFramebuffer -> JSIO ()
Totality: total
Visibility: export
bindRenderbuffer : {auto 0 {conArg:18674} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Maybe WebGLRenderbuffer -> JSIO ()
Totality: total
Visibility: export
bindTexture : {auto 0 {conArg:18715} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Maybe WebGLTexture -> JSIO ()
Totality: total
Visibility: export
blendColor : {auto 0 {conArg:18756} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Double -> Double -> Double -> Double -> JSIO ()
Totality: total
Visibility: export
blendEquationSeparate : {auto 0 {conArg:18797} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> JSIO ()
Totality: total
Visibility: export
blendEquation : {auto 0 {conArg:18832} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO ()
Totality: total
Visibility: export
blendFuncSeparate : {auto 0 {conArg:18864} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> Bits32 -> Bits32 -> JSIO ()
Totality: total
Visibility: export
blendFunc : {auto 0 {conArg:18905} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> JSIO ()
Totality: total
Visibility: export
checkFramebufferStatus : {auto 0 {conArg:18940} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO Bits32
Totality: total
Visibility: export
clearColor : {auto 0 {conArg:18971} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Double -> Double -> Double -> Double -> JSIO ()
Totality: total
Visibility: export
clearDepth : {auto 0 {conArg:19012} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Double -> JSIO ()
Totality: total
Visibility: export
clearStencil : {auto 0 {conArg:19044} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Int32 -> JSIO ()
Totality: total
Visibility: export
clear : {auto 0 {conArg:19076} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO ()
Totality: total
Visibility: export
colorMask : {auto 0 {conArg:19108} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bool -> Bool -> Bool -> Bool -> JSIO ()
Totality: total
Visibility: export
compileShader : {auto 0 {conArg:19161} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLShader -> JSIO ()
Totality: total
Visibility: export
copyTexImage2D : {auto 0 {conArg:19193} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> JSIO ()
Totality: total
Visibility: export
copyTexSubImage2D : {auto 0 {conArg:19246} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> JSIO ()
Totality: total
Visibility: export
createBuffer : {auto 0 {conArg:19299} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> JSIO (Maybe WebGLBuffer)
Totality: total
Visibility: export
createFramebuffer : {auto 0 {conArg:19335} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> JSIO (Maybe WebGLFramebuffer)
Totality: total
Visibility: export
createProgram : {auto 0 {conArg:19371} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> JSIO (Maybe WebGLProgram)
Totality: total
Visibility: export
createRenderbuffer : {auto 0 {conArg:19407} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> JSIO (Maybe WebGLRenderbuffer)
Totality: total
Visibility: export
createShader : {auto 0 {conArg:19443} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO (Maybe WebGLShader)
Totality: total
Visibility: export
createTexture : {auto 0 {conArg:19482} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> JSIO (Maybe WebGLTexture)
Totality: total
Visibility: export
cullFace : {auto 0 {conArg:19518} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO ()
Totality: total
Visibility: export
deleteBuffer : {auto 0 {conArg:19550} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLBuffer -> JSIO ()
Totality: total
Visibility: export
deleteFramebuffer : {auto 0 {conArg:19588} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLFramebuffer -> JSIO ()
Totality: total
Visibility: export
deleteProgram : {auto 0 {conArg:19626} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLProgram -> JSIO ()
Totality: total
Visibility: export
deleteRenderbuffer : {auto 0 {conArg:19664} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLRenderbuffer -> JSIO ()
Totality: total
Visibility: export
deleteShader : {auto 0 {conArg:19702} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLShader -> JSIO ()
Totality: total
Visibility: export
deleteTexture : {auto 0 {conArg:19740} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLTexture -> JSIO ()
Totality: total
Visibility: export
depthFunc : {auto 0 {conArg:19778} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO ()
Totality: total
Visibility: export
depthMask : {auto 0 {conArg:19810} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bool -> JSIO ()
