Idris2Doc : Web.Raw.Webgl
Definitions
name : WebGLActiveInfo -> JSIO String- Totality: total
Visibility: export size : WebGLActiveInfo -> JSIO Int32- Totality: total
Visibility: export type : WebGLActiveInfo -> JSIO Bits32- Totality: total
Visibility: export precision : WebGLShaderPrecisionFormat -> JSIO Int32- Totality: total
Visibility: export rangeMax : WebGLShaderPrecisionFormat -> JSIO Int32- Totality: total
Visibility: export rangeMin : WebGLShaderPrecisionFormat -> JSIO Int32- Totality: total
Visibility: export ACTIVE_UNIFORM_BLOCKS : Bits32- Totality: total
Visibility: public export ALREADY_SIGNALED : Bits32- Totality: total
Visibility: public export ANY_SAMPLES_PASSED : Bits32- Totality: total
Visibility: public export ANY_SAMPLES_PASSED_CONSERVATIVE : Bits32- Totality: total
Visibility: public export COLOR : Bits32- Totality: total
Visibility: public export COLOR_ATTACHMENT1 : Bits32- Totality: total
Visibility: public export COLOR_ATTACHMENT10 : Bits32- Totality: total
Visibility: public export COLOR_ATTACHMENT11 : Bits32- Totality: total
Visibility: public export COLOR_ATTACHMENT12 : Bits32- Totality: total
Visibility: public export COLOR_ATTACHMENT13 : Bits32- Totality: total
Visibility: public export COLOR_ATTACHMENT14 : Bits32- Totality: total
Visibility: public export COLOR_ATTACHMENT15 : Bits32- Totality: total
Visibility: public export COLOR_ATTACHMENT2 : Bits32- Totality: total
Visibility: public export COLOR_ATTACHMENT3 : Bits32- Totality: total
Visibility: public export COLOR_ATTACHMENT4 : Bits32- Totality: total
Visibility: public export COLOR_ATTACHMENT5 : Bits32- Totality: total
Visibility: public export COLOR_ATTACHMENT6 : Bits32- Totality: total
Visibility: public export COLOR_ATTACHMENT7 : Bits32- Totality: total
Visibility: public export COLOR_ATTACHMENT8 : Bits32- Totality: total
Visibility: public export COLOR_ATTACHMENT9 : Bits32- Totality: total
Visibility: public export COMPARE_REF_TO_TEXTURE : Bits32- Totality: total
Visibility: public export CONDITION_SATISFIED : Bits32- Totality: total
Visibility: public export COPY_READ_BUFFER : Bits32- Totality: total
Visibility: public export COPY_READ_BUFFER_BINDING : Bits32- Totality: total
Visibility: public export COPY_WRITE_BUFFER : Bits32- Totality: total
Visibility: public export COPY_WRITE_BUFFER_BINDING : Bits32- Totality: total
Visibility: public export CURRENT_QUERY : Bits32- Totality: total
Visibility: public export DEPTH : Bits32- Totality: total
Visibility: public export DEPTH24_STENCIL8 : Bits32- Totality: total
Visibility: public export DEPTH32F_STENCIL8 : Bits32- Totality: total
Visibility: public export DEPTH_COMPONENT24 : Bits32- Totality: total
Visibility: public export DEPTH_COMPONENT32F : Bits32- Totality: total
Visibility: public export DRAW_BUFFER0 : Bits32- Totality: total
Visibility: public export DRAW_BUFFER1 : Bits32- Totality: total
Visibility: public export DRAW_BUFFER10 : Bits32- Totality: total
Visibility: public export DRAW_BUFFER11 : Bits32- Totality: total
Visibility: public export DRAW_BUFFER12 : Bits32- Totality: total
Visibility: public export DRAW_BUFFER13 : Bits32- Totality: total
Visibility: public export DRAW_BUFFER14 : Bits32- Totality: total
Visibility: public export DRAW_BUFFER15 : Bits32- Totality: total
Visibility: public export DRAW_BUFFER2 : Bits32- Totality: total
Visibility: public export DRAW_BUFFER3 : Bits32- Totality: total
Visibility: public export DRAW_BUFFER4 : Bits32- Totality: total
Visibility: public export DRAW_BUFFER5 : Bits32- Totality: total
Visibility: public export DRAW_BUFFER6 : Bits32- Totality: total
Visibility: public export DRAW_BUFFER7 : Bits32- Totality: total
Visibility: public export DRAW_BUFFER8 : Bits32- Totality: total
Visibility: public export DRAW_BUFFER9 : Bits32- Totality: total
Visibility: public export DRAW_FRAMEBUFFER : Bits32- Totality: total
Visibility: public export DRAW_FRAMEBUFFER_BINDING : Bits32- Totality: total
Visibility: public export DYNAMIC_COPY : Bits32- Totality: total
Visibility: public export DYNAMIC_READ : Bits32- Totality: total
Visibility: public export FLOAT_32_UNSIGNED_INT_24_8_REV : Bits32- Totality: total
Visibility: public export FLOAT_MAT2x3 : Bits32- Totality: total
Visibility: public export FLOAT_MAT2x4 : Bits32- Totality: total
Visibility: public export FLOAT_MAT3x2 : Bits32- Totality: total
Visibility: public export FLOAT_MAT3x4 : Bits32- Totality: total
Visibility: public export FLOAT_MAT4x2 : Bits32- Totality: total
Visibility: public export FLOAT_MAT4x3 : Bits32- Totality: total
Visibility: public export FRAGMENT_SHADER_DERIVATIVE_HINT : Bits32- Totality: total
Visibility: public export FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE : Bits32- Totality: total
Visibility: public export FRAMEBUFFER_ATTACHMENT_BLUE_SIZE : Bits32- Totality: total
Visibility: public export FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING : Bits32- Totality: total
Visibility: public export FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE : Bits32- Totality: total
Visibility: public export FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE : Bits32- Totality: total
Visibility: public export FRAMEBUFFER_ATTACHMENT_GREEN_SIZE : Bits32- Totality: total
Visibility: public export FRAMEBUFFER_ATTACHMENT_RED_SIZE : Bits32- Totality: total
Visibility: public export FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE : Bits32- Totality: total
Visibility: public export FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER : Bits32- Totality: total
Visibility: public export FRAMEBUFFER_DEFAULT : Bits32- Totality: total
Visibility: public export FRAMEBUFFER_INCOMPLETE_MULTISAMPLE : Bits32- Totality: total
Visibility: public export HALF_FLOAT : Bits32- Totality: total
Visibility: public export INTERLEAVED_ATTRIBS : Bits32- Totality: total
Visibility: public export INT_2_10_10_10_REV : Bits32- Totality: total
Visibility: public export INT_SAMPLER_2D : Bits32- Totality: total
Visibility: public export INT_SAMPLER_2D_ARRAY : Bits32- Totality: total
Visibility: public export INT_SAMPLER_3D : Bits32- Totality: total
Visibility: public export INT_SAMPLER_CUBE : Bits32- Totality: total
Visibility: public export INVALID_INDEX : Bits32- Totality: total
Visibility: public export MAX : Bits32- Totality: total
Visibility: public export MAX_3D_TEXTURE_SIZE : Bits32- Totality: total
Visibility: public export MAX_ARRAY_TEXTURE_LAYERS : Bits32- Totality: total
Visibility: public export MAX_CLIENT_WAIT_TIMEOUT_WEBGL : Bits32- Totality: total
Visibility: public export MAX_COLOR_ATTACHMENTS : Bits32- Totality: total
Visibility: public export MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS : Bits32- Totality: total
Visibility: public export MAX_COMBINED_UNIFORM_BLOCKS : Bits32- Totality: total
Visibility: public export MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS : Bits32- Totality: total
Visibility: public export MAX_DRAW_BUFFERS : Bits32- Totality: total
Visibility: public export MAX_ELEMENTS_INDICES : Bits32- Totality: total
Visibility: public export MAX_ELEMENTS_VERTICES : Bits32- Totality: total
Visibility: public export MAX_ELEMENT_INDEX : Bits32- Totality: total
Visibility: public export MAX_FRAGMENT_INPUT_COMPONENTS : Bits32- Totality: total
Visibility: public export MAX_FRAGMENT_UNIFORM_BLOCKS : Bits32- Totality: total
Visibility: public export MAX_FRAGMENT_UNIFORM_COMPONENTS : Bits32- Totality: total
Visibility: public export MAX_PROGRAM_TEXEL_OFFSET : Bits32- Totality: total
Visibility: public export MAX_SAMPLES : Bits32- Totality: total
Visibility: public export MAX_SERVER_WAIT_TIMEOUT : Bits32- Totality: total
Visibility: public export MAX_TEXTURE_LOD_BIAS : Bits32- Totality: total
Visibility: public export MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS : Bits32- Totality: total
Visibility: public export MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS : Bits32- Totality: total
Visibility: public export MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS : Bits32- Totality: total
Visibility: public export MAX_UNIFORM_BLOCK_SIZE : Bits32- Totality: total
Visibility: public export MAX_UNIFORM_BUFFER_BINDINGS : Bits32- Totality: total
Visibility: public export MAX_VARYING_COMPONENTS : Bits32- Totality: total
Visibility: public export MAX_VERTEX_OUTPUT_COMPONENTS : Bits32- Totality: total
Visibility: public export MAX_VERTEX_UNIFORM_BLOCKS : Bits32- Totality: total
Visibility: public export MAX_VERTEX_UNIFORM_COMPONENTS : Bits32- Totality: total
Visibility: public export MIN : Bits32- Totality: total
Visibility: public export MIN_PROGRAM_TEXEL_OFFSET : Bits32- Totality: total
Visibility: public export OBJECT_TYPE : Bits32- Totality: total
Visibility: public export PACK_ROW_LENGTH : Bits32- Totality: total
Visibility: public export PACK_SKIP_PIXELS : Bits32- Totality: total
Visibility: public export PACK_SKIP_ROWS : Bits32- Totality: total
Visibility: public export PIXEL_PACK_BUFFER : Bits32- Totality: total
Visibility: public export PIXEL_PACK_BUFFER_BINDING : Bits32- Totality: total
Visibility: public export PIXEL_UNPACK_BUFFER : Bits32- Totality: total
Visibility: public export PIXEL_UNPACK_BUFFER_BINDING : Bits32- Totality: total
Visibility: public export QUERY_RESULT : Bits32- Totality: total
Visibility: public export QUERY_RESULT_AVAILABLE : Bits32- Totality: total
Visibility: public export R11F_G11F_B10F : Bits32- Totality: total
Visibility: public export R16F : Bits32- Totality: total
Visibility: public export R16I : Bits32- Totality: total
Visibility: public export R16UI : Bits32- Totality: total
Visibility: public export R32F : Bits32- Totality: total
Visibility: public export R32I : Bits32- Totality: total
Visibility: public export R32UI : Bits32- Totality: total
Visibility: public export R8 : Bits32- Totality: total
Visibility: public export R8I : Bits32- Totality: total
Visibility: public export R8UI : Bits32- Totality: total
Visibility: public export R8_SNORM : Bits32- Totality: total
Visibility: public export RASTERIZER_DISCARD : Bits32- Totality: total
Visibility: public export READ_BUFFER : Bits32- Totality: total
Visibility: public export READ_FRAMEBUFFER : Bits32- Totality: total
Visibility: public export READ_FRAMEBUFFER_BINDING : Bits32- Totality: total
Visibility: public export RED : Bits32- Totality: total
Visibility: public export RED_INTEGER : Bits32- Totality: total
Visibility: public export RENDERBUFFER_SAMPLES : Bits32- Totality: total
Visibility: public export RG : Bits32- Totality: total
Visibility: public export RG16F : Bits32- Totality: total
Visibility: public export RG16I : Bits32- Totality: total
Visibility: public export RG16UI : Bits32- Totality: total
Visibility: public export RG32F : Bits32- Totality: total
Visibility: public export RG32I : Bits32- Totality: total
Visibility: public export RG32UI : Bits32- Totality: total
Visibility: public export RG8 : Bits32- Totality: total
Visibility: public export RG8I : Bits32- Totality: total
Visibility: public export RG8UI : Bits32- Totality: total
Visibility: public export RG8_SNORM : Bits32- Totality: total
Visibility: public export RGB10_A2 : Bits32- Totality: total
Visibility: public export RGB10_A2UI : Bits32- Totality: total
Visibility: public export RGB16F : Bits32- Totality: total
Visibility: public export RGB16I : Bits32- Totality: total
Visibility: public export RGB16UI : Bits32- Totality: total
