Isometry : Nat -> Type -> TypeAn isometry is an affine transformation that preserves distance between
points. It encompasses translations, rotations, and reflections.
isIsometry : Eq a => Num a => HMatrix' n a -> BoolDetermine if a matrix represents an isometry.
fromHMatrix : Eq a => Num a => HMatrix' n a -> Maybe (Isometry n a)Try to construct an isometry from a homogeneous matrix.