Totality: total
Visibility: export
depthRange : {auto 0 {conArg:19845} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Double -> Double -> JSIO ()
Totality: total
Visibility: export
detachShader : {auto 0 {conArg:19880} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> WebGLShader -> JSIO ()
Totality: total
Visibility: export
disableVertexAttribArray : {auto 0 {conArg:19915} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO ()
Totality: total
Visibility: export
disable : {auto 0 {conArg:19947} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO ()
Totality: total
Visibility: export
drawArrays : {auto 0 {conArg:19979} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> JSIO ()
Totality: total
Visibility: export
drawElements : {auto 0 {conArg:20017} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Bits32 -> JSInt64 -> JSIO ()
Totality: total
Visibility: export
enableVertexAttribArray : {auto 0 {conArg:20058} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO ()
Totality: total
Visibility: export
enable : {auto 0 {conArg:20090} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO ()
Totality: total
Visibility: export
finish : {auto 0 {conArg:20122} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> JSIO ()
Totality: total
Visibility: export
flush : {auto 0 {conArg:20151} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> JSIO ()
Totality: total
Visibility: export
framebufferRenderbuffer : {auto 0 {conArg:20180} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> Bits32 -> Maybe WebGLRenderbuffer -> JSIO ()
Totality: total
Visibility: export
framebufferTexture2D : {auto 0 {conArg:20227} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> Bits32 -> Maybe WebGLTexture -> Int32 -> JSIO ()
Totality: total
Visibility: export
frontFace : {auto 0 {conArg:20277} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO ()
Totality: total
Visibility: export
generateMipmap : {auto 0 {conArg:20309} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO ()
Totality: total
Visibility: export
getActiveAttrib : {auto 0 {conArg:20341} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> Bits32 -> JSIO (Maybe WebGLActiveInfo)
Totality: total
Visibility: export
getActiveUniform : {auto 0 {conArg:20383} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> Bits32 -> JSIO (Maybe WebGLActiveInfo)
Totality: total
Visibility: export
getAttachedShaders : {auto 0 {conArg:20425} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> JSIO (Maybe (Array WebGLShader))
Totality: total
Visibility: export
getAttribLocation : {auto 0 {conArg:20465} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> String -> JSIO Int32
Totality: total
Visibility: export
getBufferParameter : {auto 0 {conArg:20499} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> JSIO Any
Totality: total
Visibility: export
getContextAttributes : {auto 0 {conArg:20538} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> JSIO (Maybe WebGLContextAttributes)
Totality: total
Visibility: export
getError : {auto 0 {conArg:20574} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> JSIO Bits32
Totality: total
Visibility: export
getExtension : {auto 0 {conArg:20602} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> String -> JSIO (Maybe Object)
Totality: total
Visibility: export
getFramebufferAttachmentParameter : {auto 0 {conArg:20642} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> Bits32 -> JSIO Any
Totality: total
Visibility: export
getParameter : {auto 0 {conArg:20684} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO Any
Totality: total
Visibility: export
getProgramInfoLog : {auto 0 {conArg:20720} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> JSIO (Maybe String)
Totality: total
Visibility: export
getProgramParameter : {auto 0 {conArg:20759} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> Bits32 -> JSIO Any
Totality: total
Visibility: export
getRenderbufferParameter : {auto 0 {conArg:20798} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> JSIO Any
Totality: total
Visibility: export
getShaderInfoLog : {auto 0 {conArg:20837} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLShader -> JSIO (Maybe String)
Totality: total
Visibility: export
getShaderParameter : {auto 0 {conArg:20876} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLShader -> Bits32 -> JSIO Any
Totality: total
Visibility: export
getShaderPrecisionFormat : {auto 0 {conArg:20915} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> JSIO (Maybe WebGLShaderPrecisionFormat)