Visibility: public export RGB32F : Bits32- Totality: total
Visibility: public export RGB32I : Bits32- Totality: total
Visibility: public export RGB32UI : Bits32- Totality: total
Visibility: public export RGB8 : Bits32- Totality: total
Visibility: public export RGB8I : Bits32- Totality: total
Visibility: public export RGB8UI : Bits32- Totality: total
Visibility: public export RGB8_SNORM : Bits32- Totality: total
Visibility: public export RGB9_E5 : Bits32- Totality: total
Visibility: public export RGBA16F : Bits32- Totality: total
Visibility: public export RGBA16I : Bits32- Totality: total
Visibility: public export RGBA16UI : Bits32- Totality: total
Visibility: public export RGBA32F : Bits32- Totality: total
Visibility: public export RGBA32I : Bits32- Totality: total
Visibility: public export RGBA32UI : Bits32- Totality: total
Visibility: public export RGBA8 : Bits32- Totality: total
Visibility: public export RGBA8I : Bits32- Totality: total
Visibility: public export RGBA8UI : Bits32- Totality: total
Visibility: public export RGBA8_SNORM : Bits32- Totality: total
Visibility: public export RGBA_INTEGER : Bits32- Totality: total
Visibility: public export RGB_INTEGER : Bits32- Totality: total
Visibility: public export RG_INTEGER : Bits32- Totality: total
Visibility: public export SAMPLER_2D_ARRAY : Bits32- Totality: total
Visibility: public export SAMPLER_2D_ARRAY_SHADOW : Bits32- Totality: total
Visibility: public export SAMPLER_2D_SHADOW : Bits32- Totality: total
Visibility: public export SAMPLER_3D : Bits32- Totality: total
Visibility: public export SAMPLER_BINDING : Bits32- Totality: total
Visibility: public export SAMPLER_CUBE_SHADOW : Bits32- Totality: total
Visibility: public export SEPARATE_ATTRIBS : Bits32- Totality: total
Visibility: public export SIGNALED : Bits32- Totality: total
Visibility: public export SIGNED_NORMALIZED : Bits32- Totality: total
Visibility: public export SRGB : Bits32- Totality: total
Visibility: public export SRGB8 : Bits32- Totality: total
Visibility: public export SRGB8_ALPHA8 : Bits32- Totality: total
Visibility: public export STATIC_COPY : Bits32- Totality: total
Visibility: public export STATIC_READ : Bits32- Totality: total
Visibility: public export STENCIL : Bits32- Totality: total
Visibility: public export STREAM_COPY : Bits32- Totality: total
Visibility: public export STREAM_READ : Bits32- Totality: total
Visibility: public export SYNC_CONDITION : Bits32- Totality: total
Visibility: public export SYNC_FENCE : Bits32- Totality: total
Visibility: public export SYNC_FLAGS : Bits32- Totality: total
Visibility: public export SYNC_FLUSH_COMMANDS_BIT : Bits32- Totality: total
Visibility: public export SYNC_GPU_COMMANDS_COMPLETE : Bits32- Totality: total
Visibility: public export SYNC_STATUS : Bits32- Totality: total
Visibility: public export TEXTURE_2D_ARRAY : Bits32- Totality: total
Visibility: public export TEXTURE_3D : Bits32- Totality: total
Visibility: public export TEXTURE_BASE_LEVEL : Bits32- Totality: total
Visibility: public export TEXTURE_BINDING_2D_ARRAY : Bits32- Totality: total
Visibility: public export TEXTURE_BINDING_3D : Bits32- Totality: total
Visibility: public export TEXTURE_COMPARE_FUNC : Bits32- Totality: total
Visibility: public export TEXTURE_COMPARE_MODE : Bits32- Totality: total
Visibility: public export TEXTURE_IMMUTABLE_FORMAT : Bits32- Totality: total
Visibility: public export TEXTURE_IMMUTABLE_LEVELS : Bits32- Totality: total
Visibility: public export TEXTURE_MAX_LEVEL : Bits32- Totality: total
Visibility: public export TEXTURE_MAX_LOD : Bits32- Totality: total
Visibility: public export TEXTURE_MIN_LOD : Bits32- Totality: total
Visibility: public export TEXTURE_WRAP_R : Bits32- Totality: total
Visibility: public export TIMEOUT_EXPIRED : Bits32- Totality: total
Visibility: public export TIMEOUT_IGNORED : JSInt64- Totality: total
Visibility: public export TRANSFORM_FEEDBACK : Bits32- Totality: total
Visibility: public export TRANSFORM_FEEDBACK_ACTIVE : Bits32- Totality: total
Visibility: public export TRANSFORM_FEEDBACK_BINDING : Bits32- Totality: total
Visibility: public export TRANSFORM_FEEDBACK_BUFFER : Bits32- Totality: total
Visibility: public export TRANSFORM_FEEDBACK_BUFFER_BINDING : Bits32- Totality: total
Visibility: public export TRANSFORM_FEEDBACK_BUFFER_MODE : Bits32- Totality: total
Visibility: public export TRANSFORM_FEEDBACK_BUFFER_SIZE : Bits32- Totality: total
Visibility: public export TRANSFORM_FEEDBACK_BUFFER_START : Bits32- Totality: total
Visibility: public export TRANSFORM_FEEDBACK_PAUSED : Bits32- Totality: total
Visibility: public export TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN : Bits32- Totality: total
Visibility: public export TRANSFORM_FEEDBACK_VARYINGS : Bits32- Totality: total
Visibility: public export UNIFORM_ARRAY_STRIDE : Bits32- Totality: total
Visibility: public export UNIFORM_BLOCK_ACTIVE_UNIFORMS : Bits32- Totality: total
Visibility: public export UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES : Bits32- Totality: total
Visibility: public export UNIFORM_BLOCK_BINDING : Bits32- Totality: total
Visibility: public export UNIFORM_BLOCK_DATA_SIZE : Bits32- Totality: total
Visibility: public export UNIFORM_BLOCK_INDEX : Bits32- Totality: total
Visibility: public export UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER : Bits32- Totality: total
Visibility: public export UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER : Bits32- Totality: total
Visibility: public export UNIFORM_BUFFER : Bits32- Totality: total
Visibility: public export UNIFORM_BUFFER_BINDING : Bits32- Totality: total
Visibility: public export UNIFORM_BUFFER_OFFSET_ALIGNMENT : Bits32- Totality: total
Visibility: public export UNIFORM_BUFFER_SIZE : Bits32- Totality: total
Visibility: public export UNIFORM_BUFFER_START : Bits32- Totality: total
Visibility: public export UNIFORM_IS_ROW_MAJOR : Bits32- Totality: total
Visibility: public export UNIFORM_MATRIX_STRIDE : Bits32- Totality: total
Visibility: public export UNIFORM_OFFSET : Bits32- Totality: total
Visibility: public export UNIFORM_SIZE : Bits32- Totality: total
Visibility: public export UNIFORM_TYPE : Bits32- Totality: total
Visibility: public export UNPACK_IMAGE_HEIGHT : Bits32- Totality: total
Visibility: public export UNPACK_ROW_LENGTH : Bits32- Totality: total
Visibility: public export UNPACK_SKIP_IMAGES : Bits32- Totality: total
Visibility: public export UNPACK_SKIP_PIXELS : Bits32- Totality: total
Visibility: public export UNPACK_SKIP_ROWS : Bits32- Totality: total
Visibility: public export UNSIGNALED : Bits32- Totality: total
Visibility: public export UNSIGNED_INT_10F_11F_11F_REV : Bits32- Totality: total
Visibility: public export UNSIGNED_INT_24_8 : Bits32- Totality: total
Visibility: public export UNSIGNED_INT_2_10_10_10_REV : Bits32- Totality: total
Visibility: public export UNSIGNED_INT_5_9_9_9_REV : Bits32- Totality: total
Visibility: public export UNSIGNED_INT_SAMPLER_2D : Bits32- Totality: total
Visibility: public export UNSIGNED_INT_SAMPLER_2D_ARRAY : Bits32- Totality: total
Visibility: public export UNSIGNED_INT_SAMPLER_3D : Bits32- Totality: total
Visibility: public export UNSIGNED_INT_SAMPLER_CUBE : Bits32- Totality: total
Visibility: public export UNSIGNED_INT_VEC2 : Bits32- Totality: total
Visibility: public export UNSIGNED_INT_VEC3 : Bits32- Totality: total
Visibility: public export UNSIGNED_INT_VEC4 : Bits32- Totality: total
Visibility: public export UNSIGNED_NORMALIZED : Bits32- Totality: total
Visibility: public export VERTEX_ARRAY_BINDING : Bits32- Totality: total
Visibility: public export VERTEX_ATTRIB_ARRAY_DIVISOR : Bits32- Totality: total
Visibility: public export VERTEX_ATTRIB_ARRAY_INTEGER : Bits32- Totality: total
Visibility: public export WAIT_FAILED : Bits32- Totality: total
Visibility: public export beginQuery : {auto 0 {conArg:4398} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> WebGLQuery -> JSIO ()- Totality: total
Visibility: export beginTransformFeedback : {auto 0 {conArg:4433} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO ()- Totality: total
Visibility: export bindBufferBase : {auto 0 {conArg:4465} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> Maybe WebGLBuffer -> JSIO ()- Totality: total
Visibility: export bindBufferRange : {auto 0 {conArg:4509} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> Maybe WebGLBuffer -> JSInt64 -> JSInt64 -> JSIO ()- Totality: total
Visibility: export bindSampler : {auto 0 {conArg:4559} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Maybe WebGLSampler -> JSIO ()- Totality: total
Visibility: export bindTransformFeedback : {auto 0 {conArg:4600} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Maybe WebGLTransformFeedback -> JSIO ()- Totality: total
Visibility: export bindVertexArray : {auto 0 {conArg:4641} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLVertexArrayObject -> JSIO ()- Totality: total
Visibility: export blitFramebuffer : {auto 0 {conArg:4679} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> JSIO ()- Totality: total
Visibility: export clearBufferfi : {auto 0 {conArg:4738} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Double -> Int32 -> JSIO ()- Totality: total
Visibility: export clearBufferfv' : {auto 0 {conArg:4779} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> HSum [Float32Array, Array Double] -> Optional Bits32 -> JSIO ()- Totality: total
Visibility: export clearBufferfv : {auto 0 {conArg:4858} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> HSum [Float32Array, Array Double] -> JSIO ()- Totality: total
Visibility: export clearBufferiv' : {auto 0 {conArg:4929} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> HSum [Int32Array, Array Int32] -> Optional Bits32 -> JSIO ()- Totality: total
Visibility: export clearBufferiv : {auto 0 {conArg:5008} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> HSum [Int32Array, Array Int32] -> JSIO ()- Totality: total
Visibility: export clearBufferuiv' : {auto 0 {conArg:5079} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> HSum [UInt8Array, Array Bits32] -> Optional Bits32 -> JSIO ()- Totality: total
Visibility: export clearBufferuiv : {auto 0 {conArg:5158} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> HSum [UInt8Array, Array Bits32] -> JSIO ()- Totality: total
Visibility: export clientWaitSync : {auto 0 {conArg:5229} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> WebGLSync -> Bits32 -> JSBits64 -> JSIO Bits32- Totality: total
Visibility: export compressedTexImage3D : {auto 0 {conArg:5266} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> JSInt64 -> JSIO ()- Totality: total
Visibility: export compressedTexImage3D1' : {auto 0 {conArg:5322} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> Optional Bits32 -> Optional Bits32 -> JSIO ()- Totality: total
Visibility: export compressedTexImage3D1 : {auto 0 {conArg:5520} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> JSIO ()- Totality: total
Visibility: export compressedTexSubImage3D : {auto 0 {conArg:5702} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Int32 -> JSInt64 -> JSIO ()- Totality: total
Visibility: export compressedTexSubImage3D1' : {auto 0 {conArg:5764} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> Optional Bits32 -> Optional Bits32 -> JSIO ()- Totality: total
Visibility: export compressedTexSubImage3D1 : {auto 0 {conArg:5968} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> JSIO ()- Totality: total
Visibility: export copyBufferSubData : {auto 0 {conArg:6156} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> JSInt64 -> JSInt64 -> JSInt64 -> JSIO ()- Totality: total
Visibility: export copyTexSubImage3D : {auto 0 {conArg:6200} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> JSIO ()- Totality: total
Visibility: export createQuery : {auto 0 {conArg:6256} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> JSIO (Maybe WebGLQuery)- Totality: total
Visibility: export createSampler : {auto 0 {conArg:6292} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> JSIO (Maybe WebGLSampler)- Totality: total
Visibility: export createTransformFeedback : {auto 0 {conArg:6328} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> JSIO (Maybe WebGLTransformFeedback)- Totality: total
Visibility: export createVertexArray : {auto 0 {conArg:6364} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> JSIO (Maybe WebGLVertexArrayObject)- Totality: total
Visibility: export deleteQuery : {auto 0 {conArg:6400} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLQuery -> JSIO ()- Totality: total
Visibility: export deleteSampler : {auto 0 {conArg:6438} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLSampler -> JSIO ()- Totality: total
Visibility: export deleteSync : {auto 0 {conArg:6476} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLSync -> JSIO ()- Totality: total
Visibility: export deleteTransformFeedback : {auto 0 {conArg:6514} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLTransformFeedback -> JSIO ()- Totality: total
Visibility: export deleteVertexArray : {auto 0 {conArg:6552} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLVertexArrayObject -> JSIO ()- Totality: total
Visibility: export drawArraysInstanced : {auto 0 {conArg:6590} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> JSIO ()- Totality: total
Visibility: export drawBuffers : {auto 0 {conArg:6631} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Array Bits32 -> JSIO ()- Totality: total
Visibility: export drawElementsInstanced : {auto 0 {conArg:6663} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Bits32 -> JSInt64 -> Int32 -> JSIO ()- Totality: total
Visibility: export drawRangeElements : {auto 0 {conArg:6707} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> Bits32 -> Int32 -> Bits32 -> JSInt64 -> JSIO ()- Totality: total
Visibility: export endQuery : {auto 0 {conArg:6754} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO ()- Totality: total
Visibility: export endTransformFeedback : {auto 0 {conArg:6786} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> JSIO ()- Totality: total
Visibility: export fenceSync : {auto 0 {conArg:6815} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> JSIO (Maybe WebGLSync)- Totality: total
Visibility: export framebufferTextureLayer : {auto 0 {conArg:6857} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> Maybe WebGLTexture -> Int32 -> Int32 -> JSIO ()- Totality: total
Visibility: export getActiveUniformBlockName : {auto 0 {conArg:6907} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> Bits32 -> JSIO (Maybe String)- Totality: total
Visibility: export getActiveUniformBlockParameter : {auto 0 {conArg:6949} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> Bits32 -> Bits32 -> JSIO Any- Totality: total
Visibility: export getActiveUniforms : {auto 0 {conArg:6991} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> Array Bits32 -> Bits32 -> JSIO Any- Totality: total
Visibility: export getBufferSubData' : {auto 0 {conArg:7033} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSInt64 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> Optional Bits32 -> Optional Bits32 -> JSIO ()- Totality: total
Visibility: export getBufferSubData : {auto 0 {conArg:7216} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSInt64 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> JSIO ()- Totality: total
Visibility: export getFragDataLocation : {auto 0 {conArg:7383} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> String -> JSIO Int32- Totality: total
Visibility: export getIndexedParameter : {auto 0 {conArg:7417} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> JSIO Any- Totality: total
Visibility: export getInternalformatParameter : {auto 0 {conArg:7456} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> Bits32 -> JSIO Any- Totality: total
Visibility: export getQueryParameter : {auto 0 {conArg:7498} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> WebGLQuery -> Bits32 -> JSIO Any- Totality: total
Visibility: export getQuery : {auto 0 {conArg:7537} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> JSIO (Maybe WebGLQuery)- Totality: total
Visibility: export getSamplerParameter : {auto 0 {conArg:7579} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> WebGLSampler -> Bits32 -> JSIO Any- Totality: total
Visibility: export getSyncParameter : {auto 0 {conArg:7618} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> WebGLSync -> Bits32 -> JSIO Any- Totality: total
Visibility: export getTransformFeedbackVarying : {auto 0 {conArg:7657} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> Bits32 -> JSIO (Maybe WebGLActiveInfo)- Totality: total
Visibility: export getUniformBlockIndex : {auto 0 {conArg:7699} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> String -> JSIO Bits32- Totality: total
Visibility: export getUniformIndices : {auto 0 {conArg:7733} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> Array String -> JSIO (Maybe (Array Bits32))- Totality: total
Visibility: export invalidateFramebuffer : {auto 0 {conArg:7776} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Array Bits32 -> JSIO ()- Totality: total
Visibility: export invalidateSubFramebuffer : {auto 0 {conArg:7811} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Array Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> JSIO ()- Totality: total
Visibility: export isQuery : {auto 0 {conArg:7858} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLQuery -> JSIO Bool- Totality: total
Visibility: export isSampler : {auto 0 {conArg:7899} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLSampler -> JSIO Bool- Totality: total
Visibility: export isSync : {auto 0 {conArg:7940} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLSync -> JSIO Bool- Totality: total
Visibility: export isTransformFeedback : {auto 0 {conArg:7981} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLTransformFeedback -> JSIO Bool- Totality: total
Visibility: export isVertexArray : {auto 0 {conArg:8022} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLVertexArrayObject -> JSIO Bool- Totality: total
Visibility: export pauseTransformFeedback : {auto 0 {conArg:8063} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> JSIO ()- Totality: total
Visibility: export readBuffer : {auto 0 {conArg:8092} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO ()- Totality: total
Visibility: export renderbufferStorageMultisample : {auto 0 {conArg:8124} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Bits32 -> Int32 -> Int32 -> JSIO ()- Totality: total
Visibility: export resumeTransformFeedback : {auto 0 {conArg:8168} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> JSIO ()- Totality: total
Visibility: export samplerParameterf : {auto 0 {conArg:8197} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> WebGLSampler -> Bits32 -> Double -> JSIO ()- Totality: total
Visibility: export samplerParameteri : {auto 0 {conArg:8235} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> WebGLSampler -> Bits32 -> Int32 -> JSIO ()- Totality: total
Visibility: export texImage3D : {auto 0 {conArg:8273} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> JSInt64 -> JSIO ()- Totality: total
Visibility: export texImage3D1 : {auto 0 {conArg:8332} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> HSum [ImageBitmap, ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement, OffscreenCanvas] -> JSIO ()- Totality: total
Visibility: export texImage3D2 : {auto 0 {conArg:8470} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> Maybe (HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView]) -> JSIO ()- Totality: total
Visibility: export texImage3D3 : {auto 0 {conArg:8659} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> Bits32 -> JSIO ()- Totality: total
Visibility: export texStorage2D : {auto 0 {conArg:8848} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Bits32 -> Int32 -> Int32 -> JSIO ()- Totality: total
Visibility: export texStorage3D : {auto 0 {conArg:8892} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Bits32 -> Int32 -> Int32 -> Int32 -> JSIO ()- Totality: total
Visibility: export texSubImage3D : {auto 0 {conArg:8939} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> JSInt64 -> JSIO ()- Totality: total
Visibility: export texSubImage3D1 : {auto 0 {conArg:9001} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> HSum [ImageBitmap, ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement, OffscreenCanvas] -> JSIO ()- Totality: total
Visibility: export texSubImage3D2' : {auto 0 {conArg:9142} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> Maybe (HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView]) -> Optional Bits32 -> JSIO ()- Totality: total
Visibility: export texSubImage3D2 : {auto 0 {conArg:9343} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> Maybe (HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView]) -> JSIO ()- Totality: total
Visibility: export transformFeedbackVaryings : {auto 0 {conArg:9536} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> Array String -> Bits32 -> JSIO ()- Totality: total
Visibility: export uniform1ui : {auto 0 {conArg:9574} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bits32 -> JSIO ()- Totality: total
Visibility: export uniform1uiv' : {auto 0 {conArg:9615} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [UInt8Array, Array Bits32] -> Optional Bits32 -> Optional Bits32 -> JSIO ()- Totality: total
Visibility: export uniform1uiv : {auto 0 {conArg:9706} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [UInt8Array, Array Bits32] -> JSIO ()- Totality: total
Visibility: export uniform2ui : {auto 0 {conArg:9781} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bits32 -> Bits32 -> JSIO ()- Totality: total
Visibility: export uniform2uiv' : {auto 0 {conArg:9825} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [UInt8Array, Array Bits32] -> Optional Bits32 -> Optional Bits32 -> JSIO ()- Totality: total
Visibility: export uniform2uiv : {auto 0 {conArg:9916} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [UInt8Array, Array Bits32] -> JSIO ()- Totality: total
Visibility: export uniform3ui : {auto 0 {conArg:9991} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bits32 -> Bits32 -> Bits32 -> JSIO ()- Totality: total
Visibility: export uniform3uiv' : {auto 0 {conArg:10038} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [UInt8Array, Array Bits32] -> Optional Bits32 -> Optional Bits32 -> JSIO ()- Totality: total
Visibility: export uniform3uiv : {auto 0 {conArg:10129} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [UInt8Array, Array Bits32] -> JSIO ()- Totality: total
Visibility: export uniform4ui : {auto 0 {conArg:10204} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bits32 -> Bits32 -> Bits32 -> Bits32 -> JSIO ()- Totality: total