Totality: total
Visibility: export
getShaderSource : {auto 0 {conArg:20957} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLShader -> JSIO (Maybe String)
Totality: total
Visibility: export
getSupportedExtensions : {auto 0 {conArg:20996} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> JSIO (Maybe (Array String))
Totality: total
Visibility: export
getTexParameter : {auto 0 {conArg:21033} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> JSIO Any
Totality: total
Visibility: export
getUniformLocation : {auto 0 {conArg:21072} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> String -> JSIO (Maybe WebGLUniformLocation)
Totality: total
Visibility: export
getUniform : {auto 0 {conArg:21114} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> WebGLUniformLocation -> JSIO Any
Totality: total
Visibility: export
getVertexAttribOffset : {auto 0 {conArg:21153} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> JSIO JSInt64
Totality: total
Visibility: export
getVertexAttrib : {auto 0 {conArg:21187} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> JSIO Any
Totality: total
Visibility: export
hint : {auto 0 {conArg:21226} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> JSIO ()
Totality: total
Visibility: export
isBuffer : {auto 0 {conArg:21261} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLBuffer -> JSIO Bool
Totality: total
Visibility: export
isContextLost : {auto 0 {conArg:21302} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> JSIO Bool
Totality: total
Visibility: export
isEnabled : {auto 0 {conArg:21334} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO Bool
Totality: total
Visibility: export
isFramebuffer : {auto 0 {conArg:21369} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLFramebuffer -> JSIO Bool
Totality: total
Visibility: export
isProgram : {auto 0 {conArg:21410} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLProgram -> JSIO Bool
Totality: total
Visibility: export
isRenderbuffer : {auto 0 {conArg:21451} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLRenderbuffer -> JSIO Bool
Totality: total
Visibility: export
isShader : {auto 0 {conArg:21492} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLShader -> JSIO Bool
Totality: total
Visibility: export
isTexture : {auto 0 {conArg:21533} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLTexture -> JSIO Bool
Totality: total
Visibility: export
lineWidth : {auto 0 {conArg:21574} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Double -> JSIO ()
Totality: total
Visibility: export
linkProgram : {auto 0 {conArg:21606} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> JSIO ()
Totality: total
Visibility: export
pixelStorei : {auto 0 {conArg:21638} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> JSIO ()
Totality: total
Visibility: export
polygonOffset : {auto 0 {conArg:21673} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Double -> Double -> JSIO ()
Totality: total
Visibility: export
renderbufferStorage : {auto 0 {conArg:21708} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> Int32 -> Int32 -> JSIO ()
Totality: total
Visibility: export
sampleCoverage : {auto 0 {conArg:21749} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Double -> Bool -> JSIO ()
Totality: total
Visibility: export
scissor : {auto 0 {conArg:21787} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Int32 -> Int32 -> Int32 -> Int32 -> JSIO ()
Totality: total
Visibility: export
shaderSource : {auto 0 {conArg:21828} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLShader -> String -> JSIO ()
Totality: total
Visibility: export
stencilFuncSeparate : {auto 0 {conArg:21863} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> Int32 -> Bits32 -> JSIO ()
Totality: total
Visibility: export
stencilFunc : {auto 0 {conArg:21904} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Bits32 -> JSIO ()
Totality: total
Visibility: export
stencilMaskSeparate : {auto 0 {conArg:21942} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> JSIO ()
Totality: total
Visibility: export
stencilMask : {auto 0 {conArg:21977} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO ()
Totality: total
Visibility: export
stencilOpSeparate : {auto 0 {conArg:22009} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> Bits32 -> Bits32 -> JSIO ()
Totality: total
Visibility: export
stencilOp : {auto 0 {conArg:22050} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> Bits32 -> JSIO ()
Totality: total
Visibility: export
texParameterf : {auto 0 {conArg:22088} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> Double -> JSIO ()