Visibility: export uniform4uiv' : {auto 0 {conArg:10254} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [UInt8Array, Array Bits32] -> Optional Bits32 -> Optional Bits32 -> JSIO ()- Totality: total
Visibility: export uniform4uiv : {auto 0 {conArg:10345} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [UInt8Array, Array Bits32] -> JSIO ()- Totality: total
Visibility: export uniformBlockBinding : {auto 0 {conArg:10420} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> Bits32 -> Bits32 -> JSIO ()- Totality: total
Visibility: export uniformMatrix2x3fv' : {auto 0 {conArg:10458} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> Optional Bits32 -> Optional Bits32 -> JSIO ()- Totality: total
Visibility: export uniformMatrix2x3fv : {auto 0 {conArg:10555} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> JSIO ()- Totality: total
Visibility: export uniformMatrix2x4fv' : {auto 0 {conArg:10636} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> Optional Bits32 -> Optional Bits32 -> JSIO ()- Totality: total
Visibility: export uniformMatrix2x4fv : {auto 0 {conArg:10733} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> JSIO ()- Totality: total
Visibility: export uniformMatrix3x2fv' : {auto 0 {conArg:10814} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> Optional Bits32 -> Optional Bits32 -> JSIO ()- Totality: total
Visibility: export uniformMatrix3x2fv : {auto 0 {conArg:10911} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> JSIO ()- Totality: total
Visibility: export uniformMatrix3x4fv' : {auto 0 {conArg:10992} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> Optional Bits32 -> Optional Bits32 -> JSIO ()- Totality: total
Visibility: export uniformMatrix3x4fv : {auto 0 {conArg:11089} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> JSIO ()- Totality: total
Visibility: export uniformMatrix4x2fv' : {auto 0 {conArg:11170} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> Optional Bits32 -> Optional Bits32 -> JSIO ()- Totality: total
Visibility: export uniformMatrix4x2fv : {auto 0 {conArg:11267} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> JSIO ()- Totality: total
Visibility: export uniformMatrix4x3fv' : {auto 0 {conArg:11348} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> Optional Bits32 -> Optional Bits32 -> JSIO ()- Totality: total
Visibility: export uniformMatrix4x3fv : {auto 0 {conArg:11445} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> JSIO ()- Totality: total
Visibility: export vertexAttribDivisor : {auto 0 {conArg:11526} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> JSIO ()- Totality: total
Visibility: export vertexAttribI4i : {auto 0 {conArg:11561} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> JSIO ()- Totality: total
Visibility: export vertexAttribI4iv : {auto 0 {conArg:11605} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> HSum [Int32Array, Array Int32] -> JSIO ()- Totality: total
Visibility: export vertexAttribI4ui : {auto 0 {conArg:11672} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> Bits32 -> Bits32 -> Bits32 -> JSIO ()- Totality: total
Visibility: export vertexAttribI4uiv : {auto 0 {conArg:11716} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> HSum [UInt8Array, Array Bits32] -> JSIO ()- Totality: total
Visibility: export vertexAttribIPointer : {auto 0 {conArg:11783} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Bits32 -> Int32 -> JSInt64 -> JSIO ()- Totality: total
Visibility: export waitSync : {auto 0 {conArg:11827} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextBase (Types t1)} -> t1 -> WebGLSync -> Bits32 -> JSInt64 -> JSIO ()- Totality: total
Visibility: export bufferData : {auto 0 {conArg:11865} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> JSInt64 -> Bits32 -> JSIO ()- Totality: total
Visibility: export bufferData1 : {auto 0 {conArg:11903} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Maybe (HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView, ArrayBuffer]) -> Bits32 -> JSIO ()- Totality: total
Visibility: export bufferData2' : {auto 0 {conArg:12083} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> Bits32 -> Bits32 -> Optional Bits32 -> JSIO ()- Totality: total
Visibility: export bufferData2 : {auto 0 {conArg:12260} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> Bits32 -> Bits32 -> JSIO ()- Totality: total
Visibility: export bufferSubData : {auto 0 {conArg:12429} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> JSInt64 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView, ArrayBuffer] -> JSIO ()- Totality: total
Visibility: export bufferSubData1' : {auto 0 {conArg:12606} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> JSInt64 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> Bits32 -> Optional Bits32 -> JSIO ()- Totality: total
Visibility: export bufferSubData1 : {auto 0 {conArg:12783} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> JSInt64 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> Bits32 -> JSIO ()- Totality: total
Visibility: export compressedTexImage2D : {auto 0 {conArg:12952} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> JSInt64 -> JSIO ()- Totality: total
Visibility: export compressedTexImage2D1' : {auto 0 {conArg:13005} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Bits32 -> Int32 -> Int32 -> Int32 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> Optional Bits32 -> Optional Bits32 -> JSIO ()- Totality: total
Visibility: export compressedTexImage2D1 : {auto 0 {conArg:13200} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Bits32 -> Int32 -> Int32 -> Int32 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> JSIO ()- Totality: total
Visibility: export compressedTexSubImage2D : {auto 0 {conArg:13379} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Int32 -> JSInt64 -> JSIO ()- Totality: total
Visibility: export compressedTexSubImage2D1' : {auto 0 {conArg:13435} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> Optional Bits32 -> Optional Bits32 -> JSIO ()- Totality: total
Visibility: export compressedTexSubImage2D1 : {auto 0 {conArg:13633} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> JSIO ()- Totality: total
Visibility: export readPixels : {auto 0 {conArg:13815} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> Maybe (HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView]) -> JSIO ()- Totality: total
Visibility: export readPixels1 : {auto 0 {conArg:13995} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> JSInt64 -> JSIO ()- Totality: total
Visibility: export readPixels2 : {auto 0 {conArg:14045} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> Bits32 -> JSIO ()- Totality: total
Visibility: export texImage2D : {auto 0 {conArg:14225} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> Maybe (HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView]) -> JSIO ()- Totality: total
Visibility: export texImage2D1 : {auto 0 {conArg:14411} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> HSum [ImageBitmap, ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement, OffscreenCanvas] -> JSIO ()- Totality: total
Visibility: export texImage2D2 : {auto 0 {conArg:14537} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> JSInt64 -> JSIO ()- Totality: total
Visibility: export texImage2D3 : {auto 0 {conArg:14593} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> HSum [ImageBitmap, ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement, OffscreenCanvas] -> JSIO ()- Totality: total
Visibility: export texImage2D4 : {auto 0 {conArg:14728} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> Bits32 -> JSIO ()- Totality: total
Visibility: export texSubImage2D : {auto 0 {conArg:14914} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> Maybe (HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView]) -> JSIO ()- Totality: total
Visibility: export texSubImage2D1 : {auto 0 {conArg:15100} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> HSum [ImageBitmap, ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement, OffscreenCanvas] -> JSIO ()- Totality: total
Visibility: export texSubImage2D2 : {auto 0 {conArg:15229} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> JSInt64 -> JSIO ()- Totality: total
Visibility: export texSubImage2D3 : {auto 0 {conArg:15285} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> HSum [ImageBitmap, ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement, OffscreenCanvas] -> JSIO ()- Totality: total
Visibility: export texSubImage2D4 : {auto 0 {conArg:15420} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> Bits32 -> JSIO ()- Totality: total
Visibility: export uniform1fv' : {auto 0 {conArg:15606} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Float32Array, Array Double] -> Optional Bits32 -> Optional Bits32 -> JSIO ()- Totality: total
Visibility: export uniform1fv : {auto 0 {conArg:15697} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Float32Array, Array Double] -> JSIO ()- Totality: total
Visibility: export uniform1iv' : {auto 0 {conArg:15772} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Int32Array, Array Int32] -> Optional Bits32 -> Optional Bits32 -> JSIO ()- Totality: total
Visibility: export uniform1iv : {auto 0 {conArg:15863} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Int32Array, Array Int32] -> JSIO ()- Totality: total
Visibility: export uniform2fv' : {auto 0 {conArg:15938} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Float32Array, Array Double] -> Optional Bits32 -> Optional Bits32 -> JSIO ()- Totality: total
Visibility: export uniform2fv : {auto 0 {conArg:16029} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Float32Array, Array Double] -> JSIO ()- Totality: total
Visibility: export uniform2iv' : {auto 0 {conArg:16104} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Int32Array, Array Int32] -> Optional Bits32 -> Optional Bits32 -> JSIO ()- Totality: total
Visibility: export uniform2iv : {auto 0 {conArg:16195} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Int32Array, Array Int32] -> JSIO ()- Totality: total
Visibility: export uniform3fv' : {auto 0 {conArg:16270} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Float32Array, Array Double] -> Optional Bits32 -> Optional Bits32 -> JSIO ()- Totality: total
Visibility: export uniform3fv : {auto 0 {conArg:16361} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Float32Array, Array Double] -> JSIO ()- Totality: total
Visibility: export uniform3iv' : {auto 0 {conArg:16436} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Int32Array, Array Int32] -> Optional Bits32 -> Optional Bits32 -> JSIO ()- Totality: total
Visibility: export uniform3iv : {auto 0 {conArg:16527} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Int32Array, Array Int32] -> JSIO ()- Totality: total
Visibility: export uniform4fv' : {auto 0 {conArg:16602} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Float32Array, Array Double] -> Optional Bits32 -> Optional Bits32 -> JSIO ()- Totality: total
Visibility: export uniform4fv : {auto 0 {conArg:16693} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Float32Array, Array Double] -> JSIO ()- Totality: total
Visibility: export uniform4iv' : {auto 0 {conArg:16768} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Int32Array, Array Int32] -> Optional Bits32 -> Optional Bits32 -> JSIO ()- Totality: total
Visibility: export uniform4iv : {auto 0 {conArg:16859} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Int32Array, Array Int32] -> JSIO ()- Totality: total
Visibility: export uniformMatrix2fv' : {auto 0 {conArg:16934} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> Optional Bits32 -> Optional Bits32 -> JSIO ()- Totality: total
Visibility: export uniformMatrix2fv : {auto 0 {conArg:17031} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> JSIO ()- Totality: total
Visibility: export uniformMatrix3fv' : {auto 0 {conArg:17112} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> Optional Bits32 -> Optional Bits32 -> JSIO ()- Totality: total
Visibility: export uniformMatrix3fv : {auto 0 {conArg:17209} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> JSIO ()- Totality: total
Visibility: export uniformMatrix4fv' : {auto 0 {conArg:17290} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> Optional Bits32 -> Optional Bits32 -> JSIO ()- Totality: total
Visibility: export uniformMatrix4fv : {auto 0 {conArg:17387} : JSType t1} -> {auto 0 _ : Elem WebGL2RenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> JSIO ()- Totality: total
Visibility: export ACTIVE_ATTRIBUTES : Bits32- Totality: total
Visibility: public export ACTIVE_TEXTURE : Bits32- Totality: total
Visibility: public export ACTIVE_UNIFORMS : Bits32- Totality: total
Visibility: public export ALIASED_LINE_WIDTH_RANGE : Bits32- Totality: total
Visibility: public export ALIASED_POINT_SIZE_RANGE : Bits32- Totality: total
Visibility: public export ALPHA : Bits32- Totality: total
Visibility: public export ALPHA_BITS : Bits32- Totality: total
Visibility: public export ALWAYS : Bits32- Totality: total
Visibility: public export ARRAY_BUFFER : Bits32- Totality: total
Visibility: public export ARRAY_BUFFER_BINDING : Bits32- Totality: total
Visibility: public export ATTACHED_SHADERS : Bits32- Totality: total
Visibility: public export BACK : Bits32- Totality: total
Visibility: public export BLEND : Bits32- Totality: total
Visibility: public export BLEND_COLOR : Bits32- Totality: total
Visibility: public export BLEND_DST_ALPHA : Bits32- Totality: total
Visibility: public export BLEND_DST_RGB : Bits32- Totality: total
Visibility: public export BLEND_EQUATION : Bits32- Totality: total
Visibility: public export BLEND_EQUATION_ALPHA : Bits32- Totality: total
Visibility: public export BLEND_EQUATION_RGB : Bits32- Totality: total
Visibility: public export BLEND_SRC_ALPHA : Bits32- Totality: total
Visibility: public export BLEND_SRC_RGB : Bits32- Totality: total
Visibility: public export BLUE_BITS : Bits32- Totality: total
Visibility: public export BOOL : Bits32- Totality: total
Visibility: public export BOOL_VEC2 : Bits32- Totality: total
Visibility: public export BOOL_VEC3 : Bits32- Totality: total
Visibility: public export BOOL_VEC4 : Bits32- Totality: total
Visibility: public export BROWSER_DEFAULT_WEBGL : Bits32- Totality: total
Visibility: public export BUFFER_SIZE : Bits32- Totality: total
Visibility: public export BUFFER_USAGE : Bits32- Totality: total
Visibility: public export BYTE : Bits32- Totality: total
Visibility: public export CCW : Bits32- Totality: total
Visibility: public export CLAMP_TO_EDGE : Bits32- Totality: total
Visibility: public export COLOR_ATTACHMENT0 : Bits32- Totality: total
Visibility: public export COLOR_BUFFER_BIT : Bits32- Totality: total
Visibility: public export COLOR_CLEAR_VALUE : Bits32- Totality: total
Visibility: public export COLOR_WRITEMASK : Bits32- Totality: total
Visibility: public export COMPILE_STATUS : Bits32- Totality: total
Visibility: public export COMPRESSED_TEXTURE_FORMATS : Bits32- Totality: total
Visibility: public export CONSTANT_ALPHA : Bits32- Totality: total
Visibility: public export CONSTANT_COLOR : Bits32- Totality: total
Visibility: public export CONTEXT_LOST_WEBGL : Bits32- Totality: total
Visibility: public export CULL_FACE : Bits32- Totality: total
Visibility: public export CULL_FACE_MODE : Bits32- Totality: total
Visibility: public export CURRENT_PROGRAM : Bits32- Totality: total
Visibility: public export CURRENT_VERTEX_ATTRIB : Bits32- Totality: total
Visibility: public export CW : Bits32- Totality: total
Visibility: public export DECR : Bits32- Totality: total
Visibility: public export DECR_WRAP : Bits32- Totality: total
Visibility: public export DELETE_STATUS : Bits32- Totality: total
Visibility: public export DEPTH_ATTACHMENT : Bits32- Totality: total
Visibility: public export DEPTH_BITS : Bits32- Totality: total
Visibility: public export DEPTH_BUFFER_BIT : Bits32- Totality: total
Visibility: public export DEPTH_CLEAR_VALUE : Bits32- Totality: total
Visibility: public export DEPTH_COMPONENT : Bits32- Totality: total
Visibility: public export DEPTH_COMPONENT16 : Bits32- Totality: total
Visibility: public export DEPTH_FUNC : Bits32- Totality: total
Visibility: public export DEPTH_RANGE : Bits32- Totality: total
Visibility: public export DEPTH_STENCIL : Bits32- Totality: total
Visibility: public export DEPTH_STENCIL_ATTACHMENT : Bits32- Totality: total
Visibility: public export DEPTH_TEST : Bits32- Totality: total
Visibility: public export DEPTH_WRITEMASK : Bits32- Totality: total
Visibility: public export DITHER : Bits32- Totality: total
Visibility: public export DONT_CARE : Bits32- Totality: total
Visibility: public export DST_ALPHA : Bits32- Totality: total
Visibility: public export DST_COLOR : Bits32- Totality: total
Visibility: public export DYNAMIC_DRAW : Bits32- Totality: total
Visibility: public export ELEMENT_ARRAY_BUFFER : Bits32- Totality: total
Visibility: public export ELEMENT_ARRAY_BUFFER_BINDING : Bits32- Totality: total
Visibility: public export EQUAL : Bits32- Totality: total
Visibility: public export FASTEST : Bits32- Totality: total
Visibility: public export FLOAT : Bits32- Totality: total
Visibility: public export FLOAT_MAT2 : Bits32- Totality: total
Visibility: public export FLOAT_MAT3 : Bits32- Totality: total
Visibility: public export FLOAT_MAT4 : Bits32- Totality: total
Visibility: public export FLOAT_VEC2 : Bits32- Totality: total
Visibility: public export FLOAT_VEC3 : Bits32- Totality: total
Visibility: public export FLOAT_VEC4 : Bits32- Totality: total
Visibility: public export FRAGMENT_SHADER : Bits32- Totality: total
Visibility: public export FRAMEBUFFER : Bits32- Totality: total
Visibility: public export FRAMEBUFFER_ATTACHMENT_OBJECT_NAME : Bits32- Totality: total
Visibility: public export FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE : Bits32- Totality: total
Visibility: public export FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE : Bits32- Totality: total
Visibility: public export FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL : Bits32- Totality: total
Visibility: public export FRAMEBUFFER_BINDING : Bits32- Totality: total
Visibility: public export FRAMEBUFFER_COMPLETE : Bits32- Totality: total
Visibility: public export FRAMEBUFFER_INCOMPLETE_ATTACHMENT : Bits32- Totality: total
Visibility: public export FRAMEBUFFER_INCOMPLETE_DIMENSIONS : Bits32- Totality: total
Visibility: public export FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT : Bits32- Totality: total
Visibility: public export FRAMEBUFFER_UNSUPPORTED : Bits32- Totality: total
Visibility: public export FRONT : Bits32- Totality: total
Visibility: public export FRONT_AND_BACK : Bits32- Totality: total
Visibility: public export FRONT_FACE : Bits32- Totality: total
Visibility: public export FUNC_ADD : Bits32- Totality: total
Visibility: public export FUNC_REVERSE_SUBTRACT : Bits32- Totality: total
Visibility: public export FUNC_SUBTRACT : Bits32- Totality: total
Visibility: public export GENERATE_MIPMAP_HINT : Bits32- Totality: total
Visibility: public export GEQUAL : Bits32- Totality: total
Visibility: public export GREATER : Bits32- Totality: total
Visibility: public export GREEN_BITS : Bits32- Totality: total
Visibility: public export HIGH_FLOAT : Bits32- Totality: total
Visibility: public export HIGH_INT : Bits32- Totality: total
Visibility: public export IMPLEMENTATION_COLOR_READ_FORMAT : Bits32- Totality: total
Visibility: public export IMPLEMENTATION_COLOR_READ_TYPE : Bits32- Totality: total
Visibility: public export INCR : Bits32- Totality: total
Visibility: public export INCR_WRAP : Bits32- Totality: total
Visibility: public export INT : Bits32- Totality: total
Visibility: public export INT_VEC2 : Bits32- Totality: total
Visibility: public export INT_VEC3 : Bits32- Totality: total
Visibility: public export INT_VEC4 : Bits32- Totality: total
Visibility: public export INVALID_ENUM : Bits32- Totality: total
Visibility: public export INVALID_FRAMEBUFFER_OPERATION : Bits32- Totality: total
Visibility: public export INVALID_OPERATION : Bits32- Totality: total
Visibility: public export INVALID_VALUE : Bits32- Totality: total
Visibility: public export INVERT : Bits32- Totality: total
Visibility: public export KEEP : Bits32- Totality: total
Visibility: public export LEQUAL : Bits32- Totality: total
Visibility: public export LESS : Bits32- Totality: total
Visibility: public export LINEAR : Bits32- Totality: total
Visibility: public export LINEAR_MIPMAP_LINEAR : Bits32- Totality: total
Visibility: public export LINEAR_MIPMAP_NEAREST : Bits32- Totality: total
Visibility: public export LINES : Bits32- Totality: total
Visibility: public export LINE_LOOP : Bits32- Totality: total
Visibility: public export LINE_STRIP : Bits32- Totality: total
Visibility: public export LINE_WIDTH : Bits32- Totality: total
Visibility: public export LINK_STATUS : Bits32- Totality: total
Visibility: public export LOW_FLOAT : Bits32- Totality: total
Visibility: public export LOW_INT : Bits32- Totality: total
Visibility: public export LUMINANCE : Bits32- Totality: total
Visibility: public export LUMINANCE_ALPHA : Bits32- Totality: total
Visibility: public export MAX_COMBINED_TEXTURE_IMAGE_UNITS : Bits32- Totality: total
Visibility: public export MAX_CUBE_MAP_TEXTURE_SIZE : Bits32- Totality: total
Visibility: public export MAX_FRAGMENT_UNIFORM_VECTORS : Bits32- Totality: total
Visibility: public export MAX_RENDERBUFFER_SIZE : Bits32- Totality: total
Visibility: public export MAX_TEXTURE_IMAGE_UNITS : Bits32- Totality: total
Visibility: public export MAX_TEXTURE_SIZE : Bits32- Totality: total
Visibility: public export MAX_VARYING_VECTORS : Bits32- Totality: total
Visibility: public export MAX_VERTEX_ATTRIBS : Bits32- Totality: total
Visibility: public export MAX_VERTEX_TEXTURE_IMAGE_UNITS : Bits32- Totality: total
Visibility: public export MAX_VERTEX_UNIFORM_VECTORS : Bits32- Totality: total
Visibility: public export MAX_VIEWPORT_DIMS : Bits32- Totality: total
Visibility: public export MEDIUM_FLOAT : Bits32- Totality: total
Visibility: public export MEDIUM_INT : Bits32- Totality: total
Visibility: public export MIRRORED_REPEAT : Bits32- Totality: total
Visibility: public export NEAREST : Bits32- Totality: total
Visibility: public export NEAREST_MIPMAP_LINEAR : Bits32- Totality: total
Visibility: public export NEAREST_MIPMAP_NEAREST : Bits32- Totality: total
Visibility: public export NEVER : Bits32- Totality: total
Visibility: public export NICEST : Bits32- Totality: total
Visibility: public export NONE : Bits32- Totality: total
Visibility: public export NOTEQUAL : Bits32- Totality: total
Visibility: public export NO_ERROR : Bits32- Totality: total
Visibility: public export ONE : Bits32- Totality: total