Totality: total
Visibility: export
texParameteri : {auto 0 {conArg:22126} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> Int32 -> JSIO ()
Totality: total
Visibility: export
uniform1f : {auto 0 {conArg:22164} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Double -> JSIO ()
Totality: total
Visibility: export
uniform1i : {auto 0 {conArg:22205} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Int32 -> JSIO ()
Totality: total
Visibility: export
uniform2f : {auto 0 {conArg:22246} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Double -> Double -> JSIO ()
Totality: total
Visibility: export
uniform2i : {auto 0 {conArg:22290} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Int32 -> Int32 -> JSIO ()
Totality: total
Visibility: export
uniform3f : {auto 0 {conArg:22334} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Double -> Double -> Double -> JSIO ()
Totality: total
Visibility: export
uniform3i : {auto 0 {conArg:22381} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Int32 -> Int32 -> Int32 -> JSIO ()
Totality: total
Visibility: export
uniform4f : {auto 0 {conArg:22428} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Double -> Double -> Double -> Double -> JSIO ()
Totality: total
Visibility: export
uniform4i : {auto 0 {conArg:22478} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Int32 -> Int32 -> Int32 -> Int32 -> JSIO ()
Totality: total
Visibility: export
useProgram : {auto 0 {conArg:22528} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLProgram -> JSIO ()
Totality: total
Visibility: export
validateProgram : {auto 0 {conArg:22566} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> JSIO ()
Totality: total
Visibility: export
vertexAttrib1f : {auto 0 {conArg:22598} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Double -> JSIO ()
Totality: total
Visibility: export
vertexAttrib1fv : {auto 0 {conArg:22633} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> HSum [Float32Array, Array Double] -> JSIO ()
Totality: total
Visibility: export
vertexAttrib2f : {auto 0 {conArg:22700} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Double -> Double -> JSIO ()
Totality: total
Visibility: export
vertexAttrib2fv : {auto 0 {conArg:22738} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> HSum [Float32Array, Array Double] -> JSIO ()
Totality: total
Visibility: export
vertexAttrib3f : {auto 0 {conArg:22805} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Double -> Double -> Double -> JSIO ()
Totality: total
Visibility: export
vertexAttrib3fv : {auto 0 {conArg:22846} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> HSum [Float32Array, Array Double] -> JSIO ()
Totality: total
Visibility: export
vertexAttrib4f : {auto 0 {conArg:22913} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Double -> Double -> Double -> Double -> JSIO ()
Totality: total
Visibility: export
vertexAttrib4fv : {auto 0 {conArg:22957} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> HSum [Float32Array, Array Double] -> JSIO ()
Totality: total
Visibility: export
vertexAttribPointer : {auto 0 {conArg:23024} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Bits32 -> Bool -> Int32 -> JSInt64 -> JSIO ()
Totality: total
Visibility: export
viewport : {auto 0 {conArg:23074} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Int32 -> Int32 -> Int32 -> Int32 -> JSIO ()
Totality: total
Visibility: export
bufferData : {auto 0 {conArg:23115} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> JSInt64 -> Bits32 -> JSIO ()
Totality: total
Visibility: export
bufferData1 : {auto 0 {conArg:23153} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Maybe (HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView, ArrayBuffer]) -> Bits32 -> JSIO ()
Totality: total
Visibility: export
bufferSubData : {auto 0 {conArg:23333} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> JSInt64 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView, ArrayBuffer] -> JSIO ()
Totality: total
Visibility: export
compressedTexImage2D : {auto 0 {conArg:23510} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Bits32 -> Int32 -> Int32 -> Int32 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> JSIO ()
Totality: total
Visibility: export
compressedTexSubImage2D : {auto 0 {conArg:23687} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> JSIO ()
Totality: total
Visibility: export
readPixels : {auto 0 {conArg:23867} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> Maybe (HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView]) -> JSIO ()