Visibility: public export ONE_MINUS_CONSTANT_ALPHA : Bits32- Totality: total
Visibility: public export ONE_MINUS_CONSTANT_COLOR : Bits32- Totality: total
Visibility: public export ONE_MINUS_DST_ALPHA : Bits32- Totality: total
Visibility: public export ONE_MINUS_DST_COLOR : Bits32- Totality: total
Visibility: public export ONE_MINUS_SRC_ALPHA : Bits32- Totality: total
Visibility: public export ONE_MINUS_SRC_COLOR : Bits32- Totality: total
Visibility: public export OUT_OF_MEMORY : Bits32- Totality: total
Visibility: public export PACK_ALIGNMENT : Bits32- Totality: total
Visibility: public export POINTS : Bits32- Totality: total
Visibility: public export POLYGON_OFFSET_FACTOR : Bits32- Totality: total
Visibility: public export POLYGON_OFFSET_FILL : Bits32- Totality: total
Visibility: public export POLYGON_OFFSET_UNITS : Bits32- Totality: total
Visibility: public export RED_BITS : Bits32- Totality: total
Visibility: public export RENDERBUFFER : Bits32- Totality: total
Visibility: public export RENDERBUFFER_ALPHA_SIZE : Bits32- Totality: total
Visibility: public export RENDERBUFFER_BINDING : Bits32- Totality: total
Visibility: public export RENDERBUFFER_BLUE_SIZE : Bits32- Totality: total
Visibility: public export RENDERBUFFER_DEPTH_SIZE : Bits32- Totality: total
Visibility: public export RENDERBUFFER_GREEN_SIZE : Bits32- Totality: total
Visibility: public export RENDERBUFFER_HEIGHT : Bits32- Totality: total
Visibility: public export RENDERBUFFER_INTERNAL_FORMAT : Bits32- Totality: total
Visibility: public export RENDERBUFFER_RED_SIZE : Bits32- Totality: total
Visibility: public export RENDERBUFFER_STENCIL_SIZE : Bits32- Totality: total
Visibility: public export RENDERBUFFER_WIDTH : Bits32- Totality: total
Visibility: public export RENDERER : Bits32- Totality: total
Visibility: public export REPEAT : Bits32- Totality: total
Visibility: public export REPLACE : Bits32- Totality: total
Visibility: public export RGB : Bits32- Totality: total
Visibility: public export RGB565 : Bits32- Totality: total
Visibility: public export RGB5_A1 : Bits32- Totality: total
Visibility: public export RGBA : Bits32- Totality: total
Visibility: public export RGBA4 : Bits32- Totality: total
Visibility: public export SAMPLER_2D : Bits32- Totality: total
Visibility: public export SAMPLER_CUBE : Bits32- Totality: total
Visibility: public export SAMPLES : Bits32- Totality: total
Visibility: public export SAMPLE_ALPHA_TO_COVERAGE : Bits32- Totality: total
Visibility: public export SAMPLE_BUFFERS : Bits32- Totality: total
Visibility: public export SAMPLE_COVERAGE : Bits32- Totality: total
Visibility: public export SAMPLE_COVERAGE_INVERT : Bits32- Totality: total
Visibility: public export SAMPLE_COVERAGE_VALUE : Bits32- Totality: total
Visibility: public export SCISSOR_BOX : Bits32- Totality: total
Visibility: public export SCISSOR_TEST : Bits32- Totality: total
Visibility: public export SHADER_TYPE : Bits32- Totality: total
Visibility: public export SHADING_LANGUAGE_VERSION : Bits32- Totality: total
Visibility: public export SHORT : Bits32- Totality: total
Visibility: public export SRC_ALPHA : Bits32- Totality: total
Visibility: public export SRC_ALPHA_SATURATE : Bits32- Totality: total
Visibility: public export SRC_COLOR : Bits32- Totality: total
Visibility: public export STATIC_DRAW : Bits32- Totality: total
Visibility: public export STENCIL_ATTACHMENT : Bits32- Totality: total
Visibility: public export STENCIL_BACK_FAIL : Bits32- Totality: total
Visibility: public export STENCIL_BACK_FUNC : Bits32- Totality: total
Visibility: public export STENCIL_BACK_PASS_DEPTH_FAIL : Bits32- Totality: total
Visibility: public export STENCIL_BACK_PASS_DEPTH_PASS : Bits32- Totality: total
Visibility: public export STENCIL_BACK_REF : Bits32- Totality: total
Visibility: public export STENCIL_BACK_VALUE_MASK : Bits32- Totality: total
Visibility: public export STENCIL_BACK_WRITEMASK : Bits32- Totality: total
Visibility: public export STENCIL_BITS : Bits32- Totality: total
Visibility: public export STENCIL_BUFFER_BIT : Bits32- Totality: total
Visibility: public export STENCIL_CLEAR_VALUE : Bits32- Totality: total
Visibility: public export STENCIL_FAIL : Bits32- Totality: total
Visibility: public export STENCIL_FUNC : Bits32- Totality: total
Visibility: public export STENCIL_INDEX8 : Bits32- Totality: total
Visibility: public export STENCIL_PASS_DEPTH_FAIL : Bits32- Totality: total
Visibility: public export STENCIL_PASS_DEPTH_PASS : Bits32- Totality: total
Visibility: public export STENCIL_REF : Bits32- Totality: total
Visibility: public export STENCIL_TEST : Bits32- Totality: total
Visibility: public export STENCIL_VALUE_MASK : Bits32- Totality: total
Visibility: public export STENCIL_WRITEMASK : Bits32- Totality: total
Visibility: public export STREAM_DRAW : Bits32- Totality: total
Visibility: public export SUBPIXEL_BITS : Bits32- Totality: total
Visibility: public export TEXTURE : Bits32- Totality: total
Visibility: public export TEXTURE0 : Bits32- Totality: total
Visibility: public export TEXTURE1 : Bits32- Totality: total
Visibility: public export TEXTURE10 : Bits32- Totality: total
Visibility: public export TEXTURE11 : Bits32- Totality: total
Visibility: public export TEXTURE12 : Bits32- Totality: total
Visibility: public export TEXTURE13 : Bits32- Totality: total
Visibility: public export TEXTURE14 : Bits32- Totality: total
Visibility: public export TEXTURE15 : Bits32- Totality: total
Visibility: public export TEXTURE16 : Bits32- Totality: total
Visibility: public export TEXTURE17 : Bits32- Totality: total
Visibility: public export TEXTURE18 : Bits32- Totality: total
Visibility: public export TEXTURE19 : Bits32- Totality: total
Visibility: public export TEXTURE2 : Bits32- Totality: total
Visibility: public export TEXTURE20 : Bits32- Totality: total
Visibility: public export TEXTURE21 : Bits32- Totality: total
Visibility: public export TEXTURE22 : Bits32- Totality: total
Visibility: public export TEXTURE23 : Bits32- Totality: total
Visibility: public export TEXTURE24 : Bits32- Totality: total
Visibility: public export TEXTURE25 : Bits32- Totality: total
Visibility: public export TEXTURE26 : Bits32- Totality: total
Visibility: public export TEXTURE27 : Bits32- Totality: total
Visibility: public export TEXTURE28 : Bits32- Totality: total
Visibility: public export TEXTURE29 : Bits32- Totality: total
Visibility: public export TEXTURE3 : Bits32- Totality: total
Visibility: public export TEXTURE30 : Bits32- Totality: total
Visibility: public export TEXTURE31 : Bits32- Totality: total
Visibility: public export TEXTURE4 : Bits32- Totality: total
Visibility: public export TEXTURE5 : Bits32- Totality: total
Visibility: public export TEXTURE6 : Bits32- Totality: total
Visibility: public export TEXTURE7 : Bits32- Totality: total
Visibility: public export TEXTURE8 : Bits32- Totality: total
Visibility: public export TEXTURE9 : Bits32- Totality: total
Visibility: public export TEXTURE_2D : Bits32- Totality: total
Visibility: public export TEXTURE_BINDING_2D : Bits32- Totality: total
Visibility: public export TEXTURE_BINDING_CUBE_MAP : Bits32- Totality: total
Visibility: public export TEXTURE_CUBE_MAP : Bits32- Totality: total
Visibility: public export TEXTURE_CUBE_MAP_NEGATIVE_X : Bits32- Totality: total
Visibility: public export TEXTURE_CUBE_MAP_NEGATIVE_Y : Bits32- Totality: total
Visibility: public export TEXTURE_CUBE_MAP_NEGATIVE_Z : Bits32- Totality: total
Visibility: public export TEXTURE_CUBE_MAP_POSITIVE_X : Bits32- Totality: total
Visibility: public export TEXTURE_CUBE_MAP_POSITIVE_Y : Bits32- Totality: total
Visibility: public export TEXTURE_CUBE_MAP_POSITIVE_Z : Bits32- Totality: total
Visibility: public export TEXTURE_MAG_FILTER : Bits32- Totality: total
Visibility: public export TEXTURE_MIN_FILTER : Bits32- Totality: total
Visibility: public export TEXTURE_WRAP_S : Bits32- Totality: total
Visibility: public export TEXTURE_WRAP_T : Bits32- Totality: total
Visibility: public export TRIANGLES : Bits32- Totality: total
Visibility: public export TRIANGLE_FAN : Bits32- Totality: total
Visibility: public export TRIANGLE_STRIP : Bits32- Totality: total
Visibility: public export UNPACK_ALIGNMENT : Bits32- Totality: total
Visibility: public export UNPACK_COLORSPACE_CONVERSION_WEBGL : Bits32- Totality: total
Visibility: public export UNPACK_FLIP_Y_WEBGL : Bits32- Totality: total
Visibility: public export UNPACK_PREMULTIPLY_ALPHA_WEBGL : Bits32- Totality: total
Visibility: public export UNSIGNED_BYTE : Bits32- Totality: total
Visibility: public export UNSIGNED_INT : Bits32- Totality: total
Visibility: public export UNSIGNED_SHORT : Bits32- Totality: total
Visibility: public export UNSIGNED_SHORT_4_4_4_4 : Bits32- Totality: total
Visibility: public export UNSIGNED_SHORT_5_5_5_1 : Bits32- Totality: total
Visibility: public export UNSIGNED_SHORT_5_6_5 : Bits32- Totality: total
Visibility: public export VALIDATE_STATUS : Bits32- Totality: total
Visibility: public export VENDOR : Bits32- Totality: total
Visibility: public export VERSION : Bits32- Totality: total
Visibility: public export VERTEX_ATTRIB_ARRAY_BUFFER_BINDING : Bits32- Totality: total
Visibility: public export VERTEX_ATTRIB_ARRAY_ENABLED : Bits32- Totality: total
Visibility: public export VERTEX_ATTRIB_ARRAY_NORMALIZED : Bits32- Totality: total
Visibility: public export VERTEX_ATTRIB_ARRAY_POINTER : Bits32- Totality: total
Visibility: public export VERTEX_ATTRIB_ARRAY_SIZE : Bits32- Totality: total
Visibility: public export VERTEX_ATTRIB_ARRAY_STRIDE : Bits32- Totality: total
Visibility: public export VERTEX_ATTRIB_ARRAY_TYPE : Bits32- Totality: total
Visibility: public export VERTEX_SHADER : Bits32- Totality: total
Visibility: public export VIEWPORT : Bits32- Totality: total
Visibility: public export ZERO : Bits32- Totality: total
Visibility: public export canvas : {auto 0 {conArg:18356} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> JSIO (HSum [HTMLCanvasElement, OffscreenCanvas])- Totality: total
Visibility: export drawingBufferHeight : {auto 0 {conArg:18431} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> JSIO Int32- Totality: total
Visibility: export drawingBufferWidth : {auto 0 {conArg:18459} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> JSIO Int32- Totality: total
Visibility: export activeTexture : {auto 0 {conArg:18487} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO ()- Totality: total
Visibility: export attachShader : {auto 0 {conArg:18519} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> WebGLShader -> JSIO ()- Totality: total
Visibility: export bindAttribLocation : {auto 0 {conArg:18554} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> Bits32 -> String -> JSIO ()- Totality: total
Visibility: export bindBuffer : {auto 0 {conArg:18592} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Maybe WebGLBuffer -> JSIO ()- Totality: total
Visibility: export bindFramebuffer : {auto 0 {conArg:18633} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Maybe WebGLFramebuffer -> JSIO ()- Totality: total
Visibility: export bindRenderbuffer : {auto 0 {conArg:18674} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Maybe WebGLRenderbuffer -> JSIO ()- Totality: total
Visibility: export bindTexture : {auto 0 {conArg:18715} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Maybe WebGLTexture -> JSIO ()- Totality: total
Visibility: export blendColor : {auto 0 {conArg:18756} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Double -> Double -> Double -> Double -> JSIO ()- Totality: total
Visibility: export blendEquationSeparate : {auto 0 {conArg:18797} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> JSIO ()- Totality: total
Visibility: export blendEquation : {auto 0 {conArg:18832} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO ()- Totality: total
Visibility: export blendFuncSeparate : {auto 0 {conArg:18864} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> Bits32 -> Bits32 -> JSIO ()- Totality: total
Visibility: export blendFunc : {auto 0 {conArg:18905} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> JSIO ()- Totality: total
Visibility: export checkFramebufferStatus : {auto 0 {conArg:18940} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO Bits32- Totality: total
Visibility: export clearColor : {auto 0 {conArg:18971} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Double -> Double -> Double -> Double -> JSIO ()- Totality: total
Visibility: export clearDepth : {auto 0 {conArg:19012} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Double -> JSIO ()- Totality: total
Visibility: export clearStencil : {auto 0 {conArg:19044} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Int32 -> JSIO ()- Totality: total
Visibility: export clear : {auto 0 {conArg:19076} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO ()- Totality: total
Visibility: export colorMask : {auto 0 {conArg:19108} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bool -> Bool -> Bool -> Bool -> JSIO ()- Totality: total
Visibility: export compileShader : {auto 0 {conArg:19161} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLShader -> JSIO ()- Totality: total
Visibility: export copyTexImage2D : {auto 0 {conArg:19193} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> JSIO ()- Totality: total
Visibility: export copyTexSubImage2D : {auto 0 {conArg:19246} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> JSIO ()- Totality: total
Visibility: export createBuffer : {auto 0 {conArg:19299} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> JSIO (Maybe WebGLBuffer)- Totality: total
Visibility: export createFramebuffer : {auto 0 {conArg:19335} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> JSIO (Maybe WebGLFramebuffer)- Totality: total
Visibility: export createProgram : {auto 0 {conArg:19371} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> JSIO (Maybe WebGLProgram)- Totality: total
Visibility: export createRenderbuffer : {auto 0 {conArg:19407} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> JSIO (Maybe WebGLRenderbuffer)- Totality: total
Visibility: export createShader : {auto 0 {conArg:19443} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO (Maybe WebGLShader)- Totality: total
Visibility: export createTexture : {auto 0 {conArg:19482} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> JSIO (Maybe WebGLTexture)- Totality: total
Visibility: export cullFace : {auto 0 {conArg:19518} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO ()- Totality: total
Visibility: export deleteBuffer : {auto 0 {conArg:19550} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLBuffer -> JSIO ()- Totality: total
Visibility: export deleteFramebuffer : {auto 0 {conArg:19588} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLFramebuffer -> JSIO ()- Totality: total
Visibility: export deleteProgram : {auto 0 {conArg:19626} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLProgram -> JSIO ()- Totality: total
Visibility: export deleteRenderbuffer : {auto 0 {conArg:19664} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLRenderbuffer -> JSIO ()- Totality: total
Visibility: export deleteShader : {auto 0 {conArg:19702} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLShader -> JSIO ()- Totality: total
Visibility: export deleteTexture : {auto 0 {conArg:19740} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLTexture -> JSIO ()- Totality: total
Visibility: export depthFunc : {auto 0 {conArg:19778} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO ()- Totality: total
Visibility: export depthMask : {auto 0 {conArg:19810} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bool -> JSIO ()- Totality: total
Visibility: export depthRange : {auto 0 {conArg:19845} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Double -> Double -> JSIO ()- Totality: total
Visibility: export detachShader : {auto 0 {conArg:19880} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> WebGLShader -> JSIO ()- Totality: total
Visibility: export disableVertexAttribArray : {auto 0 {conArg:19915} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO ()- Totality: total
Visibility: export disable : {auto 0 {conArg:19947} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO ()- Totality: total
Visibility: export drawArrays : {auto 0 {conArg:19979} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> JSIO ()- Totality: total
Visibility: export drawElements : {auto 0 {conArg:20017} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Bits32 -> JSInt64 -> JSIO ()- Totality: total
Visibility: export enableVertexAttribArray : {auto 0 {conArg:20058} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO ()- Totality: total
Visibility: export enable : {auto 0 {conArg:20090} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO ()- Totality: total
Visibility: export finish : {auto 0 {conArg:20122} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> JSIO ()- Totality: total
Visibility: export flush : {auto 0 {conArg:20151} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> JSIO ()- Totality: total
Visibility: export framebufferRenderbuffer : {auto 0 {conArg:20180} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> Bits32 -> Maybe WebGLRenderbuffer -> JSIO ()- Totality: total
Visibility: export framebufferTexture2D : {auto 0 {conArg:20227} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> Bits32 -> Maybe WebGLTexture -> Int32 -> JSIO ()- Totality: total
Visibility: export frontFace : {auto 0 {conArg:20277} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO ()- Totality: total
Visibility: export generateMipmap : {auto 0 {conArg:20309} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO ()- Totality: total
Visibility: export getActiveAttrib : {auto 0 {conArg:20341} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> Bits32 -> JSIO (Maybe WebGLActiveInfo)- Totality: total
Visibility: export getActiveUniform : {auto 0 {conArg:20383} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> Bits32 -> JSIO (Maybe WebGLActiveInfo)- Totality: total
Visibility: export getAttachedShaders : {auto 0 {conArg:20425} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> JSIO (Maybe (Array WebGLShader))- Totality: total
Visibility: export getAttribLocation : {auto 0 {conArg:20465} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> String -> JSIO Int32- Totality: total
Visibility: export getBufferParameter : {auto 0 {conArg:20499} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> JSIO Any- Totality: total
Visibility: export getContextAttributes : {auto 0 {conArg:20538} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> JSIO (Maybe WebGLContextAttributes)- Totality: total
Visibility: export getError : {auto 0 {conArg:20574} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> JSIO Bits32- Totality: total
Visibility: export getExtension : {auto 0 {conArg:20602} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> String -> JSIO (Maybe Object)- Totality: total
Visibility: export getFramebufferAttachmentParameter : {auto 0 {conArg:20642} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> Bits32 -> JSIO Any- Totality: total
Visibility: export getParameter : {auto 0 {conArg:20684} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO Any- Totality: total
Visibility: export getProgramInfoLog : {auto 0 {conArg:20720} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> JSIO (Maybe String)- Totality: total
Visibility: export getProgramParameter : {auto 0 {conArg:20759} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> Bits32 -> JSIO Any- Totality: total
Visibility: export getRenderbufferParameter : {auto 0 {conArg:20798} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> JSIO Any- Totality: total
Visibility: export getShaderInfoLog : {auto 0 {conArg:20837} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLShader -> JSIO (Maybe String)- Totality: total
Visibility: export getShaderParameter : {auto 0 {conArg:20876} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLShader -> Bits32 -> JSIO Any- Totality: total
Visibility: export getShaderPrecisionFormat : {auto 0 {conArg:20915} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> JSIO (Maybe WebGLShaderPrecisionFormat)- Totality: total
Visibility: export getShaderSource : {auto 0 {conArg:20957} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLShader -> JSIO (Maybe String)- Totality: total
Visibility: export getSupportedExtensions : {auto 0 {conArg:20996} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> JSIO (Maybe (Array String))- Totality: total
Visibility: export getTexParameter : {auto 0 {conArg:21033} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> JSIO Any- Totality: total
Visibility: export getUniformLocation : {auto 0 {conArg:21072} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> String -> JSIO (Maybe WebGLUniformLocation)- Totality: total
Visibility: export getUniform : {auto 0 {conArg:21114} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> WebGLUniformLocation -> JSIO Any- Totality: total
Visibility: export getVertexAttribOffset : {auto 0 {conArg:21153} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> JSIO JSInt64- Totality: total
Visibility: export getVertexAttrib : {auto 0 {conArg:21187} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> JSIO Any- Totality: total
Visibility: export hint : {auto 0 {conArg:21226} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> JSIO ()- Totality: total
Visibility: export isBuffer : {auto 0 {conArg:21261} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLBuffer -> JSIO Bool- Totality: total
Visibility: export isContextLost : {auto 0 {conArg:21302} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> JSIO Bool- Totality: total
Visibility: export isEnabled : {auto 0 {conArg:21334} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO Bool- Totality: total
Visibility: export isFramebuffer : {auto 0 {conArg:21369} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLFramebuffer -> JSIO Bool- Totality: total
Visibility: export isProgram : {auto 0 {conArg:21410} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLProgram -> JSIO Bool- Totality: total
Visibility: export isRenderbuffer : {auto 0 {conArg:21451} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLRenderbuffer -> JSIO Bool- Totality: total
Visibility: export isShader : {auto 0 {conArg:21492} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLShader -> JSIO Bool- Totality: total
Visibility: export isTexture : {auto 0 {conArg:21533} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLTexture -> JSIO Bool- Totality: total
Visibility: export lineWidth : {auto 0 {conArg:21574} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Double -> JSIO ()- Totality: total
Visibility: export linkProgram : {auto 0 {conArg:21606} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> JSIO ()- Totality: total