Totality: total
Visibility: export
texImage2D : {auto 0 {conArg:24047} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> Maybe (HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView]) -> JSIO ()
Totality: total
Visibility: export
texImage2D1 : {auto 0 {conArg:24233} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> HSum [ImageBitmap, ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement, OffscreenCanvas] -> JSIO ()
Totality: total
Visibility: export
texSubImage2D : {auto 0 {conArg:24359} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> Maybe (HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView]) -> JSIO ()
Totality: total
Visibility: export
texSubImage2D1 : {auto 0 {conArg:24545} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> HSum [ImageBitmap, ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement, OffscreenCanvas] -> JSIO ()
Totality: total
Visibility: export
uniform1fv : {auto 0 {conArg:24674} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Float32Array, Array Double] -> JSIO ()
Totality: total
Visibility: export
uniform1iv : {auto 0 {conArg:24747} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Int32Array, Array Int32] -> JSIO ()
Totality: total
Visibility: export
uniform2fv : {auto 0 {conArg:24820} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Float32Array, Array Double] -> JSIO ()
Totality: total
Visibility: export
uniform2iv : {auto 0 {conArg:24893} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Int32Array, Array Int32] -> JSIO ()
Totality: total
Visibility: export
uniform3fv : {auto 0 {conArg:24966} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Float32Array, Array Double] -> JSIO ()
Totality: total
Visibility: export
uniform3iv : {auto 0 {conArg:25039} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Int32Array, Array Int32] -> JSIO ()
Totality: total
Visibility: export
uniform4fv : {auto 0 {conArg:25112} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Float32Array, Array Double] -> JSIO ()
Totality: total
Visibility: export
uniform4iv : {auto 0 {conArg:25185} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Int32Array, Array Int32] -> JSIO ()
Totality: total
Visibility: export
uniformMatrix2fv : {auto 0 {conArg:25258} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> JSIO ()
Totality: total
Visibility: export
uniformMatrix3fv : {auto 0 {conArg:25337} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> JSIO ()
Totality: total
Visibility: export
uniformMatrix4fv : {auto 0 {conArg:25416} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> JSIO ()
Totality: total
Visibility: export
new' : Optional Bool -> Optional Bool -> Optional Bool -> Optional Bool -> Optional Bool -> Optional Bool -> Optional WebGLPowerPreference -> Optional Bool -> Optional Bool -> JSIO WebGLContextAttributes
Totality: total
Visibility: export
new : JSIO WebGLContextAttributes
Totality: total
Visibility: export
alpha : {auto 0 {conArg:25591} : JSType t} -> {auto 0 _ : Elem WebGLContextAttributes (Types t)} -> t -> Attribute True Optional Bool
Totality: total
Visibility: export
antialias : {auto 0 {conArg:25629} : JSType t} -> {auto 0 _ : Elem WebGLContextAttributes (Types t)} -> t -> Attribute True Optional Bool
Totality: total
Visibility: export
depth : {auto 0 {conArg:25667} : JSType t} -> {auto 0 _ : Elem WebGLContextAttributes (Types t)} -> t -> Attribute True Optional Bool
Totality: total
Visibility: export
desynchronized : {auto 0 {conArg:25705} : JSType t} -> {auto 0 _ : Elem WebGLContextAttributes (Types t)} -> t -> Attribute True Optional Bool
Totality: total
Visibility: export
failIfMajorPerformanceCaveat : {auto 0 {conArg:25743} : JSType t} -> {auto 0 _ : Elem WebGLContextAttributes (Types t)} -> t -> Attribute True Optional Bool
Totality: total
Visibility: export
powerPreference : {auto 0 {conArg:25781} : JSType t} -> {auto 0 _ : Elem WebGLContextAttributes (Types t)} -> t -> Attribute False Optional WebGLPowerPreference
Totality: total
Visibility: export
premultipliedAlpha : {auto 0 {conArg:25818} : JSType t} -> {auto 0 _ : Elem WebGLContextAttributes (Types t)} -> t -> Attribute True Optional Bool
Totality: total
Visibility: export
preserveDrawingBuffer : {auto 0 {conArg:25856} : JSType t} -> {auto 0 _ : Elem WebGLContextAttributes (Types t)} -> t -> Attribute True Optional Bool
Totality: total
Visibility: export
stencil : {auto 0 {conArg:25894} : JSType t} -> {auto 0 _ : Elem WebGLContextAttributes (Types t)} -> t -> Attribute True Optional Bool
Totality: total
Visibility: export