Visibility: export pixelStorei : {auto 0 {conArg:21638} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> JSIO ()- Totality: total
Visibility: export polygonOffset : {auto 0 {conArg:21673} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Double -> Double -> JSIO ()- Totality: total
Visibility: export renderbufferStorage : {auto 0 {conArg:21708} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> Int32 -> Int32 -> JSIO ()- Totality: total
Visibility: export sampleCoverage : {auto 0 {conArg:21749} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Double -> Bool -> JSIO ()- Totality: total
Visibility: export scissor : {auto 0 {conArg:21787} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Int32 -> Int32 -> Int32 -> Int32 -> JSIO ()- Totality: total
Visibility: export shaderSource : {auto 0 {conArg:21828} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLShader -> String -> JSIO ()- Totality: total
Visibility: export stencilFuncSeparate : {auto 0 {conArg:21863} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> Int32 -> Bits32 -> JSIO ()- Totality: total
Visibility: export stencilFunc : {auto 0 {conArg:21904} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Bits32 -> JSIO ()- Totality: total
Visibility: export stencilMaskSeparate : {auto 0 {conArg:21942} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> JSIO ()- Totality: total
Visibility: export stencilMask : {auto 0 {conArg:21977} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> JSIO ()- Totality: total
Visibility: export stencilOpSeparate : {auto 0 {conArg:22009} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> Bits32 -> Bits32 -> JSIO ()- Totality: total
Visibility: export stencilOp : {auto 0 {conArg:22050} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> Bits32 -> JSIO ()- Totality: total
Visibility: export texParameterf : {auto 0 {conArg:22088} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> Double -> JSIO ()- Totality: total
Visibility: export texParameteri : {auto 0 {conArg:22126} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Bits32 -> Int32 -> JSIO ()- Totality: total
Visibility: export uniform1f : {auto 0 {conArg:22164} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Double -> JSIO ()- Totality: total
Visibility: export uniform1i : {auto 0 {conArg:22205} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Int32 -> JSIO ()- Totality: total
Visibility: export uniform2f : {auto 0 {conArg:22246} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Double -> Double -> JSIO ()- Totality: total
Visibility: export uniform2i : {auto 0 {conArg:22290} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Int32 -> Int32 -> JSIO ()- Totality: total
Visibility: export uniform3f : {auto 0 {conArg:22334} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Double -> Double -> Double -> JSIO ()- Totality: total
Visibility: export uniform3i : {auto 0 {conArg:22381} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Int32 -> Int32 -> Int32 -> JSIO ()- Totality: total
Visibility: export uniform4f : {auto 0 {conArg:22428} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Double -> Double -> Double -> Double -> JSIO ()- Totality: total
Visibility: export uniform4i : {auto 0 {conArg:22478} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Int32 -> Int32 -> Int32 -> Int32 -> JSIO ()- Totality: total
Visibility: export useProgram : {auto 0 {conArg:22528} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Maybe WebGLProgram -> JSIO ()- Totality: total
Visibility: export validateProgram : {auto 0 {conArg:22566} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> WebGLProgram -> JSIO ()- Totality: total
Visibility: export vertexAttrib1f : {auto 0 {conArg:22598} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Double -> JSIO ()- Totality: total
Visibility: export vertexAttrib1fv : {auto 0 {conArg:22633} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> HSum [Float32Array, Array Double] -> JSIO ()- Totality: total
Visibility: export vertexAttrib2f : {auto 0 {conArg:22700} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Double -> Double -> JSIO ()- Totality: total
Visibility: export vertexAttrib2fv : {auto 0 {conArg:22738} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> HSum [Float32Array, Array Double] -> JSIO ()- Totality: total
Visibility: export vertexAttrib3f : {auto 0 {conArg:22805} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Double -> Double -> Double -> JSIO ()- Totality: total
Visibility: export vertexAttrib3fv : {auto 0 {conArg:22846} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> HSum [Float32Array, Array Double] -> JSIO ()- Totality: total
Visibility: export vertexAttrib4f : {auto 0 {conArg:22913} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Double -> Double -> Double -> Double -> JSIO ()- Totality: total
Visibility: export vertexAttrib4fv : {auto 0 {conArg:22957} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> HSum [Float32Array, Array Double] -> JSIO ()- Totality: total
Visibility: export vertexAttribPointer : {auto 0 {conArg:23024} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Bits32 -> Int32 -> Bits32 -> Bool -> Int32 -> JSInt64 -> JSIO ()- Totality: total
Visibility: export viewport : {auto 0 {conArg:23074} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextBase (Types t1)} -> t1 -> Int32 -> Int32 -> Int32 -> Int32 -> JSIO ()- Totality: total
Visibility: export bufferData : {auto 0 {conArg:23115} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> JSInt64 -> Bits32 -> JSIO ()- Totality: total
Visibility: export bufferData1 : {auto 0 {conArg:23153} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Maybe (HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView, ArrayBuffer]) -> Bits32 -> JSIO ()- Totality: total
Visibility: export bufferSubData : {auto 0 {conArg:23333} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> JSInt64 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView, ArrayBuffer] -> JSIO ()- Totality: total
Visibility: export compressedTexImage2D : {auto 0 {conArg:23510} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Bits32 -> Int32 -> Int32 -> Int32 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> JSIO ()- Totality: total
Visibility: export compressedTexSubImage2D : {auto 0 {conArg:23687} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView] -> JSIO ()- Totality: total
Visibility: export readPixels : {auto 0 {conArg:23867} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> Maybe (HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView]) -> JSIO ()- Totality: total
Visibility: export texImage2D : {auto 0 {conArg:24047} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> Maybe (HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView]) -> JSIO ()- Totality: total
Visibility: export texImage2D1 : {auto 0 {conArg:24233} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> HSum [ImageBitmap, ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement, OffscreenCanvas] -> JSIO ()- Totality: total
Visibility: export texSubImage2D : {auto 0 {conArg:24359} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> Maybe (HSum [Int8Array, Int16Array, Int32Array, UInt8Array, UInt8Array, UInt8Array, UInt8ClampedArray, Float32Array, Float64Array, DataView]) -> JSIO ()- Totality: total
Visibility: export texSubImage2D1 : {auto 0 {conArg:24545} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Bits32 -> Int32 -> Int32 -> Int32 -> Bits32 -> Bits32 -> HSum [ImageBitmap, ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement, OffscreenCanvas] -> JSIO ()- Totality: total
Visibility: export uniform1fv : {auto 0 {conArg:24674} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Float32Array, Array Double] -> JSIO ()- Totality: total
Visibility: export uniform1iv : {auto 0 {conArg:24747} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Int32Array, Array Int32] -> JSIO ()- Totality: total
Visibility: export uniform2fv : {auto 0 {conArg:24820} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Float32Array, Array Double] -> JSIO ()- Totality: total
Visibility: export uniform2iv : {auto 0 {conArg:24893} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Int32Array, Array Int32] -> JSIO ()- Totality: total
Visibility: export uniform3fv : {auto 0 {conArg:24966} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Float32Array, Array Double] -> JSIO ()- Totality: total
Visibility: export uniform3iv : {auto 0 {conArg:25039} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Int32Array, Array Int32] -> JSIO ()- Totality: total
Visibility: export uniform4fv : {auto 0 {conArg:25112} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Float32Array, Array Double] -> JSIO ()- Totality: total
Visibility: export uniform4iv : {auto 0 {conArg:25185} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> HSum [Int32Array, Array Int32] -> JSIO ()- Totality: total
Visibility: export uniformMatrix2fv : {auto 0 {conArg:25258} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> JSIO ()- Totality: total
Visibility: export uniformMatrix3fv : {auto 0 {conArg:25337} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> JSIO ()- Totality: total
Visibility: export uniformMatrix4fv : {auto 0 {conArg:25416} : JSType t1} -> {auto 0 _ : Elem WebGLRenderingContextOverloads (Types t1)} -> t1 -> Maybe WebGLUniformLocation -> Bool -> HSum [Float32Array, Array Double] -> JSIO ()- Totality: total
Visibility: export new' : Optional Bool -> Optional Bool -> Optional Bool -> Optional Bool -> Optional Bool -> Optional Bool -> Optional WebGLPowerPreference -> Optional Bool -> Optional Bool -> JSIO WebGLContextAttributes- Totality: total
Visibility: export new : JSIO WebGLContextAttributes- Totality: total
Visibility: export alpha : {auto 0 {conArg:25591} : JSType t} -> {auto 0 _ : Elem WebGLContextAttributes (Types t)} -> t -> Attribute True Optional Bool- Totality: total
Visibility: export antialias : {auto 0 {conArg:25629} : JSType t} -> {auto 0 _ : Elem WebGLContextAttributes (Types t)} -> t -> Attribute True Optional Bool- Totality: total
Visibility: export depth : {auto 0 {conArg:25667} : JSType t} -> {auto 0 _ : Elem WebGLContextAttributes (Types t)} -> t -> Attribute True Optional Bool- Totality: total
Visibility: export desynchronized : {auto 0 {conArg:25705} : JSType t} -> {auto 0 _ : Elem WebGLContextAttributes (Types t)} -> t -> Attribute True Optional Bool- Totality: total
Visibility: export failIfMajorPerformanceCaveat : {auto 0 {conArg:25743} : JSType t} -> {auto 0 _ : Elem WebGLContextAttributes (Types t)} -> t -> Attribute True Optional Bool- Totality: total
Visibility: export powerPreference : {auto 0 {conArg:25781} : JSType t} -> {auto 0 _ : Elem WebGLContextAttributes (Types t)} -> t -> Attribute False Optional WebGLPowerPreference- Totality: total
Visibility: export premultipliedAlpha : {auto 0 {conArg:25818} : JSType t} -> {auto 0 _ : Elem WebGLContextAttributes (Types t)} -> t -> Attribute True Optional Bool- Totality: total
Visibility: export preserveDrawingBuffer : {auto 0 {conArg:25856} : JSType t} -> {auto 0 _ : Elem WebGLContextAttributes (Types t)} -> t -> Attribute True Optional Bool- Totality: total
Visibility: export stencil : {auto 0 {conArg:25894} : JSType t} -> {auto 0 _ : Elem WebGLContextAttributes (Types t)} -> t -> Attribute True Optional Bool- Totality: total
Visibility: export